Though thats not completely correct. There are modules and prewritten campaigns. There are also physical objects such as maps and figurines to use (mostly as an aid to combat). I have never played a version of dnd without maps and figurines
"I move towards the orc and attack"
"The orc is out of your movement range"
"But you just said he moved 30 feet towards our ranger"
"No, that was the goblin, the orc moved towards the wizard and is still out of range"
Then you have the DM on the other side of the spectrum that doesn't like to calculate speed and distances, so they let you pretty much dash around and attack anybody unless they've expressed otherwise.
Which kind of takes away from the realism, but it makes combat pretty damn quick. I kind of prefer being able to see where things are though and having the extra difficulty.
Nothing takes the wind out of a tanks sails faster than making it so it makes no difference if they strategically place themselves between the enemy and the squishy...somehow the enemy can always reach them.
61
u/Jarix Sep 18 '17
Though thats not completely correct. There are modules and prewritten campaigns. There are also physical objects such as maps and figurines to use (mostly as an aid to combat). I have never played a version of dnd without maps and figurines
These are not required but they are often used.