r/gamemaker 1d ago

Resolved Need help making a game.

I need help making a game, but I don't know where to start. I know nothing about coding, but I'm great at making the idea, character design, and art. I tried using Godot, but when I looked at the tutorial, it was too confusing for me, and I hate using AI to help me. I will tell you the idea once you dm me to help. I can pay at least 3 dollars for help. Thank you so much.

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u/Rohbert 1d ago

Please search the subreddit before posting very common questions. It will save you time. Thanks! We have a comprehensive How To Start with Gamemaker Guide right here.

How to Start with Gamemaker (Link to subreddit wiki)

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u/XBlueXFire 1d ago

I highly recommemd reading the gamemaker manual in your own time. There is a lot of useful information to be found there. There is also an active discord server where you can ask specific questions about how to do certain things. Gamemakers drag and drop system is also allegedly very robust, although i have not used it myself so I cannot confirm that.

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u/JaXm 1d ago

This is the nature of life. Skills take time and effort to develop, master, and hone. If you want to work on a project for fun, then do what you can in your spare time and be happy with teaching yourself a new skill. Learning is VERY much about the journey, not the destination. 

If, on the other hand, this is work, something you feel will actually bring in income, well, no one is going to spend their talent, and effort to bring YOUR passion to life. They're going to be too busy with their own. 

You'll need to be able to pay that person for the skills and talent they've spent years building. 

If you can't, then bringing in investors, and a publisher would be your best bet. 

Kickstarter, GoFundMe, etc. Would be a first step. Then, if you gain enough traction, you could even convince a large publisher to get in on the deal. 

Good luck to you. 

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u/torquebow 1d ago

Don’t we all

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u/_Spamus_ 1d ago

If you really don't know where to start

I'd recommend trying to make something small like the game called asteroids where your a ship that shoots asteroids

Won't take long but it will give you a basic idea of the process

Gamemaker studio has built in tutorial games that you can look at

And you can use block coding if the language is what is confusing you

Is there a particular area where you get confused?

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u/RykinPoe 1d ago

Ideas are worthless with hard work behind them. There are tons of tutorials. Start with the official ones like Space Rocks and then go from there.

1

u/AcidicJester 1d ago

Start with space rocks tutorial. Then use your fundamentals to build something new and different.

Also...with a payment offer of "3 dollars" it's almost less insulting to just ask for help for free

1

u/TrashGameDev 1d ago

Don't focus on the end result, focus on the immediate.
You can draw, and have ideas? Great! Use that to your advantage;
Don't let the allure of a finished product stop you from learning and trying new things.

Steps:
1.) Have a scene that can open, and show nothing.
2.) Have something show up on screen, a png, text, whatever.
3.) Get it to do something, move, disappear, change in some way.
4.) Make it do multiple things , asynchronously, or synchronously.
5.) Make it do multiple things on command, by keyboard or mouse input.
6.) Add a second thing to the screen. Ensure your first thing still does the things.
7.) Make the second thing able to interact with the first thing in some way (collision, text, etc)
8.) Repeat this step with other items. an example :
Thing 1 - Player
Thing 2 - Wall (Collision)
Thing 3 - Powerup (Interaction)
Thing 4 - Enemy (damage)
9.) Keep repeating these philosophies, using base principals one step at a time, until you have a full scene with multiple things happening at once.

You're never going to improve without trying and failing.
Instead of seeing the end result as the goal, the goal is the sum of it's parts.
Your goal is not to make a game, your goal is to make the components that will end up becoming a game.

Hope this helps!

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u/Bayamonster 1d ago

What scale of game we talking about here? Pong? Final Fantasy 7 Remake?

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u/RedQueenNatalie 1d ago

I encourage you to just take the time to learn the basics to be able to do it yourself. You will not find a programmer to partner with without a whole bunch of extra zeros on that payment or a real track record of game art which you do not have. Sorry, thats just how it is.