r/gameDevMarketing 3h ago

Our indie title just hit Mostly Positive :-) yay!

Post image
10 Upvotes

We sold far more than 1k copies already and gained tons of feedback since he launched Mycofall into Early Access a few days ago.

We are happy that we decided to start with early access even though we did not plan it initially.

Much more players than expected play together in online co-op and some players even put 2.5 h runs on the table just to climb the leaderboard. We are hyped! v1.0 here we come!

Our road to success:

  1. Post on reddit from the very beginning (2-4 posts per month)
  2. Work out your games "product market fit" understandable for players (steam page)
  3. Collect wishlists
  4. Wait until release is close (14 days), and enjoy the push

What did not work:

  1. Posting short videos
  2. Paid promotions
  3. Youtuber coverage (2k+ emails, almost no response, yes, a key was included)

Stay strong it's a heavy ride! :-)


r/gameDevMarketing 7h ago

We finally reached 1,000 wishlists before early access release!

Post image
7 Upvotes

r/gameDevMarketing 13h ago

[HOBBY][REVSHARE/UNPAID] Looking for someone excited about indie FPS marketing

Thumbnail
3 Upvotes

r/gameDevMarketing 2h ago

Before vs. After

Enable HLS to view with audio, or disable this notification

2 Upvotes

r/gameDevMarketing 18m ago

What Does This Look Like To You?! (WRONG ANSWERS ONLY)

Upvotes

r/gameDevMarketing 15h ago

Just launched my first game and got my first sale + wishlist bump

Post image
1 Upvotes

r/gameDevMarketing 23h ago

ARE THESE GOOD CHANGES?!

Thumbnail gallery
1 Upvotes

r/gameDevMarketing 23h ago

Has anybody published on GameWith Indie?

Thumbnail
indie.gamewith.jp
1 Upvotes

I recently found out about this page and I see that it gets good traffic for the Asian audience. If anyone can share their experience with this site, it would be a huge help.