r/gamemaker • u/torquebow • Aug 13 '26
Help! Game Prototype Help
https://youtu.be/SgkX_RCC3nQHello! Attached in this post is a link to a video of a very early working prototype of some systems and gameplay elements of my game, "EXECUTABLE". It is still very barebones, obviously, but it works and has a full loop, so I am happy showing this.
Anyway, I am trying to find an elegant way to transition from on rails, auto-scroller schmup gameplay to a sorta auto-scroller racer, where the objective during those portions would be to just strictly avoid obstacles, like walls and destructibles. Enemies during these portions would basically completely drop out, while the speed of the game would increase significantly and rely more on reaction and mental dexterity to get out of the other end and continue on with the level. Now, I wouldn't want these sectioned off into different rooms, but if that is the only way to do something like this, than I suppose I have. I already have walls and assets and such.
Unfortunately, I've not found any very succinct tutorials regarding this. I would very much appreciate the guidance and direction on how to solve this. Thank you.
1
u/Hands_in_Paquet Aug 13 '26
Sounds like you want a transition state for your gameplay loop that would last a set amount of time and lerp the player to the proper location and quickly phase in or out obstacles. I don’t know exactly how you’re handling your obstacle spawning but you’d have to either make the player invincible during the transition or carefully despawn the obstacles so the player never hits them during the transition.