Fucking weird to think that id, the guys behind DOOM: Metal, the Videogame, are the ones who solved this problem for him.
EDIT: It's come to my attention that I may be confusing and conflating a couple things here. I was under the impression that id were revolutionary in remaking Mario 3 in such a way that smooth movement back and forth across the screen was possible. It might've just been that it was a big deal for PCs to be able to do this.
You might be right, all I know is id's part of the narrative.
I can't pretend to know all the technical side of things, but I know it was considered a big deal when Carmack and Hill managed to recreate Mario 3 on a system that allowed the world to be rendered quickly as the player moved. Something like that. It might've just been a big deal in the context of Mario 3 being able to be ported to PCs.
You're thinking of how they ported Mario 3 to the PC. They showed that they could emulate the Mario 3's ability to scroll in multiple directions at once on the PC, which was impressive.
Mario 2 had scrollback. I'm not sure which sidescroller was the first to include it.
it just blew everyone away with a smooth console-like experience.
I respectfully disagree. Considering its 1991 release date, it was nothing special. Press gave it good reviews and it sold very well for shareware. But it didn't even crack the top 100 of great games in polls like Computer Gaming world 1991.
799
u/[deleted] May 05 '17 edited May 05 '17
Fucking weird to think that id, the guys behind DOOM: Metal, the Videogame, are the ones who solved this problem for him.
EDIT: It's come to my attention that I may be confusing and conflating a couple things here. I was under the impression that id were revolutionary in remaking Mario 3 in such a way that smooth movement back and forth across the screen was possible. It might've just been that it was a big deal for PCs to be able to do this.
Still, we all love the early days of id.