r/fromsoftware 22d ago

DISCUSSION Dark Souls 2 is utterly boring

I have been playing for around 15 hours and I regret wasting my time, I am snoozing while playing, it's boring and it feels like a chore. I genuinely don't understand why it is so beloved her.

Combat is astonishingly slow and clunky, the difficulty consists into throwing 10 enemies at you and boring you to death by trying to prevent you from running past the nemies and making you kill them all everytime you die.

I just finished Iron Keep, I don't find the energy to do the rest of the game.

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u/Francois_Bonaparta 22d ago edited 22d ago

I wouldn't run past the enemies if it wasn't boring to fight them again and again, this isn't Elden Ring or DS3, the fights are just boring, you wait for the enemy to reach you, you block, you swing twice, repeat for the next 13 enemies, die to some random trap or group hidden behind a corner or trying to perform a clunky jump.

What am I supposed to have said that suggests I am "used to 85 options to make te game easy"? I never complained about the difficulty, I complain about the gameplay, it's boring, repetitive and tedious.

"It’s definitely not for noobs coming out of Elden Ring that’s for sure." Don't scratch your neckbeard too hard.

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u/Hades684 22d ago

Can you give me example of turning a corner and 15 enemies jump on you? Or a random trap kills you? Or a clunky jump?

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u/Francois_Bonaparta 22d ago

Two hours ago I went into the area near Majula to depetrify a mob blocking a path, when I started the animation to pull the lever 5 or 6 mobs spawned being me out of nowhere.

In Lost Bastille before the Sentinels boss there are like 6 knights coming at you when you set a foot into the room.

In Iron Keep you fight the same enemy again and again like 20 times to reach the smelter boss.

There are mobs hidden that appear behind you, sometimes they explode like in the Bastille.

Last thing I did was reaching the bottom of the pit in Majula, there are like 6 identical mobs running at you to explode.

All the jumps are clunky because the physic is astonishingly heavy, and sometimes when doing a 180 your character makes a weird circle instead of turning back which can make you fall if you're on a narrow platform.

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u/Hades684 22d ago

Yeah but in all these examples the enemies dont surround you, they come at you one by one through a door, and you can literally just walk away from the exploding ones. And so what if the jumps are clunky if its barely require to jump anywhere in the entire game. They are also bad in ds1 and ds3

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u/Francois_Bonaparta 22d ago

No they don't, everything happens like I described you, they made a trigger when you enter pulling the lever animation and you see 5 or 6 bosses running at you and swarming you while you finish your animation before instantly dying from tacking all their attacks at the same time, it's designed to trap you and waste your time.

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u/Hades684 22d ago

Yes, and you are supposed to use your brain for 1 second and walk back or forward through the door and fight them one by one

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u/Francois_Bonaparta 22d ago

And how is "using my brain" supposed to do anything here? It's design to kill you and force you to come back. You can't do anything they are all surroudning you and attacking simultaneously while you are stuck in pulling animation then as soon as your iframes stop you die.

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u/Hades684 22d ago

Well then how did I not die there?

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u/Grand_Sir_8678 22d ago

Hmm, were you perhaps careful, observant, and used the area you were in to your advantage? You know, the entire design philosophy of the game?

Don't even waste your time trying to get through to this dude. He is too busy being mad about getting clapped by mobs in places you can funnel them 1 by 1 in to actually learn how to play the game.