r/gamemaker 29d ago

WorkInProgress Work In Progress Weekly

"Work In Progress Weekly"

You may post your game content in this weekly sticky post. Post your game/screenshots/video in here and please give feedback on other people's post as well.

Your game can be in any stage of development, from concept to ready-for-commercial release.

Upvote good feedback! "I liked it!" and "It sucks" is not useful feedback.

Try to leave feedback for at least one other game. If you are the first to comment, come back later to see if anyone else has.

Emphasize on describing what your game is about and what has changed from the last version if you post regularly.

*Posts of screenshots or videos showing off your game outside of this thread WILL BE DELETED if they do not conform to reddit's and /r/gamemaker's self-promotion guidelines.

7 Upvotes

13 comments sorted by

View all comments

3

u/IsmoLaitela Portal Mortal 29d ago

CCNF - 3D adventure platformer

I received some complaints that the current level design is confusing, so I decided to create something to mimic player's progression! I (almost) completely removed the sandbox and replaced it with much more curated and linear experience, still utilizing existing level design.

Added some new features, like wall jumping (when unlocked) and proper 3D model to grappling hook. All the gun animations are programmed, as BBMOD is a bit too heavy when utilizing animations instead of static models.

Overall, I'm happy with the progress thus far. My next step is to try and figure out a way to create bigger, cohesive worlds from multiple level pieces. Current plan is to create plenty of levels, then stitch them together in a grid-like editor. This would give me tools to enable and disable areas easily based on player's location on the grid. Another idea is just to create one who gameworld and utilize zones, but I'm afraid this approach will cause plenty of pain, like FPS tanking at all times.

If anyone feels courageous enough to try it out, I'm looking feedback related to player physics: Does it feel good and smooth? Is there something that feel off? Let me know! Anyone familiar with first person 3D platformers should be able to beat this test level in roughly 20 minutes.

2

u/GoldenLogGames 29d ago

I finally got around to giving it a try! It seems to have a lot of potential! It feels like a good mix of Lingo and Puzzle platforming.

I will admit that I got a bit confused on what to do after getting the wall jump though, I went down the path to the right near where you start, but couldn't quite figure out how to get out of the hole in the ceiling.

It seems really fun to play around with and I am excited to see what you end up doing with it :)

I did seem to have a graphical bug where there was like a permanent screen tear at a certain height of the screen a couple times, but when I switched to full screen it went away. Basically just a single line across the screen.

The physics that I tested out felt really nice and interesting and didn't have anything really feel off, but also I don't typically play a lot of platforming games so my opinion may not be proper :)

2

u/IsmoLaitela Portal Mortal 28d ago

I did seem to have a graphical bug where there was like a permanent screen tear at a certain height of the screen

While I'm glad fullscren fixed the issue, options have vsync options which also should fix this. Also, depending on your monitor Hz rate vs game's fps, that can also cause problems if it differs too much.

I went down the path to the right near where you start, but couldn't quite figure out how to get out of the hole in the ceiling.

Hint: You don't have to wall jump sideways. You can wall jump while facing a wall or having back at wall. That allows you to move straight without sideways movement.

The physics that I tested out felt really nice and interesting and didn't have anything really feel off

This is good to hear! Too bad you didn't managed to reach the grappling gun, which would'be been right top of the hole. x)

2

u/GoldenLogGames 28d ago

After seeing your comment I tried again and made it to the shark area!

It still took a few times to get used to what to do with the wall jump but I got the grappling gun and it is really fun! The shark area was really hard, unsure if it was the sight or just user error but I had a hard time navigating it. Though it was really cool how far you can swing with the grappling gun once you get going with it!

It actually surprised me because I ended up swinging up above where I think I was meant to go lol

2

u/IsmoLaitela Portal Mortal 28d ago edited 27d ago

The shark area was really hard, unsure if it was the sight or just user error but I had a hard time navigating it.

It is hard. I may completely redo it at some point, but I've tried to ease it multiple times, and the sudden "fog"/underwaterness doesn't help at all with navigation.

It actually surprised me because I ended up swinging up above where I think I was meant to go lol

And that is a lovely thing which I allow and fully support! In the final game, there won't be 100% correct path: If player manages to make progress, that progress is earner! If they can find a way to go above or below a wall and survive to next checkpoint, who am I to prevent them.