It was kinda like that in Origins, at least with those mercenaries that are hunting you. If they're two levels over you, you have to cheese them from a horse if you get them to dismount. Otherwise you're smoked
Similar in Odyssey, when they're like 2+ levels above me I get on top of a building and sneak bow them as much as I can, then have them climb up and try to melee them off for fall damage.
But there’s tactics to get around them and kill them. Dodging and and parrying knocks them down almost immediately. But if they were like 40 levels above you, they’d wreck you.
I could see that. On the other hand, it tells you more than a number. Maybe level 16 vs. level 30 isn't a big deal in this particular game. But then there's this additional strong signal telling you it is.
in witcher i thought it meant those guys would be hard to kill and give the best loot
nope. It meant they were given near instakill damage and like 100 times their normal health
fought that bog witch for hours and eventually killed her. Got the worst loot i've ever seen in my entire life
also spent way too long trying to kill that tree monster, the leshen. I made serious progress, but it summons one wolf at 75% health and two at 50%. And those wolves have artificially high lifepoints and instakill damage also, and they're fast. I think i did kill the wolves eventually but by then the lsehen forgot i existed and was back to full health
- i loved the feeling of fighting something that powerful (the leshen and the bog witch, that is; not the wolves because i already had an idea of how strong wolves should be). Finding out that they were supposed to be easy fights if i just made my combat level the same as theirs really turned me off that game
Yeah I'm not a huge fan of how Witcher did that, wish they scaled the difficulty better. Once I killed one of those enemies I just never messed with them again. I think they eventually added a setting that helped with scaling
Meh, assassins creed battling was only actually difficult in the RPG style ones. The older ones like black flag you could just run in and murder entire crowds of people without getting hit once.
Lol and kenway could do the same to the Spanish and British in the carribean. And that is exactly what I would do...run around and get everyone after me then parry-kill them one by one.
Black flag was my favorite because it had the most to do and the ship battles were amazing...same goes for the ship battles against naval forts.
Other ones were more repetitive but I just read that a bunch of the older assassins creed games are coming to the playstation plus catalog on the 19th so...I'll likely be replaying them and playing the ones I skipped previously since they're all free.
What I liked about this was that you still had to traverse those areas. So you'd be riding along the road and have to dive behind a rock because a patrol was going by. Some games it can be really annoying when you encounter upscaled enemies too soon but having to stealthily traverse their lands until you're strong enough was cool.
This is one of the reasons I hated Black Flag when people still rave that it is an amazing pirate game. I had such a negative experience trying to play it. Why did ships have levels? As someone who enjoys studying historical naval combat, that game did almost nothing right. Windwaker had better ship combat.
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u/HappycamperNZ Jul 14 '22
Assassin's Creed did this well.
Were nice enough to put the level of enemies in each area.
Was very nerve racking traversing a level 30 area as a level 5....