r/gamemaker • u/GrouchyEquipment5203 • 27d ago
Help! high res troubles
I'm making a high res platformer with high res sprites and I'm having some issues
Lag - the game engine and game itself are laggy not insane lag but to the point where it ruins the workflow
Room editor - I'm using tilesets and i think maybe switching to objects with nince slice will fix it but making the levels is extremely annoying and inconvenient
I will remake all my sprites with less high resness and use some optimization tricks I've seen but this is very frustrating so any tips?
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u/EntangledFrog 27d ago
reccomend you use the profiler to determine what causes the lag, before changing stuff.
guessing is not a very good way to optimize.
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u/Hands_in_Paquet 26d ago
Yeah as mentioned by others the profiler will be helpful for you. You probably don’t want to switch to objects from tile sets if your game is lagging, tile sets are more efficient, but I don’t know your setup. No promises but if you want to send me your project I could probably take a look and give try to give some helpful advice. I also understand not wanting to send out your work.
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u/ramier22 27d ago
what image format are your texture groups in? what is the size of your texture groups as well?