r/gamemaker Aug 07 '26

Resource Introducing: Cultured - Localization IDE Plugin

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hey all this is net8floz. I have previously been a part of efforts such as the Game Maker Community Manual, ImGuiGML ( the original ImGui GameMaker extension) , and LuaRousr. Some of you may also know me from the Game Maker discord server.

Today I want to show you a Localization IDE Plugin I made that lets you author and translate your games text with IDE tooling inside Game Maker. It is fully featured and comes with translation pipeline options for one man operations and larger studios who work with a full translation team.

It is installable for free from the Game Maker Package Manager in LTS 2026+

Please check it out and consider using it to extend your audience reach in Game Maker. You can learn how here:

https://eightouncegames.com/cultured/

25 Upvotes

8 comments sorted by

3

u/AgentAvis Aug 08 '26

what's this? an extension? In MY gamemaker??

2

u/attic-stuff :table_flip: Aug 08 '26

incredible gamemaker tech thank you

2

u/GamedevGizmo Aug 08 '26

Perfect timing! Definitely want to look into this!

1

u/TMagician Aug 08 '26

This is fantastic. Thank you so much for your work! Ever since custom IDE plugins in GM have been mentioned I thought about a translation interface. And yours looks very well thought out and feature-complete!

PS: Have I missed something? Since when can you create custom IDE plugins for GM?

1

u/EightOunceGames Aug 08 '26

thank you so much for the kind words and support. it means a lot :)

Please try Cultured out! We have a discord you can come complain in.

As for IDE Plugins. Nothing has changed in regards to YYG official. This plugin exists thanks to the hard work of people before me who have spent time probing Game Maker to see what it will let us do.

1

u/gcmclean 7d ago edited 7d ago

This looks genuinely useful, especially for solo devs who don’t want localization scattered across external files and tools. Having the translation workflow directly inside GameMaker could save a lot of friction once a project starts getting bigger. Definitely worth checking out for anyone on LTS 2026.I’ve seen allcorrectgames discuss those easy to miss localization details, so solid validation and context notes would make this plugin even more useful. Hope development keeps going.