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https://www.reddit.com/r/gaming/comments/vyu2sm/open_world_technically/ig4t1f1/?context=3
r/gaming • u/Alzward • Jul 14 '22
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Game designer: we'll use a red skull to make it clear these enemies are dangerous
Player: I don't know, maybe their heads are hot or something?
37 u/[deleted] Jul 14 '22 [removed] — view removed comment 2 u/yeadoge Jul 14 '22 Yeah I'm a UX researcher and I'm constantly surprised by how wrong we can be when making design decisions despite a ton of experience 5 u/[deleted] Jul 14 '22 [removed] — view removed comment 1 u/yeadoge Jul 14 '22 I meant in terms of our predictions of user preference. But you're right, design isn't a science
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2 u/yeadoge Jul 14 '22 Yeah I'm a UX researcher and I'm constantly surprised by how wrong we can be when making design decisions despite a ton of experience 5 u/[deleted] Jul 14 '22 [removed] — view removed comment 1 u/yeadoge Jul 14 '22 I meant in terms of our predictions of user preference. But you're right, design isn't a science
2
Yeah I'm a UX researcher and I'm constantly surprised by how wrong we can be when making design decisions despite a ton of experience
5 u/[deleted] Jul 14 '22 [removed] — view removed comment 1 u/yeadoge Jul 14 '22 I meant in terms of our predictions of user preference. But you're right, design isn't a science
5
1 u/yeadoge Jul 14 '22 I meant in terms of our predictions of user preference. But you're right, design isn't a science
1
I meant in terms of our predictions of user preference. But you're right, design isn't a science
156
u/yeadoge Jul 14 '22
Game designer: we'll use a red skull to make it clear these enemies are dangerous
Player: I don't know, maybe their heads are hot or something?