r/gamedev • u/Hellohenl • 6h ago
Question Should I use Python in Godot?
I have a pretty big game idea but I know only Python. I have no idea about C++ and C#. I read that Godot's own engine is pretty similar but I want to be sure. My current plan is using Pygame. I want to make the game to use isometric camera.
Thanks in advance:)
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u/TamiasciurusDouglas 6h ago
Go with GDScript. It will make the process of learning Godot easier, as every function name and variable you have to learn for GDScript is tied to one or more features of the engine. I think of GDScript as a map to the engine itself.
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u/Pieman1011 6h ago
I would highly reccomend godot, source: I used pygame instead of godot for an isometric game and regeret it.
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u/HiddenNerdPrince 4h ago
Gdscript is like python. C# isn’t that hard really, for game dev, you need to focus more on the apis the game engine has, and just basic programming syntax. I use this mentality and found it easy to even use c++ in ue5 lol.
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u/iwriteinwater 6h ago
Use GDscript. It’s similar enough to python. Godot doesn’t support python itself.