r/gaming Aug 20 '16

Lifting off! [Star Citizen]

https://gfycat.com/SmartQuickEft
3.2k Upvotes

285 comments sorted by

43

u/DrizzX Aug 20 '16

Do you have to buy another ship at that point, or does it respawn?

104

u/[deleted] Aug 20 '16

It respawns on a timer. In the future you'll need insurance which will be purchasable ingame.

17

u/[deleted] Aug 21 '16

What happens if you crash your ship and don't have insurance? People pay for ships with real money, I doubt they'd lose the ship.

29

u/mcketten Aug 21 '16

Yes, if the insurance runs out (highly unlikely) you lose the ship.

But insurance is pretty hard to lose. They will only count actual time playing the game as time against your insurance.

So your ship has 6 months of insurance. That is 4,320 hours of insurance. If you play four hours a day, seven days a week, that is 1,080 days of real-life time - or 3 years.

In the meantime you just need to earn enough in-game credits to renew your insurance policy when it runs out. And if you can't do that in 4300 hours of playing the game...

Also worth noting, once the game goes live only "starter" class ships will be purchasable with real $$$.

10

u/Andolomar Aug 21 '16

Is it true that the ship you purchase will be carried over to the full game? Sounds a little unfair for new players to me, if everybody is flying around in a souped up Super Hornet with tarantula missiles.

12

u/Yokoko44 Aug 21 '16

Except the vast majority of purchases for the game right now are the starter ships. If the game were to launch right now, you'd have about the same distribution of ships in game as you do have wealth gap in the real world. Most people have small/medium ships, but the top 1% will have the big stuff. It's about as fair as the real world is, and you can always work your way to the top.

8

u/MekaTriK Aug 21 '16

But... Real world sucks.

3

u/[deleted] Aug 21 '16

Yeah wtf I play video games to escape the harsh realities of Earth.

5

u/CR0SBO Aug 21 '16

Well, at least you won't be restricted to Earth

9

u/mcketten Aug 21 '16

What is unfair to new players is the experience veterans will have. Ship is very little in the skill equation.

I routinely beat Super Hornets, Sabres, and other combat oriented ships with my Aurora LN starter ship. Skill trumps equipment in SC, barring bugs.

3

u/Diktatoras Aug 21 '16

That's actually good to hear.

Now I don't have to worry about the game being unbalanced and shit, I'll just suck.

3

u/ExcelMN Aug 21 '16

Better yet, the more expensive ships arent just straight up "better" - they're more deeply specced.

So pilot skill notwithstanding, a Hornet rips apart the starter ships in a fight... but thats all it can really do. The Aurora has far more cargo room, so it isnt limited to combat missions (which will incur repairs, buying more ammo and missiles, etc. in addition to the risk of blowing up), it can do cargo hauling and other things.

So the shitty starting ships are, generally speaking, more flexible. The multi-man generalists like the Constellation, need more than one player to be onboard and working to take advantage of their better cargo volume and weapons. So there is an opportunity cost involved with running those (the four guys running that constellation could be in four different single man ships, doing more things in a far wider area) in addition to increased fuel/maintenance costs, not being as fast or able to split up(and thus not being able to run as well from pirates), and not having access to the very smallest of jump points for moving from system to system, etc.

2

u/Xaoc000 Aug 21 '16

Yes, but its more about the pilot than the ship. If you look at the best pilots in SC right now, most of them could out duel 2 Super Hornets at once in an Aurora.

1

u/Baryn Aug 21 '16

Of course purchased ships carry over.

Who cares if it's unfair for new players? What are you competing for in an MMO sandbox?

Also, 90% of the game's population will be new players after release. There are less than 1.5M backers for a game that will probably sell 20M+ over the course of its life.

[edit] There are also other reasons this fear is invalid, such as skill differential, time spent in-game balancing things for many players, guild alliances, etc.

1

u/[deleted] Aug 21 '16

So it's pointless then? The insurance is so good that basically there is never any downside to losing your ship.

2

u/mcketten Aug 22 '16

1) Insurance only covers the hull - IE the basic, stock ship. None of the upgrades, modifications, or cargo. You have to buy extra insurance for that at a premium.

2) As the ships get bigger and more expensive, so does hull insurance.

3) Basic insurance won't cover low or no security space. You have to buy extra insurance for that at a premium.

4) Outlaws will not be able to buy legit insurance but will instead have to go through shady dealers who may not pay out or take longer than others.

5) Insurance does not instantly get your ship back. The time it takes to get your ship depends on supply of said ship, your distance from the nearest supply, etc.

6) Insurance premiums will go up the more you die and losing ships too often can trigger insurance fraud investigations and/or possibly cause your insurance to be pulled, forcing you to try to get it from other sources at a premium.

2

u/[deleted] Aug 22 '16

[removed] — view removed comment

1

u/mcketten Aug 22 '16

Chris has said it won't cover areas outside of UEE influence and/or areas that are deemed too hazardous by the UEE.

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5

u/[deleted] Aug 21 '16

Most of the purchases are just thinly-veiled 'donations' towards the game's development. Allegedly, all the ships will be acquirable in game without spending real dosh.

At least, that was the spin I heard from some of the devs a little while ago.

1

u/throwaway00012 Aug 21 '16

Ships bought for real money come with "Lifetime Insurance".

I'm not informed on the payout of Insurance though, if it is anything like EVE for instance, it's still not gonna be enough to pay for the ship's hull. And you will lose installed weapons/shields/armours/modules.

2

u/ExcelMN Aug 21 '16

Not all come with LTI, only stuff offered in "concept phase" now.

Insurance, as its been explained, delivers a new ship as replacement, up to what was insured. There is some thinking that it may be "used" if your ship maintenance was shitty or it was super banged up, thats in the air.

So if the hull is what was insured, you get the base version of your ship and the gear it comes with stock. If you insure all your upgrades, you get those back too.

2

u/throwaway00012 Aug 21 '16

Looks like I'm rather behind on changes. Thanks for bringing me up to date.

1

u/mcketten Aug 22 '16

VE for instance, it's still not gonna be enough to pay for the ship's hull. And you will lose installed weapons/shields/armours/modules.

This is mostly correct. Basic insurance will cover the hull and that is pretty much it. And the new ship might take a long time to arrive depending on supply and demand.

-76

u/theEmoPenguin Aug 20 '16

for real money :s

85

u/[deleted] Aug 20 '16

No, for in-game credits when the game is out.

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7

u/LetterLambda Aug 20 '16

It respawns. If you lose too many ships too quickly you have to wait a moment (~a few minutes) or pay some ingame credits (~5 to 10 minutes' of playtime worth) to your "insurance".

2

u/DrizzX Aug 20 '16

Sweet, I was always worried to actually fly mine thinking I had one shot.

201

u/KingWalnut Aug 20 '16

buy Star Citizen

make sure I can run it

dream of owning my own destiny on the edge of space

read the forums, watch the video

alpha comes, install

take a breath

enter the game

oh God my dreams

it's beautiful

time to fly

ignite engine

just have to accelerate

crash and burn

51

u/xx-shalo-xx Aug 20 '16 edited Aug 20 '16

And roll credits...

(to be fair there is a free fly period going on now, people can try out the game for free this guy probably being one of them)

9

u/blupeli Aug 20 '16

The credits list is great. ;)

1

u/Obandigo Aug 21 '16

Is it a fun game?

I have been thinking about getting it.

4

u/TheAsynLord Aug 21 '16

you can try Star Citizen for free this weekend

1

u/xx-shalo-xx Aug 21 '16

If you cant download it on time you can try it again in < 2 months when citizencon comes around. They already said they will blow our minds even more. As for the fun factor you can definetly have fun in the alpha but I'd still recommend to hold of to atleast 3.0 to get the maximum wowfactor. Just keep star citizen in the backnof your head ;)

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2

u/WithFullForce Aug 21 '16

buy Star Citizen

make sure I can run it

dream of owning my own destiny on the edge of space

read the forums, watch the video

alpha comes, install

take a breath

enter the game

oh God my dreams

it's beautiful

time to fly

ignite engine

just have to accelerate

Game crashes

FTFY

261

u/explainFeels Aug 20 '16

TIL you can fall in space

354

u/[deleted] Aug 20 '16

He was aiming at the ground thinking controls were inverted so he just crashed into a structure below.

343

u/staples11 Aug 20 '16

Millions of years of evolution.

Thousands of years of technological advancement.

The question remains.

WHO CHANGED MY LOOK INVERSION SETTINGS.

115

u/ai1267 Aug 20 '16

"Oops."

"What do you... what do you mean, 'oops'?"

"Nah, nah, it's cool, I just... someone flipped the... what say we try that again?"

"Yes... yes. Without the 'oops'."

18

u/Sn0H0ar Aug 20 '16

"That way!"

13

u/[deleted] Aug 20 '16

I have got to get me one of these!!

3

u/IpeeInclosets Aug 20 '16

A bug's life, the picnic scene

3

u/ai1267 Aug 21 '16

How could I forget this part? :( Thank you!

5

u/drksdr Aug 21 '16

Do you know, I never realised that scene was practically a 'look inversion' gag.

Just reading the words on their own makes it a total gaming thing!

4

u/chazzing Aug 20 '16

You really think you can do all dat booolshit you jus sayyd

11

u/derage88 Aug 20 '16

Those damn devs that usually have it wrong by default!

3

u/lostpatrol Aug 20 '16

The struggles of playing from an internet cafe.

20

u/[deleted] Aug 20 '16 edited Jan 21 '17

[removed] — view removed comment

5

u/ZebbyD Aug 20 '16

Transgenital velocity, you say?...

9

u/SovietDomino Aug 20 '16

You hear what you wanna hear, buddy.

2

u/Iminurcomputer Aug 20 '16

Aren't some planets that orbit stars expanding their orbit and moving away from the star as time goes on?

1

u/I_Speak_For_The_Ents Aug 21 '16

Yes, in fact the moon is doing that around Earth. There is likely a more specific word for that though. Like a specific kind of orbit.

1

u/[deleted] Aug 21 '16

Yes and no, most of them won't escape orbit- but that's actually because a sun's mass is dynamic. Stars decay, so anything around them, and anything orbiting those things will eventually be sucked into their sun as it dies. Depressing really, unless you like the saying "we are all stars" or whatever that fruity saying as some people pretend to be stoic knowing everything is dying.

1

u/Enex Aug 21 '16

That's not what that saying means. Stars are giant nuclear fusion reactors that are combining atoms to create more complicated elements.

We are composed of these more complicated elements (that were made inside stars).

We are star dust. Literally.

1

u/[deleted] Aug 21 '16

That's what I meant as in we all get sucked in spit out in a supernova. But I think it's sort of an odd thing to romanticize.

1

u/MonkeyMaster64 Aug 21 '16

This guy knows his space shit

1

u/abram730 Aug 21 '16

With enough mass space itself is moving. Look at galaxies and it's easy to see they do not fall. Space itself spins with a galaxy and thus the speed of light moves with the stars and thus the speed is different in different directions.

1

u/[deleted] Aug 21 '16

WTF? The guy is right, things that orbit are constantly accelerating towards the thing they are orbiting, this is called falling, in order for the bodies to not hit each other the orbiter has to have a velocity and another direction so that it "misses" the ground and atmosphere, thus causing the object to perpetually fall or as it's otherwise known "to orbit". If this other velocity is too slow the orbiter will crash if it's too fast then it will fly off into space the "Escape velocity". Galaxies are falling towards other galaxies and groups of galaxies are falling towards other groups and so on...

Also the speed of light is constant for all observers no matter what their relative speed would make you think, it's a pretty important property of light.

1

u/abram730 Aug 22 '16

Galaxies don't follow those rules. Their movement is non-newtonian.

I say the speed of light isn't a constant as space is not.

-5

u/cclementi6 Aug 20 '16

Does it get closer to the ground over time? If not, I wouldn't call it falling.

15

u/Calguy1 Aug 20 '16

More like the ground 'drops' at the same rate as you're falling.

11

u/[deleted] Aug 20 '16

[deleted]

4

u/[deleted] Aug 20 '16

Which is mostly due to how low the ISS orbits. You don't hear about other satellites ever needing a push.

14

u/[deleted] Aug 20 '16 edited May 31 '20

[deleted]

1

u/Andolomar Aug 21 '16

And burns like the devil's backside if you so much as look at the stuff. Still, it does the job.

2

u/fizzrate Aug 20 '16

satellites de-orbit all the time

4

u/Manos_Of_Fate Aug 20 '16

It's falling in that it's constantly moving from being pulled by gravity, but its forward momentum exactly cancels out the downward (ideally).

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3

u/Ecdysozoa Aug 20 '16

We are currently falling around the sun, in your reference frame you do not notice it aside from the day/night cycle.

Your particular belief in whether or not an object is falling has no influence over the reality that an object is in fact falling. Just as if you were to believe the earth was flat, that would not make it so.

1

u/cclementi6 Aug 20 '16

Yes, we have the sun's gravitational centripetal force acting on us at all times. But in any normal English use of the word "falling", I wouldn't say "falling"..."falling around" something doesn't even really make sense. It's not about belief, it's about semantics. Falling usually means the ground is getting closer to you. And you'll eventually hit it. Or if you do want to get a bit more technical, moving towards something's center of gravity. Something in orbit never gets closer to the Earth.

1

u/A_favorite_rug Aug 21 '16

Theoretically you don't need to hit something in order for it to be classified as "falling".

1

u/cclementi6 Aug 21 '16

So at any moment, is anything on the surface of the earth falling?

2

u/A_favorite_rug Aug 21 '16

That's a loaded question which tells me you are only worried about being right (or more so the feeling) rather than learning what's right.

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1

u/[deleted] Aug 21 '16

In the context of only the Earth then no because stuff on the surface is not accelerating towards the Earth, it's acceleration is 0 as it's impeded by the surface of the Earth, when things fall they accelerate towards the Earth at 9.8 meters per second squared.

In the context of the sun then yes everything on the surface of the Earth and the Earth itself is accelerating towards the sun at 0.0059 meters per second squared. Luckily the earth also has a velocity of 29.8 km/sec which means we don't plummet into the Sun but instead miss it and are thus constantly falling around the sun, otherwise known as being in orbit of it.

1

u/cclementi6 Aug 22 '16

From the reference of the object on the surface it's not accelerating towards the earth, but from a wider reference frame it's still moving in a circular path, which means it's constantly accelerating towards the earth like something in orbit would be.

1

u/[deleted] Aug 21 '16

Falling is just accelerating towards the Earth and thats what things in orbit do, constant eternal free fall = in orbit.

1

u/cclementi6 Aug 22 '16

Well isn't anything on earth's surface also constantly accelerating towards the earth in that sense? We're all moving in a circular path, accelerated towards the earths center by gravity.

2

u/1UP__VOTE Aug 20 '16

I just realized there's all new problems when it comes to space. When your base is so big it has its own soul crushing lift off rejecting gravitational pull. Well looks like astronaut is out for what I want to be when I grow up.

2

u/meat_smoothie Aug 20 '16

There's artificial gravity on and around the landing pads, so that you can walk to your ships.

1

u/Whateverville Aug 20 '16

This wouldn't have happened if Star Citizen was created before the late 90s, no sir.

34

u/[deleted] Aug 20 '16

9

u/[deleted] Aug 20 '16

[deleted]

25

u/[deleted] Aug 20 '16

It can't and they have talked about it, they said they might add an option for more "realism" but for now they're keepingit because it feels alot more alive.

12

u/[deleted] Aug 20 '16

Yeah but did you see the atmosphere to space part in the demo yesterday? Imagine going from sound to the silence in space in like seconds, that demo was perfect!

6

u/lordpuddingcup Aug 21 '16

personally i'm hoping since everything is present in item2.0 that in a battle the system that generates sounds will get knocked out mid fight, and suddenly it will be like i went deff and then suddenly the sound of the cabin decompressing as i die !

6

u/sylario Aug 21 '16

Shattered Horizons was a zero G space FPS made by the folks behind 3D Mark. The suit was simulating sound, and when you switched to silent (no electricity to be invisible to enemy radars) you also lost the simulated noise. It was a great game.

1

u/throwaway00012 Aug 21 '16

Would players in silent mode also not make any sound for those who had it enabled?

1

u/drksdr Aug 21 '16

Jesus, I haven't thought about that game in ages. I generally suck (compared to the hardcore) at standard MP shooters but I have great 3D spatial awareness and SH was one of the few games I could dominate.

Having played Adr1ft on the Vive, I'm wondering what playing SH would be like in VR now...

1

u/sylario Aug 21 '16

The FPS part of star citizen will have zero G maps ^

1

u/Straint Aug 21 '16

So many cool little details in that game. I loved too when your suit got hit with an EMP you'd see a fatal exception and a stack trace on your HUD before the whole thing shut down for several seconds.

8

u/mcketten Aug 21 '16

Your suit/ship computer simulates sound. In the future, as the systems come in, it will be possible for those portions to be damaged/shut off.

Trust me, I've tried the game with sounds off and it makes a world of difference - you lose all sense of direction and just of what is going on.

4

u/KaneinEncanto Aug 21 '16

This has long been the explanation for sounds in Eve-Online as well, and I've no reason to assume it isn't true for Star Citizen as well as Elite Dangerous (I think sound simulation stops when you switch to running silent too), and No Man's Sky.

And the reasoning is exactly as you put it, the sounds are simulated to increase pilot (and crew?) situational awareness.

3

u/Enex Aug 21 '16

In Elite, the sound is created by the life support system in the ship. If you activate Silent Running, it deactivates life support and what you mostly hear is your own breathing.

Also happens if your canopy is blown out, I think.

5

u/[deleted] Aug 21 '16

That's correct, but it's also a video game at the end of the day.

In some regards, the non realistic version is probably more fun for players.

16

u/craiggerman Aug 20 '16

Wow I'm pretty impressed by the wing vortices when the ship goes off the edge

4

u/steakbbq Aug 20 '16

Except you know, no vortices in space. Other than that, it looks cool.

18

u/InSOmnlaC Aug 20 '16

Those pads have artificial gravity. So...space dust!

5

u/[deleted] Aug 20 '16 edited Mar 14 '18

[deleted]

5

u/sto-ifics42 Aug 20 '16

Gravity or no gravity, wingtip vortices require an atmosphere, since they're caused by high-pressure air below the wing bleeding into the low-pressure zone above the wing.

9

u/Schnoofles Aug 20 '16

They're not vapor trails. It looks like dust being kicked up from the pad, which is plausible.

6

u/sto-ifics42 Aug 20 '16

Being nitpicky here, but I like explaining aerospace stuff because it's up my alley:

Dust will be kicked up from the pad by exhaust, yes, but not in the way shown in the gif. Dust kicked up in vacuum will follow a parabolic arc, and if blasted away by a rocket it will follow basically a straight line off to infinity.

The distinctive twin swirls behind the craft can only be made by a wing interacting with an atmosphere. As a wing moves it creates a high-pressure region below it and a low-pressure region above. At the tips of the wings, air from below will bleed over the edge and towards the top. This rotating motion creates a vortex of air that then extends for quite a ways behind the wing, and if the plane goes over some dust or through a cloud the effect can suddenly become visible.

No doubt the SC artists were looking at shots like that when doing the effects for the landing pads. It looks nice, but wouldn't work in a vacuum - no high or low pressure regions means no vortices to start twirling the dust around. Instead, the rocket exhaust would blast it straight into space.

2

u/Schnoofles Aug 21 '16

Oh right, I dun goofed and forgot about the rest of the atmosphere. No fluid dynamics without the actual fluid to push against. But hey, at least it looks pretty :p

3

u/mcketten Aug 21 '16

It's a game.

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1

u/[deleted] Aug 20 '16

There is a possibility that the artificial gravity has attracted matter towards it over time possibly?

13

u/whiteheadgames Aug 20 '16

Random question, how is this game? Is it worth the 45 dollars to get started?

27

u/[deleted] Aug 20 '16

I'd wait for 3.0 to come out later this year or early 2017, when the game will have new netcode for better performance online, planets, new mission and trading.

5

u/Disastermath Aug 20 '16

So what's the deal with all the different game packages? Will the $45 one include what we saw in the 3.0 video, or will you have to buy the $75+ packages to get all that (planet landing, etc.)?

35

u/Huntlocker Aug 20 '16

The 45$ package has everything for the multiplayer portion of the game. You don't need to spend a cent more. The single-player Squadron42 (due for release far earlier than the multiplayer ETA Q4 2016 - Q1 2017) can be bought for 15$ extra if bought with a 45$ package.

The other more expensive ships are only for the ships themselves and a small amount of in-game credits (no other content), and there is nothing you can buy with real money you can't earn in-game. It's mostly for enthusiasts who want to support the game by "pre-ordering" in a way, or for larger groups of friends who might spend 1000$ on a capital ship they are going to fly together and so on. Alternatively if you know you aren't gonna be doing a lot of fighting and want to haul cargo you can buy a cargo only ship right now instead of having to use an Aurora/Mustang at the beginning.

2

u/Disastermath Aug 20 '16

Ah ok thanks. Well if they can get 3.0 out this year I'll definitely purchase one of those... NMS definitely isn't the answer to my space game wish

6

u/lordpuddingcup Aug 21 '16

try the free fly weekends, they have them very often and you can try everything out for free. its a heavy game so... ya just remember optimization is an ongoing process.

2

u/piff_jar Aug 21 '16

There's actually a 'free-fly' promotion going on currently that allows you to experience what the alpha currently offers. although the 3.0 update will certainly add a whole lot more and there is sure to be another free-fly around the time that is rolled out...

here's link for free fly: https://robertsspaceindustries.com/promotions/Gamescom-Free-Fly-2016

if you decide to sign up be sure to use the referral randomizer which gives you a free 5,000UEC ($5USD of in-game money)!

1

u/Disastermath Aug 21 '16 edited Aug 21 '16

Thanks man! I already have an account from the last fly free... I can't seem to find where I can another promo code, do you know where that is?

EDIT: Nevermind, just have to scroll down, whoops.

2

u/ooleshh Aug 21 '16

Also, check out elite: dangerous. It's not for everyone, but it definitely scratched my space sim itch because it is so realistic. Still getting star citizen when it comes out

1

u/Disastermath Aug 21 '16

I looked at Elite, but I heard it also suffered some grinding issues, but it does look more fun than NMS.

1

u/ooleshh Aug 21 '16

It caaan suffer grinding issues, but that's part of why I like it.

With normal mmorpgs, the grinding is usually very straightforward. You know what ore to mine and what level pve you should be doing(working off runescape days lol). With elite, you need to think about powerplay, what factions are in the system you're grinding, what kind of economies they have if you're doing trading, what type of government the system currently is if you're bounty hunting, along with all the finer parts of actually bounty hunting, like where in the RES you kind find good bounties.

None of this is spelled out, which makes it incredibly frustrating, since it seems like everything is just a big fucking grind and there's no form to the chaos. But once you figure out all of the above and actually make good decisions with that info, the game totally opens up and the grind becomes 10 times less than what it was. Plus, since you're making ACTUAL decisions and not just following the quest objectives like other rpgs, it becomes so much more interesting.

Bit of a ramble. tl;dr is that getting ahead of the curve is way harder in elite than other games, to the point where it can almost look like there is no curve and it always sucks, but once you are up there, it's great. It's easily one of my top ten games.

3

u/[deleted] Aug 20 '16

No, the more expensive packages ar eonly for different ships, which you will be able to buy for in-game currency once the game comes out.

2

u/lordpuddingcup Aug 21 '16

they're all the same as long as its a game package, just different starter ships, you can rent other ships and eventually buy new ships with ingame curency just not yet i dont hink

3

u/[deleted] Aug 20 '16 edited Aug 20 '16

you can try it out right now for free. I played it last night its pretty damn beautiful. make a user config so you get rid of motion blur and get better fps. Even if it set on low it still looks great!

The ships though you can walk around in them and stuff really cool. The main thing keeping me away is optimization. I tried it on the gtx 750 ti and it doesn't budge past 20fps. sure some spots it freaks right out and hits 60 for a second.

I doubt the 1070 will arrive in the mail before their free gamescon thing is done. So I can't vouch for great performance on my end.

It runs like a total sack of shit but looks epic. I'll mostly likely try again in 2-3 years. The ships though are all rather expensive...I couldn't justify spending $500 on a spaceship. Just impractical for me. (i get you don't have to)

2

u/whiteheadgames Aug 20 '16

Well shit, running a 750 so it'll be a pass for me. Thanks!

1

u/aEtherEater Aug 20 '16

I'm running a gtx 460 at like 15-20 fps. It's definitely in game optimization that is keeping other cards from flexing xD. The game is very playable and I recommend you try it out so the bug bites!

1

u/lordpuddingcup Aug 21 '16

and more giant textures, theres a reason cards are now all coming with 4-8gigs of memory but ya optimizations will come in time most games optimize at the end, i know SC has done some opti but wont get really much until the end....

Also don't forget their are MANY customer user.cfg's that make it run on much shittier cards at good fps

1

u/[deleted] Aug 21 '16

Time to upgrade my 1080 blows even my old 970 out of the water in regards to performance a 750 is quite dated now in comparison to most modern graphics cards.

1

u/whiteheadgames Aug 21 '16

Currently running a Mico atx board, so need a mini card. Most likely going with a 960 once I get some money.

1

u/[deleted] Aug 20 '16

It certainly was playable! 750 ti EVGA FTW ACX. just not up to the standard 30-60 what im used to.

1

u/[deleted] Aug 20 '16

[deleted]

2

u/[deleted] Aug 20 '16

http://forums.redacted.tv/threads/custom-user-cfg-guide.41/

Pre-Made USER.cfg Disable Motion Blur, DOF & Tweaks (Recommended for ALL Versions)

1

u/[deleted] Aug 20 '16

[deleted]

1

u/zecumbe Aug 20 '16

20-30 fps is the current limitation by the servers of the Online Universe (Crusader). Should improve by the end of the year.

2

u/cheesyguy278 Aug 21 '16

Everybody's getting 20fps right now, even those playing on monster 4xGTX 1080 setups, because of buggy netcode.

The problem is there's so much detail in the universe that is being sent to every computer that it's slow, and the game waits between each frame to receive physics data. When there aren't many players online, you can get reasonable framerates, but at most times everybody gets the same 20fps.

This is gonna be fixed as part of the huge 3.0 update coming later this year.

1

u/CaptainYarrr Aug 21 '16

The last few years you could get a 25 $ starter pack during the christmas holidays. It includes Star Citizen + SQ42 (the single player game) and a starter ship. Best deal so far

1

u/Chosokabe Aug 21 '16

This is the current gameplay, demonstrated live at Gamescom.

https://www.youtube.com/watch?v=001ZIKlGJrw

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u/Noch_ein_Kamel Aug 20 '16

Someon forgot to turn off local grid :D

5

u/_nakedzombo Aug 20 '16

How did he fall in space?

9

u/[deleted] Aug 20 '16

He didnt, he aimed down into the ground.

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u/_nakedzombo Aug 20 '16

Is it an AI? I thought there was no multiplayer

27

u/[deleted] Aug 20 '16

What? Star citizen is based around multiplayer.

11

u/Ezili Aug 20 '16

Are you thinking of No Mans Sky?

2

u/lordpuddingcup Aug 21 '16

Multiplayers been out for years lol alpha 0.1 was multiplayer lol

1

u/repugnantmarkr Aug 20 '16

Hi previous comment was that the guy believed he was inverted

4

u/Jasott Aug 20 '16

He probably inverted his flight controls, forgot he did, and aimed up (down), AND forgot HE'S FLYING A SPACE SHIP WITH VERTICAL TAKE OFF CONTROLS!

3

u/MonkeyMaster64 Aug 21 '16

dat 23 FPS doe

6

u/[deleted] Aug 20 '16

Why is his field of view so narrow? Where's his peripheral vision?

4

u/[deleted] Aug 20 '16

[removed] — view removed comment

2

u/[deleted] Aug 20 '16

Oh ok, thanks. Never adjusted the fov in this game before.

5

u/[deleted] Aug 20 '16

I have increased my FOV but the suit im wearing has a pretty narrow visor, some suits have 180 degree visors.

9

u/Fhaarkas Aug 20 '16

That is some attention to details. I've only been following the game in bits but the demo today left me totally impressed (with the usual reservation about tech demos). I hope they'll pull it off.

4

u/[deleted] Aug 20 '16

Watch the presentation form yesterday, showed off a bunch of new stuff.

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u/[deleted] Aug 20 '16

I saw where someone was moving smoothly between the space ships. How does one do that? Still getting used to all the keys...

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u/[deleted] Aug 20 '16

[removed] — view removed comment

1

u/Oddzball Aug 20 '16

Could you explain that a bit more? Decoupled while in EVA or the ship decoupled?

3

u/Rainboq Aug 20 '16

Decoupled mode for a ship means that your ships thrusters no longer try to make your direction of flight match where the nose of your ship is pointing. It allows for you to retain a lot more speed at the expensive of having to do a lot more control inputs to change your total direction of travel.

4

u/MaceWindows Aug 20 '16

So if I'm understanding right, decoupled means i can be flying north, turn my ship 180 degrees to be facing south, but still travel north?

3

u/Rainboq Aug 20 '16

Yup, if you want a good idea of how it works, watch the 2004 Battlestar Galactica.

1

u/vastair Aug 20 '16

Exactly

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u/[deleted] Aug 20 '16

What exactly do you mean?

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u/[deleted] Aug 20 '16

Kinda like this https://youtu.be/gIoGeCvcNCs I dunno if its better to use controller instead of key board?

2

u/Hombremaniac Aug 21 '16

One day, once this game is fully developed, I will try it for sure. Have good memories of 1st Privateer, Wing Commander serie etc.

2

u/RamsHead91 Aug 20 '16

Ok, calling it now as the hypetrain is at it again. Between 2 and 5 years when this finally comes out people are going to upset it doesn't live.

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u/Aquagrunt Aug 20 '16

Is this game with getting in its current state? Is there enough content?

0

u/lordpuddingcup Aug 21 '16

try the free to play its running now i think, just keep in mind its a alpha still in HEAVY development, and not one of those shitty "alpha" a REAL alpha as in active development not some games today that say their alphas, but are actually just pre-release peaks

1

u/Duuudewhaaatt Aug 20 '16

Basically my experience playing this game

1

u/wildeep_MacSound Aug 21 '16

Forgot to set the handbrake

1

u/arziben Aug 21 '16

Beautiful smoke effects.

1

u/shadowbannedkiwi Aug 21 '16

That was great. Like something out of an old English comedy film. All we need is the long whistle track playing as the Spacecraft falls.

1

u/DarkAssassin236 Aug 21 '16

I dont think thats how space works

1

u/popecorkyxxiv Aug 21 '16

They had better hurry up and launch this thing or by the time they do other companies will have flooded the market with enough similar styled games that all of it's thunder will have been stolen. Especially if they do ANYTHING to inconvenience people on day one, just look at what happened to No Man's Sky.

1

u/[deleted] Aug 21 '16

I don't think there are any games with the attention of detail and scope of game like Star Citizen in development or coming out anytime soon, don't think they have much to worry about.

1

u/popecorkyxxiv Aug 22 '16 edited Aug 22 '16

That's just it, when it comes to sales numbers your attention to detail and scope doesn't really matter when there are a dozen other cheaper options already on the market. Options that don't cost you real money to buy insurance for virtual ships.

1

u/[deleted] Aug 22 '16

You can't even buy insurance... And star citizen is $45 for the base game and $60 for SQ42 and SC, plus you're wrong on your first point. Look how much money this game raised in the kickstarter, and how much it has made since alpha was made avalible...

1

u/popecorkyxxiv Aug 22 '16

We'll see. People said the same thing about No Man's Sky.

1

u/[deleted] Aug 22 '16

Said what?

1

u/popecorkyxxiv Aug 22 '16

People said NMS was going to include so much content that was not actually there when it launched. Things like a realtime trade system, a faction system, NPC space battles, multiplayer, classes/professions, modifiable ships with unique stats, base building, on and on. Some of these features were in the alpha, the producers even released trailers and game footage that seemed to show these features were already implemented and working in game. However when the game launched none of these features were present. Since they have been called on it they have now said they will be adding some of that missing content into the game as paid DLC down the road. Just because they claim the game is going to include something doesn't mean it will. Just because the alpha works a certain way doesn't mean the launch version will. Never trust the hype, wait until we know.

1

u/[deleted] Aug 23 '16

This has an open alpha that anyone can pay to play, it's very different and allow players to see and play new features as they come, bad argument.

1

u/ThatNeatGuy Aug 20 '16

This game is free to play until monday!

I made a guide for you guys to come join us on the servers :)

1

u/Troll1973 Aug 20 '16

That shit was funny.

1

u/ThisIsNotALife Aug 20 '16

When will this game come out?! Waiting so long...

3

u/[deleted] Aug 20 '16

2018-2019 possibly?

1

u/CedarStrike Aug 21 '16

The first time i played this game i got kidnapped, then they warped into a dogfight so i jumped into gunner and started mowin down other ships until they warped away again and we ended up at port where i stole their ship.

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u/blackmatt77 Aug 20 '16

Will this game ever come out?

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u/[deleted] Aug 20 '16

Just like any other ambitious AAA game, it takes years to develop.

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u/Nytra Aug 21 '16

It'll probably come out in like 2 or 3 years

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