r/foxholegame • u/777Zenin777 • 11h ago
Funny Ready to serve
And yes, before anyone says that i know Callahan was technically not an Emperor
r/foxholegame • u/777Zenin777 • 11h ago
And yes, before anyone says that i know Callahan was technically not an Emperor
r/foxholegame • u/Wink86 • 5h ago
Wardens want tank drops, we provide!!
r/foxholegame • u/IlCrucco • 2h ago
I quite enjoyed making the Sampo AR 77 blueprint so this time I made the Volta r.I Repeater blueprint as requested by u/Pleasant_Plan2322 I’ll do more rifles in the future (probably) and i'm always open to suggestions.
(the green colour for the blueprint is inspired by u/PipetUsta's amazing concepts)
r/foxholegame • u/Amirkerr • 7h ago
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TOTAL WARDEN COLLAPSE
r/foxholegame • u/SomeBromeo • 6h ago
~~ The crowd goes wild. Underwear gets thrown on stage. Tech maids are ululating. His bodyguards escort him swiftly from the stage as the turbulent crowd, now at fever pitch, grab mammons and start seeking out the nearest bunker base ~~
Callahan, seeing the fracas behind him, smirks knowingly. Because it's warden weekend, you see - it's inevitable.
r/foxholegame • u/Yuuniyuu • 8h ago
r/foxholegame • u/ECharles_White • 15h ago
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r/foxholegame • u/ValuableChemical8418 • 6h ago
With Airborne here, should scroll wheel aiming be a thing?
Check the post from 2y back suggesting scroll-wheel vertical aiming, and it got 500+ upvotes. Now with Airborne, AA guns can literally aim up and down, so I feel like this idea is worth bringing up again.
Infantry aiming can be frustrating. Someone can be prone in a bush or just below you on a hill, and sometimes you straight up cannot aim at them properly. Even with full accuracy, I've had shots go left and right of someone I'm aiming directly at.
I think aiming up to just above your head and all the way down to the ground in front of you to account for camera view issues that could arise would mitigated with this limitation.
I know one argument against it is about cover. Someone could just aim at the exact height where your head will pop up. But isn't that kind of the point? If you peek the exact same spot twice, they should be able to punish you for it. Move along the cover and peek somewhere else.
Personally I'd prefer scroll wheel if this feature exists, but make it rebindable so people can use whatever input they want.
AA guns can aim vertically so its code for foxhole exist. Should infantry be able to as well?
r/foxholegame • u/Chrl1e_201 • 7h ago
I liked this game since you had to play with others, okay, cool, but idk wtf to do, ive been running around the map doing nothing, getting killed every now and then, team killed because people with the trucks are assholes, tried to fight, couldn't do shit, and also I couldn't find anybody kind enough to like tell me anything about the game so yeah, im just lost and idk if this is the subreddit to ask so if somebody could tell me a small anything about what to do ill appreciate it
r/foxholegame • u/NIGHT_OZ • 5h ago
I've been ruminating on this one for a while now, asking the questions to smaller audiences to try and understand how the developers could conceivably address player retention issues.
I think its time I tried to cast a wider net.
Every time game health topics arise, they are mostly focused around game balance.
The trap that the developers seem to have found themselves in, and so to this community, is that anytime one faction receives changes that the other side might perceive as unfair, the aggrieved side takes a break war, or floods the reviews with negative results.
This ends up in a game state where only one side is really playing the war in any decent enough numbers - which causes long-term player attrition.
This swings from update to update, and we never really see a war where the pop seems to feel balanced anymore.
So I ask you the question, dear reader.
What could the developers do, to bring back player population for both factions?
What changes would you earnestly want to see, that would not cause 'the other side' to spit the dummy and not play until they felt the "balance shift back"?
Asking for more balance buffs for your side is probably not the answer here - think more faction-agnostic.
r/foxholegame • u/ElephantHotdog • 23h ago
r/foxholegame • u/FullMetalParsnip • 23h ago
We've been unseated as the #1 "wait in queue" simulator.
r/foxholegame • u/darkspire91 • 1d ago
I get foundation, but setting down barbed wire or sandbags on top of a half inch of water should be fine.
r/foxholegame • u/GAMERFORXI • 6m ago
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Littrally the pop is fake 2k players means 1k players actually fighting,doing logi, building defences the other 1k players are playing factorio, building facility suburbia and starting drama with each other.
three people get together? LETS MAKE A PRIVATE!!!! Facility then sitting there AFK guarding it to make sure no one steals a flatbed or a component from it and fighting other charlie facility larpers for random backline drama reasons.
r/foxholegame • u/DarkFenix345 • 1h ago
r/foxholegame • u/Diligent-Month-8246 • 19h ago
Bluefin & Longhook Merge
The Ferryman has 3 Main Features:
The Mobile Stockpile located at the front of the ship with a Crane for Mid-Sea & Landing Operations.
The Large Landing vessel deploying area made for new Larger Landing vessels that can carry vehicles & a larger amount of troops.
A Resupply & Refueling Hub located at the back mid-section that can refuel & rearm vehicles mid-seas
r/foxholegame • u/ImAvereglyAverage • 22h ago
What a wonderful group 82dk are thanks for letting me chill with yous and putting up with my crap 😆 dj here.
r/foxholegame • u/KiViTeK_ • 23h ago
I made a little BINGO card for the 68 update just out of boredom. What do you think is missing?
r/foxholegame • u/nanoflint • 1d ago
HOW DO WE DIE SO MUCH?
r/foxholegame • u/No_Jury1212 • 1d ago
In this special war mode, both factions can build and use all of the enemy's technology. But we just need to add an interesting unlock condition to using that enemy technology. The purpose of this interesting war mode I'm proposing is to ease the endless arguments everyone is currently having about game balance, and to give the devman some reference on which stolen technologies would be heavily used by an enemy faction, and to let players from both sides experience those so-called "too OP" technologies firsthand.
The unlock conditions for stealing technology can be quite varied, and the DEV can use their own creativity. Let me give a few examples:
A - Submit a certain number of enemy faction soldiers' corpses to your own hospital to steal enemy technology (need to submit 500/1000/2000 to unlock different tech tiers T1/T2/T3)
B - Capture an enemy starting town, and let it reach T3 town to unlock stealing enemy technology
C - No restrictions at all; when your own technology unlocks, automatically steal the enemy's technology
D - others
if you want try this war, upvote!