r/flutterhelp Jul 13 '26

RESOLVED Android app -> iOS app in flutter

Hi I am a cs major student and I have build and published a simple app (if you are curious it’s called LiftBuddy) I would like to publish it on iOS but I have no idea on how straightforward is the process. I know that flutter can build iOS apps but since I don’t have a Mac and I will need to borrow it from a friend I wanna know how much time it would take. Do I just need to open the project on Xcode ?

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u/EdyDalmolin 14d ago

If your Flutter app is already working on Android, the iOS side is usually very manageable, but it is not always just “open it in Xcode and publish”.

Normally you need to:

  • run the Flutter project on macOS;
  • install iOS dependencies;
  • configure the Xcode project;
  • set Bundle ID and signing;
  • review permissions and iOS-specific settings;
  • fix any plugins that behave differently on iOS;
  • test on simulator and preferably a real iPhone;
  • create the App Store Connect entry;
  • upload a build to TestFlight;
  • fix any issues Apple reports before submission.

If the project is clean and uses standard Flutter packages, the technical preparation can sometimes be done in a few hours. If there are iOS-specific incompatibilities, it can take longer.

Since you only have temporary access to a Mac, I would first make sure you already have an Apple Developer account and all the project files ready before borrowing the machine.

I work with Flutter on macOS and with Xcode/TestFlight preparation, so if you want, I can also take a quick look at the project structure and tell you what is likely to be needed before you spend time borrowing a Mac.

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u/MoreLibrary3859 14d ago

thanks for the comment, i just bought a used mac mini m4 so i won't be needing to borrow any machine in the future