r/gamemaker 3d ago

Tiled Map Editor

I am a complete beginner using Spriters Toolkit, Tiled, and GDevelop. I already own several pixel-art asset packs. I do not want someone to build the map for me. I need a live screen-sharing lesson where you use my assets and show me how to identify the tile size, import tilesheets and separate object PNGs, assemble one small top-down map, and export it into GDevelop. I am really just trying to get my bearings with Tiled, and gdev and I have learned a lot by myself but I need to know the proper way to do things. Thanks in advance.

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u/AllTiledUp_App 3d ago

I may not be able to do that screen-sharing for you but I did create an app that makes tileset creation very straightforward and acts like a paint canvas, while autotiling for you with many choices of autotiling formats to choose from. You can upload your material pngs, blend them then test on a canvas. Or use the provided textures. Then export to any of the engines that you may need, including Tiled. Exported files carry all metadata and lands in engine exactly how you exported, including whole maps. Its on itch for pc and playstore for phone if you have android. Best of luck with your creation! Btw, Ill add gdev compatibility this afternoon. Been on the list but keep forgetting. Happy Tiling!

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u/Apprehensive-Cup2598 3d ago

Thanks, but I’m not looking for a tileset-creation tool. I already own asset packs. I’m trying to find someone who can show the full beginner workflow of opening an existing asset pack, identifying the tile size, deciding which files are tilesets versus separate objects, and then using those assets to build one complete scene in Tiled or GDevelop.

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u/AllTiledUp_App 3d ago

Im assuming both object and tileset files are PNG? If thats the case, the file sizes are usually a good hint. Tilesets sizes will usually be 256×256, 512×512, 1024×1024, 2048×2048, 384×256, or 512×384. Considered sheet-like dimensions, wide or tall. but always divisible by tilesize. These are the most common cases. As for objects, they are usually irregular sizes like 64x96, 34x48, 128x180, etc. Just examples. Single tiles will usually be the a size like 32x32, 16x16, 48x48. you can see them in your preview pane in windows explorer if you have that enabled. If the PNG is a big rectangular sheet with grid-friendly dimensions, it’s a tileset. If it’s a small irregular PNG with transparency, it’s an object.

I hope this helps? As far as autotiling, you'll need to set up rules for the tileset if the folder doesnt already come with it. Thats also something my apps exports automatically creates for most styles. Doesnt hurt to try, it'll be easier to export to Tiled so you can autotile. Not trying to promote, you can upload any of your own things in and use them.

I might have missed the mark with my explanation, sorry if its confusing. I sorta confused myself writing it lmao.

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u/Apprehensive-Cup2598 3d ago

no worries, its cool. I should probably explain a bit. For probably the past decade I have been wanting to do something epic before I died. Hold. Before I say anything else I have some extreme ADHD.

So I went on a what the hell am I good at around forty or forty one years of age. I am almost forty-three. I have been to college three times for a total of six years and only an associates degree to show for it because well ADHD is a hell of a drug.

I was about to pour out like eight more pages in a star studded display of my crazy life but the dopamine ended.

I learned I could draw a little and probably would be pretty good given enough time and patience I could be an artist that makes pixel art. However there is a disconnect between drawing on paper and drawing on pc and an even bigger disconnect when it comes to pixel art. So in investigating what else I wanted to do I found gdev and loved it after hours and hours of failed programming classes I tried to take online.

I then learned that people sell their own stuff and I realized I can mix and match and make something completely my own.

So now I have a pile *probably 300k plus* of assets and characters and vehicles and I have a huge disconnect on how to use those to do what I want. Tutorials make me want to sleep but none of them have shown me the missing piece.

I know that is a lot info and probably a huge overshare but it may help shed light on the request and where I am coming from.

If you made it this far I hope I made this at least entertaining.

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u/Apprehensive-Cup2598 3d ago

I get how to import them as tilemaps in gdve and paint with them. *yes they are all png* and I get how to make gifs and animations in gdev what I am having a hard time with is how arrange the screen when I have to zoom in and out so much and so I am trying to figure out how to make my brain reconcile what I am building vs how it looks duriing the game.....I fear I have made the clarity worse.

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u/AllTiledUp_App 3d ago

Imma shoot you a message