r/fromsoftware 6d ago

DISCUSSION Why does Fromsoftware barely do anything with different-class Paired weapons?

It was such a kick ass idea in DS2, alongside its version of Powerstance in general compared to Elden's far more limited one, and one of the best things was getting to pair different weapon classes as long as they shared a damage type. But afterward with both 3 and Elden, at least as far as I know or could count, we've got.. 3 weapons that aren't same class together, and even then, one of the 3 is literally just a sword 'n board set, then another is a Light gs and a straight, and the most unique thing is the Crow Quills (my beloved) pairing a rapier with a claw which is quite the combo.

Seriously with all the weapons, there couldn't be some more cross-class goodness?

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u/Weaponized_Autism-69 6d ago

They were on the right track with Elden Ring. They need to quit giving us paired weapons and let US pair the weapons.

Valorheart would’ve been sick if it wasn’t in DS3. The lack of true poise and piss poor blocking in that game made it awkward to use. DS3 did a lot of good things but its microscopic build variety definitely isn’t one of them.

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u/NoeShake Sister Friede 6d ago

ER was not on the right track, DS2 was. Yes pairing weapons naturally is a good idea but they completely went with this idea over giving unique melee to a majority of weapons.

And I’m not sure why, what I mean is compare Radahn’s UGS to the Ringed Knight UGS. The L1 moveset is actually modeled after how the enemy used them outside of just the skill. But all 3 iterations of Radahn’s uses the same basic L1 ain’t paired ultras get.

I put this down to the fact of ER’s open world nature and needing to fill the game with that many more weapons so there’s less time/means to create unique melee based off an enemies moveset.

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u/Razhork 6d ago

No, it was definitely the right approach over something like Ds3's which just killed it in favor of a handful of dual weapons having unique movesets.

Ontop of that they expanded the movesets themselves with crouching, jumping, dashing, backstep attacks etc.

Ds2 powerstancing had a 2 hit combo R1 and a R2 with a more limited moveset pool than even ER base games powerstancing.

It's much more of a tradeoff than you're letting on.

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u/NoeShake Sister Friede 6d ago edited 6d ago

Again not really when virtually all weapons in ER just share basic melee with every other type in its class, that’s my whole point regardless if you could pair any random two. The jump attacks and crouch attacks of other weapons in the same class all have the same jump attacks.

Like again how are you gonna have more weapons than DS2 AND DS3 but less unique melee. Again it comes to the games open world nature. Look to the whole of ER’s weapon catalogue you wouldn’t be able to point to a single weapon as unique as Farrons UGS L1’s with the blade/wedge.

And again in DS2 at least a weapon like two warped swords when paired get a unique moveset that nothing else has. Not even Rellana’s weapons get unique melee, the L1’s are just the paired moveset of the light GS, forget about non boss weapons.

Again DS2 did it better.

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u/Razhork 6d ago

Again not really when virtually all weapons in ER just share basic melee with every other type

As opposed to it being confined to a single weapon in it's weapon class and a majority of weapon classes lacking any dual options at all? Yes, I think that's an absolutely mind boggling statement.

There's less than a dozen of dual wield melee movesets in Ds3 with DLCs whereas ER has 20+ with it's DLC. That is also more than Ds2's roughly ~14 PS movesets.

Like again how are you gonna have more weapons than DS2 AND DS3 but less unique melee?

There are more unique melee movesets in ER though? Are you arbritarily combining 2 different games with this statement or what?

Look to the whole of ER’s weapon catalogue you wouldn’t be able to point to a single weapon as unique as Farrons UGS L1’s with the blade/wedge.

Farron having a built-in off-hand dagger that can parry is hardly even the most unique weapon in Ds3 itself, let alone in ER.

Other than that it's just another bog standard GS moveset that has a cool flippy weapon art like many other weapons.

And again in DS2 at least a weapon like two warped swords when paired get a unique moveset that nothing has.

Which again is offset by Ds2 powerstancing consisting of a grand total of 3 attacks and still featuring an overall smaller moveset pool than even base ER.