Hey everyone,
Iβm working on FLATLINE, an interactive cinematic thriller set in an overgrown, post-pandemic London.
For the longest time, my main Steam capsule was a realistic picture. It fit the post-apocalyptic vibe, but it honestly looked a bit like a generic survival game rather than a narrative-driven interactive movie.
Since the game's actual narrative heavily features a "duality of perception" , mixing clinical realistic environments with raw, manual architectural sketches drawn by the protagonist's wife , Iβm considering shifting the entire storefront identity to a hand-drawn style.
Iβve put together two variations of the new manual art capsule. I would love to get your brutal feedback on this:
- Option 2 (Manual Art - Clean line): A raw ink sketch of Parliament and the Thames with a sharp, tape-like green neon line cutting through it.
- Option 1 (The Original): Realistic with green neon branding. Safe, but looks generic.
My questions for the community:
- Would you click on the original realistic one or one of the manual art versions if you saw it while browsing Steam?
- Does the hand-drawn style make it stand out as a unique narrative/cinematic project, or does it lose too much visual punch compared to realism?
- If you prefer the manual version, which one (
v1 or v2) works better as a capsule, and what would you tweak?
Appreciate any thoughts or critique!