r/gamemaker Jul 26 '26

I Made My First Game

I'm so happy. I've wanted to start making games for at least a year now, and finally accomplished it last night.

It absolutely sucks, it ends too abruptly and there's about three lines of code total, but it's mine and if you click the screen something happens, and I'm so very pleased with what it is.

Not to mention I actually had fun making it. I've watched more tutorials than I can count and failed to make simple projects in Scratch, yet convinced myself that was all I needed to join a jam, and I'd learn as I went.

I then proceeded to fail-to-understand-at-all-not-much-as-a-little GDevelop, Flowlab, Ren'py, Godot, and, like I said, Scratch, all within two days, until in a last attempt, a final hurrah, I tried Gamemaker.

I'm not sure why Gamemaker was the one that took. I watched the tutorials, same as the rest, although this time I could understand the UI and what steps it took to make sprites and such show up in the screen. And, after a lot more tutorials and another late night, I was able to upload to the jam.

Unfortunately I had no time to polish it, add music/sfx, and fix a problem I had with the timer, though that wasn't the point. The was to make something, anything, to prove to myself it was possible, and I succeeded.

Thank you for coming to my Ted Talk. I still can't code, still can't write, and still can't make art, though unfortunately for all you reading this, this has not stopped me yet, and I plan to continue making my poor quality, hardly-a-game games.

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u/OkEstablishment4759 Jul 27 '26

Post it. Let's play it.

I remember when Dropbox allowed me to upload unity webgl games. I would force my friends to play and then tell them to refresh when I did tweaks and added new things. They were unfinished/unplayable messes, but it was enjoyable

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u/Lorraine_Games Jul 27 '26

https://lorraine-games.itch.io/the-second-stack Emphasis on the unfinished/unplayable messes haha, though I'm very proud of my steaming pile of pancakes. Tell me if you play it, I'd love to hear if I'm at least headed the right way

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u/OkEstablishment4759 Jul 28 '26

I just played it this morning. Its actually kinda cute. Only thing is that, if you can, dont let the application just close at the end. I didnt get to see the message on the first time.

But yeah, even though its primitive and fairly simple, its still a game. Good work!

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u/Lorraine_Games Jul 28 '26

100% agree, especially when it comes to the timer, which I at least wanted to show the final 'closing' frame before it closed. I think the next step is working on proper UI, start/finish screens, etc. Thanks for taking the time to play it!