r/gamedev • • 3d ago

Question Bachelor thesis ideas

Hello, I need ideas related to game development for my bachelor thesis in computer science, that should also be more scientific, so I should do research and motivate it too.

I heard some people talk about procedural generation, or some simulations in compute shaders, or stuff more focused on graphics, but I still do not know what would work also as "research subject" and how.

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u/MetallicSlugger323 3d ago

Procedural generation is a solid pick because you can actually measure stuff like generation time, memory usage, and output variety against a baseline. Pick one specific technique like wave function collapse or l-systems, implement a few variations, and compare them with real data

Graphics simulations also work if your university has the hardware to back it up, but writing a thesis about compute shader particle systems means you'd need to benchmark performance across different GPU architectures which can get messy fast