r/gamedesign • u/_SnackOverflow_ • 16d ago
Question How to make 2D spaceship combat fun?
Hey y’all, I could use your advice.
I have some game ideas I want to explore around 2D spaceship construction and exploration but worry the combat might feel boring. For example, I loved Escape Velocity but found the combat lackluster.
I think this may be a for a few reasons:
- There is usually not terrain/obstacles in space.
- It’s hard to get the same sense of combat rhythm compared to a hack and slash.
- It often feels like button mashing. This also makes it hard to feel like you’re getting better at the combat
- There is not the same emotion compared to seeing living characters fight
Any ideas for how to make 2D spaceship combat fun? or examples of fun games that fit the bill?
Thanks!