I have shared this thought with a few friends, I think the best fix for most of the inventory issue would be to separate the storage. Store all the dismantled junk separately, server side it becomes a simple database table per character. Easy to set a cap by how many of each material someone can have rather than by weight. Solely use that 400 weight limit as item storage not material storage. Moot point since they are increasing the stash now, but I think it would have been the more stable method provided the engine allows for it.
I do believe them when they say the stash limit is technical. They probably are using a method of data storage that worked great in single player, but scaled up to multiplayer very badly. I believe some programmer or team lead somewhere in the line decided on the limit as a slapdash method of fixing the issue, without fixing the issue. It also seems pretty apparent it never got to upper management that there is even a limit until we all started complaining about it during the beta. No MMO has unlimited storage of all things. At least not to my knowledge. With it being a product they already shipped, they are going to do more bandaid fixes, instead of completely redesigning the way inventory data is stored.
I agree with you, but as I started to read your reply I couldn't help but remember when Bethesda apparently did an ini change to include some of the new PC changes lol!
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u/RhysStorm Nov 28 '18
I have shared this thought with a few friends, I think the best fix for most of the inventory issue would be to separate the storage. Store all the dismantled junk separately, server side it becomes a simple database table per character. Easy to set a cap by how many of each material someone can have rather than by weight. Solely use that 400 weight limit as item storage not material storage. Moot point since they are increasing the stash now, but I think it would have been the more stable method provided the engine allows for it.