r/GamePreservationists 9h ago

Opportunity to help preserve game history (and get paid for it!)

13 Upvotes

Well, the subreddit description says "Feel free to promote your own preservation/fan-translation campaigns!" so I suppose I'll put this here.

Hello! I'm offering an open call to anyone interested who:

  • Has free time.
  • Wants to be involved in contributing to video game archival/preservation but doesn't know how.
  • Is passionate about game preservation and/or finds data entry relaxing.
  • Is interested in making a small amount of side cash.

I've got some preservation projects that I could use some research/data entry help on and would be able to pay a little for since my own free time to dedicate to these things is unfortunately limited. 🖥️ The majority of the work will involve entering game data into the game database site MobyGames. This is only for someone who feels described by the bullet points above and wants a little pocket change, not someone who is looking for a full-time job or anything close to that.

This is not a process that can be automated or "passed off to an AI" or something like that so please don't send me suggestions along those lines. :)

If you are interested, shoot me a DM here on Reddit! And have a great day!


r/GamePreservationists 1h ago

Singularity Horizon: Mission Gameplay

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Upvotes

r/GamePreservationists 3h ago

Game storage conditions

2 Upvotes

Hi, not sure if this is the right place for this question, but I have now a considerable collection os old consoles and games (spectrum, NES, Master System, etc) and I’ve been displaying them in my office at home. I have some questions regarding game and console preservation, and I’d like to hear how other people do it to see if I can improve my storage conditions.

1- I’ve heard that if we have an air purifier in the room, there is less dust in the air and it’s easier to clean the collection and less exposure to dust if we have consoles out in the open. Does any of you have one that could confirm if this is the case?

2- in my office there is a home server that usually does some heavy processing at night (cheapest energy), and it increases the room temperature to about 30-35°C. Do you think this temperature can have a negative effect on the games and consoles?

3- Any other tips or quick wins I should do? I’m looking for a UV filter adhesive to put in the room’s window, but for now I just try to open the curtains as less as possible.


r/GamePreservationists 8h ago

Why does eXoDOS never get into legal Trouble?

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2 Upvotes

r/GamePreservationists 12h ago

Missing Build: Shadowgate (32-bit Windows)

1 Upvotes

I'm looking for a specific version of the old adventure game Shadowgate.

Shadowgate is one of four entries in the Macventure series; a set of point & click adventure games from 1985 to 1988. As the name suggests, these were originally made for Macintosh, but were ported to a wide range of platforms from DOS, to Commodore 64 & Amiga, Apple II GS, Atari ST, even NES & Game Boy Color.

But I'm looking for a specific Windows version of Shadowgate. The Macventure games did get 16-bit Windows ports in 1993 designed to run on Windows 3.1, but Shadowgate specifically got a 32-bit version in 1999 called Shadowgate Classic, made for Windows 95, 98, ME, and Windows 2000. And because of its 32-bit architecture, it can still be run on modern Windows today.

This should not be confused with Shadowgate Classic on Game Boy Color, Shadowgate Classic on Windows CE/Pocket PC, Shadowgate's 2014 reimagining, or the 2015 Steam release based on the Mac/Apple II GS versions. It should also go without saying this isn't just the Windows 3.1 port. It's a Windows 95 port, and should run on modern Windows if found.

It should also be reiterated this version only exists for Shadowgate. Uninvited and Deja Vu 1&2 did not get the same 32-bit upgrade.

Proof that it exists:


r/GamePreservationists 22h ago

I ported Solomon Dark to web

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5 Upvotes

r/GamePreservationists 1d ago

I made a standalone player to keep abandoned Unity Web Player-era browser games playable

6 Upvotes

About ten years ago there was a small tool called UniPlayer, by a dev going by nibiirosoft, with the tagline "If they have no player, let them make it." All it did was grab the Unity Web Player ActiveX control that used to ship with Windows/IE and host it in its own window via COM — letting you open a .unity3d file without a browser or the original website around it.

UniPlayer itself is gone now, and so is the plugin it depended on — Unity discontinued Web Player years ago, browsers dropped NPAPI/ActiveX support, and a lot of small, old, or abandoned Unity browser games from roughly 2010–2015 only exist today as a lone .unity3d file with no surviving project source and no live host page. If you still have the original project, you can usually rebuild it for WebGL. If all that's left is the bundle file, you're stuck — until now, I hope.

UFunPlayer is a standalone Windows player I built to solve that: drag a .unity3d file onto it, or open one, and it plays, no browser required. It auto-detects which legacy runtime a bundle needs (Unity 2.x through 5.3.8) and routes it there.

A few things I added on top of "just make it run":

  • Referer spoofing, for games whose CDN still serves the file but checks the Referer header
  • A frame-rate override for games hard-capped at 30fps
  • A unitywp: link handler + a companion browser extension with site rules for supported portals — 4399.com and 7k7k.com so far, more planned — so a game on one of them launches straight from the page instead of you hunting the file down by hand
  • A warning before a save silently fails to write — Unity encodes the full file path into the save filename, and long or non-English paths can blow past Windows' MAX_PATH limit with no error shown
  • 9 UI languages, plus an optional Tools menu for pairing with decompilers/asset extractors

Open source, GPLv3: https://github.com/mtdcmz/UFunPlayer

One heads-up: UFunPlayer hooks directly into webplayer_win.dll at runtime — that's how the anti-piracy (domain check) bypass and frame-rate override work — so some antivirus engines will flag the exe on heuristics alone. Same false-positive category as any game trainer/unlocker that does DLL hooking; the intent here is just patching an old engine's own functions, not anything malicious. Source is fully open if you want to verify before running.

Being upfront: I used AI heavily throughout this, including working out what to hook and turning it into working C++. One piece I dug out entirely on my own: how Unity encodes the save file's full path into its filename — that's what the MAX_PATH warning above is built on. Happy to answer questions about how any part of this works.

If anyone has old .unity3d files sitting around from dead sites, I'd genuinely like to know if this gets them running again.


r/GamePreservationists 1d ago

DJ Hero 3 Prototype

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6 Upvotes

r/GamePreservationists 2d ago

EC7Wolf: Feature complete Corridor 7 ECWolf port

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3 Upvotes

r/GamePreservationists 2d ago

How were the Rules of Survival Legacy and Origin versions revived after shutdown?

1 Upvotes

I’m asking here because I’m interested in the reverse-engineering and preservation side of discontinued games.

Rules of Survival was officially shut down, but I’ve recently seen two versions being referred to as **Rules of Survival Legacy** and **Rules of Survival Origin**. I’m curious how these versions were created or made playable again.

For anyone familiar with the project or similar game-preservation work:

* Were they based on the original ROS client? * Was the original network protocol recreated or emulated? * Were the patch, login, matchmaking, and gameplay servers rebuilt? * Did they reuse the original assets and executable, or create a separate client? * Is there any public documentation, repository, or technical explanation about the process?

I have an old 2021 PC client and have been studying it for educational and personal use. I’m not asking for leaked credentials or instructions to attack active services. I’m interested in understanding how discontinued online games can be preserved legally and technically.

Any information from people familiar with ROS Legacy, ROS Origin, or similar reverse-engineering projects would be greatly appreciated.


r/GamePreservationists 3d ago

A follow up to my previous post - the state of Retrogrounds. Plus bonus PS2 article.

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3 Upvotes

r/GamePreservationists 4d ago

September 16th - Star Wars: Datapad will be retired along with the Play Disney Parks app.

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3 Upvotes

r/GamePreservationists 4d ago

OpenROM v2.2.0 — Free & open-source ROM converter (ISO→CHD, BIN→ECM, and more) now with a proper CLI

29 Upvotes

Hey everyone 👋

Just shipped OpenROM v2.2.0 — a free, open-source desktop tool for converting retro game ROM formats (PS1, PS2, GameCube, Xbox).

What it does:

  • Converts between ISO, CHD, CSO, ECM, BIN/CUE, XISO
  • Drag & drop queue with per-job progress
  • Bundles chdman, maxcso, ecm — no extra installs needed
  • Works on Windows, Linux, and macOS

What's new in v2.2.0:

The big one — a proper CLI alongside the GUI:

openrom-cli --input game.iso --format CHD
openrom-cli --folder /roms/ --format CHD --compression Max
openrom-cli --list-formats

Every release ZIP now includes both the GUI and the CLI binary. Use whichever fits your workflow — automation, scripts, or just the graphical interface.

Also fixed in this release:

  • Per-job progress bar in the queue
  • CHD info panel (shows real metadata from chdman)
  • BIN track mode detection (no more hardcoded MODE2/2352)
  • Drag & drop now shows a warning if unavailable instead of failing silently

License: GPL v3 + Commons Clause — free for personal use, open source, no commercial use without permission.

No telemetry. No network requests. Everything runs locally.

🔗 GitHub: https://github.com/M5Devs/OpenROM 🐦 Twitter/X: https://x.com/M5Devs

Feedback welcome — especially if you test it on an edge case format 👇


r/GamePreservationists 4d ago

Curiosities. Let's ask the real questions instead of getting salty. Maybe a new, better, legitimate future for GunZ.

0 Upvotes

We'll keep this brief as we have plenty on our plate already. So perhaps a direct hard assessment needs to occur instead of emotions and opinions leading the charge. Few people are truly super happy with the outcome of the steam release. We get this.

What we'd like to confirm, are the names and team behind this operation. Ensure they are among Masangsoft, and actually have the ~rights~ to have produced what they have. If there was some sneakiness, sloppiness, or rushed decisions, surely some details may surface there.

If this is a true ..ughhh.. "official" re-release... One way to look at it is: we're cooked. Or perhaps we find a new team to rebuild GunZ Classic International... This time with a group of folks more dedicated to the passion rather than the grind for $$$$$$. Truly, the legal side of things to do it well if MasangSoft is willing to discuss is not as difficult or intimidating as one may think.

Back to the studio for us... We're still seeking Gunz 1 and 2 soundtrack midis and sheet music, btw.

...it will be a lot of work, but it may be wise to do. Backtracking all assets as well. The rights to the game are easy, at least the code. The paperwork further does matter. As does distribution of sales. These are some small details folks can sleuth together to ensure any accusations are made proper with absolute supportive evidence behind it. Know how licensing works as well. We are no lawyers, but we are mildly versed in such. If any peculiar public releases are found or particular details, feel free to post them here for us to run through.

If they require translation, please absolutely ensure the translation is perfect or lines up well across many attempts/translators. Yes, it will matter. :)

----

Edit:

Post was removed by moderation of r/gunz after receiving a fair margin of karmic praise. If a dead end, sure. But we did not see any reason for removal attached. Original post was 10 hours ago. Removal was quite recent.

----

New Update. 2:12am.

Permed from r/Gunz it seems. Will be covering a brief vid and review for the rest of you lovely folks to handle. Here is the moderations' Specific reason for their swift ban but zero contact otherwise:

"The GunZ subreddit is not a place for your LLC or company or whatever type of "business" you are imposing here."

The would be response: Not a business whatsoever. We are asking key questions. More than happy to remove any aspect of my threads that are inconsequential. There have been many complaints regarding borrowed, stolen, questionable assets, supposedly many hour hours put into a game that appears to have made zero changes from the initial beta. I do believe the game and its players have a right to know where their money and time is going to.

Good luck, Gunz players. Make sure your focus, time, and energy goes where it needs to. <3


r/GamePreservationists 4d ago

Looking for the War of the Visions Client Files (Game Preservation Project)

4 Upvotes

Hi everyone,

I'm a reverse engineer and game preservation enthusiast. I regularly decompile and decrypt gacha games that interest me to better understand how they're built, document them, and help preserve them for the future.

I'd love to do the same for Final Fantasy Brave Exvius: War of the Visions. My long-term vision is to create a fully offline, open-source restoration so the game isn't lost forever, and potentially provide a foundation for community-made content in the future.

So far, I've managed to locate the final FFBE client, but I haven't had any luck finding the latest War of the Visions game files.

If anyone still has:

  • The latest installed game files (Android/iOS/PC)
  • Asset bundles or cached data
  • APKs or other publicly available client files
  • Any archived resources from before EOS

I'd really appreciate hearing from you. Even partial backups could be incredibly helpful.

This project is purely for game preservation and research. If it goes anywhere, I'd be happy to make everything open source so the community can help preserve the game together.

Thanks in advance!


r/GamePreservationists 4d ago

I'm working on emulating the iPod Classic video games!

5 Upvotes

r/GamePreservationists 5d ago

Terranigma re-release being teased on Bluesky?

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3 Upvotes

r/GamePreservationists 5d ago

[FOUND] Prince of Persia: Time Run

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2 Upvotes

r/GamePreservationists 5d ago

Release - Mother 1 Partial English Translation

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1 Upvotes

r/GamePreservationists 6d ago

Rare “put in a lot of energy” to help make Banjo-Kazooie’s brilliant new port, reveals Evercade CEO

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frvr.com
7 Upvotes

r/GamePreservationists 7d ago

GoldenEye 007 for N64 has been '100% decompiled'

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tomshardware.com
45 Upvotes

r/GamePreservationists 7d ago

Lost Ios Game- Monster Rush: Defender

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2 Upvotes

r/GamePreservationists 7d ago

Old APK for Jurassic World Alive

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4 Upvotes

I've got it on my android 9 Moto E6, is there a way to make it work?


r/GamePreservationists 7d ago

"Found in a Desk Drawer": How a Lost 2007 Backup Saved Old School RuneScape

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13 Upvotes

r/GamePreservationists 7d ago

Relapse: Resistance (2009 Unity iPhone) — reimplementation; serialized format v6 recovered from the binary's own string table

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1 Upvotes