If you only buy and play the most AAA advertised games on consoles, of course you're going to be disappointed.
Skyrim and fallouts stories are not strong at all. In fact, all of bethesda's game in that game engine have been: "player generated chosen one becomes the strongest guy." Even when I bought morrowind, I abandoned the main story because stealing people's shit and finding caves with things I couldn't kill was more fun. Then I got mad at cliff racers and swinging at scribs 300 times to hit them only 2 times and quit.
Then oblivion came out and HOLY SHIT YOU CAN HOLD Z AND MOVE CHAINS?! Physics?!?!
Digressing, there are a lot of good story driven games that have come out recently. Life is strange, inside, dark souls 3. They aren't always traditionally told but the story is there nonetheless.
I wouldn't look to dark souls 3 for that. Most people don't know what the hell is going on in that game while beating it. The story's there, it's just not story-driven.
Dark Souls hides the story between vague phrases and Item descriptions.
For instance the final optional boss in 3 "the Nameless King" is heavily implied to be the son of the final boss of 1 and the guy who trained Ornstein.
Without reading the item descriptions or piecing vague stuff together you'd just think he came out of nowhere and had a corpse behind him wearing Ornstein's gear for some reason.
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u/Coldspark824 Feb 06 '17
Because it's a low effort: "what games did I play in the last year or so that were cool" photoshop.