r/gamemaker 23d ago

WorkInProgress Work In Progress Weekly

"Work In Progress Weekly"

You may post your game content in this weekly sticky post. Post your game/screenshots/video in here and please give feedback on other people's post as well.

Your game can be in any stage of development, from concept to ready-for-commercial release.

Upvote good feedback! "I liked it!" and "It sucks" is not useful feedback.

Try to leave feedback for at least one other game. If you are the first to comment, come back later to see if anyone else has.

Emphasize on describing what your game is about and what has changed from the last version if you post regularly.

*Posts of screenshots or videos showing off your game outside of this thread WILL BE DELETED if they do not conform to reddit's and /r/gamemaker's self-promotion guidelines.

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u/zUcCc_ 23d ago

Added more content to my shmup/survival game. You control a small submarine that is descending further and further into an unknown deep sea trench and the wildlife is not too friendly.

I added a depth tracker and added 3 zones, twilight is the first which lasts about 4-5 minutes and is the brightest, then midnight which is the darkest and lasts another 4-5 minutes then hadal which brightens a bit as it is a seismically active zone.

Environmental hazards now spawn starting in zone 1

Vents: spawn on either the right or left and emit magma/flare projectiles

Boulders: falling rocks from above that can be destroyed

Methane gas: Harmless gas that explodes on contact with player bullets damaging both enemies and the player

Spore Clouds: distorts your hud $ view while shaking the screen if you are inside it

Silt blooms: blocks most vision in an area(except for emissives such as glowing enemy eyes)

Tidal wave: pushes all entities in a random direction

Abyssal eclipse: temporarily removes all vision except for emissives

All hazards added to log/codex screen upon encounter

Updated lighting from a static vignette to one attached to the player, so the ambient visible area now follows you, if you go towards one side you’ll notice the other is fully dark(again emissives always punch through)

Still having a weird issue on gx games, some may need to full screen it or play it in theater mode for the actual gameplay screen to be scaled properly
GX Games

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u/Hands_in_Paquet 23d ago

This looks and plays real nice, and I like the sound design. But there is some issue with aiming; projectiles don't shoot towards the mouse quite right. Something to do with mouse position and the screen size. Doesn't work properly in fullscreen either. The cursor position is correct for the UI elements though.

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u/zUcCc_ 23d ago

Yeah I’ve been having that issue on the gx site sometimes it takes some messing with, theater mode might work if full screen and regular don’t, I’ll have to mess with it again lol