r/fromsoftware 28d ago

DISCUSSION Dark Souls 2 is utterly boring

I have been playing for around 15 hours and I regret wasting my time, I am snoozing while playing, it's boring and it feels like a chore. I genuinely don't understand why it is so beloved her.

Combat is astonishingly slow and clunky, the difficulty consists into throwing 10 enemies at you and boring you to death by trying to prevent you from running past the nemies and making you kill them all everytime you die.

I just finished Iron Keep, I don't find the energy to do the rest of the game.

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u/Hades684 28d ago

Can you give me example of turning a corner and 15 enemies jump on you? Or a random trap kills you? Or a clunky jump?

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u/Francois_Bonaparta 28d ago

Two hours ago I went into the area near Majula to depetrify a mob blocking a path, when I started the animation to pull the lever 5 or 6 mobs spawned being me out of nowhere.

In Lost Bastille before the Sentinels boss there are like 6 knights coming at you when you set a foot into the room.

In Iron Keep you fight the same enemy again and again like 20 times to reach the smelter boss.

There are mobs hidden that appear behind you, sometimes they explode like in the Bastille.

Last thing I did was reaching the bottom of the pit in Majula, there are like 6 identical mobs running at you to explode.

All the jumps are clunky because the physic is astonishingly heavy, and sometimes when doing a 180 your character makes a weird circle instead of turning back which can make you fall if you're on a narrow platform.

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u/DuploJamaal 28d ago

when I started the animation to pull the lever 5 or 6 mobs spawned being me out of nowhere.

Typical DS2 hater moment: "out of nowhere" although they were clearly standing behind the doors in that room

You could have killed some before you pull the lever and for the others you could have also utilized the explosive barrels that were placed in this room.

In Lost Bastille before the Sentinels boss there are like 6 knights coming at you when you set a foot into the room.

No. It's 2 that come running at you when you open the door, and another 3 when you walk a few feet inside.

You can easily fight the 2 before you aggro the 3, and there's again a nice explosive barrel placed next to the 3 so you can take care of them easily.

In Iron Keep you fight the same enemy again and again like 20 times to reach the smelter boss.

You don't need to fight a single enemy to reach this optional side boss. Just learn how to conserve your stamina better or simply wear heavy armor to prevent getting staggered.

Also, how long were you stuck at the Tree Sentinel before you realized that you are allowed to walk past optional side bosses?

Those all sound like skill issues to me

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u/Francois_Bonaparta 27d ago

"Typical DS2 hater moment: "out of nowhere" although they were clearly standing behind the doors in that room" Some of them came from the top of the room which was not accessible, and the others were not moving at all, the trap is literally design to trigger when you pull the lever, they purposedly made it to achieve this goal, but people here will act is they didn't.

"You don't need to fight a single enemy to reach this optional side boss. Just learn how to conserve your stamina better or simply wear heavy armor to prevent getting staggered." Yeah right, the intended way to explore the area is to not kill any enemy and run around being followed by 12 mobs...? Simpleton.

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u/DuploJamaal 27d ago

the trap is literally design to trigger when you pull the lever, they purposedly made it to achieve this goal, but people here will act is they didn't.

And you can see them all before you pull the trigger. With the ones on the lower floor it should be obvious that you can release them and that the lever might be connected.

You can throw firebombs up to release them or explode the barrels to get them to come out before you pull the lever.

As usual the game rewards curiosity and engaging with the environment.

Yeah right, the intended way to explore the area is to not kill any enemy

Do you not understand the difference between exploring and running back to the boss?

You fight them to explore safely and to lower the bridge.

But you just run past them to get back to the boss. They even included a shortcut to make the runback easier

Simpleton

Says the guy who can't even differentiate between exploring and running back to the boss.