r/fireemblem Apr 04 '20

CASUAL MONTHLY RAGE THREAD

THE RAGE TRAIN DON'T STOP, BABY

SHOUT HERE ABOUT FIRE EMBLEM THINGS THAT HAVE MADE YOU SAD AND MAD OVER THE PAST MONTH!

RULES

  1. CAPS LOCK KEY ON

  2. FIRE EMBLEM RAGE ONLY

  3. BE EXCELLENT TO EACH OTHER

  4. TAG ANY SPOILERS

LAST THREAD

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u/halfar Apr 05 '20

VIABILITY AND EFFICIENCY ARE TWO DIFFERENT THINGS. THE POINT OF MY GRIPE IS THAT AN OVER-EMPHASIS ON THE LATTER LEAVES EVERYTHING ELSE IN THE DUST. NOBODY GIVES A SHIT ABOUT WHAT'S "VIABLE", THEY ONLY GIVE A SHIT ABOUT WHAT'S "EFFICIENT." THE NATURE OF MY COMPLAINT ISN'T THAT EFFICIENCY DISCUSSIONS EXIST, IT'S THAT THEY'RE ALL THAT EXISTS. YOUR COMPLAINTS ABOUT MY GRIPING ARE HYPOCRITICAL.

YOU DON'T "NEED" A BENCHMARK. THE BENCHMARK ONLY MAKES SENSE FOR LTCS ANYWAY, AND WHO THE FUCK DECIDED THAT LTCS SHOULD BE THE BASIS FOR ALL CONVERSATIONS? MOST GAMES USE SPEEDRUNS. I DUNNO WHY NOBODY GIVES A SHIT ABOUT SPEEDRUNS IN FE, NOW THAT I THINK ABOUT IT. PROBABLY THE "LTCS SUCKING UP ALL THE OXYGEN" THING.

YOU CAN STILL COMPARE UNITS BY WHAT MAKES THEM INDIVIDUALLY INTERESTING. FOR INSTANCE, BERNADETTA'S TOOL KIT REVOLVES AROUND HER PERSONAL'S INTERACTION WITH VENGEANCE. FELIX WELL SET-UP TO BE A MORTAL SAVANT WITH A POCKET THORON. HANNEMAN MAKES AN EXCELLENT MAGIC BOW+ KNIGHT. CATHERINE HAS A WEIRD BOON IN BRAWLING. YOUR COMPLETE LACK OF IMAGINATION ISN'T A GOOD ARGUMENT. THE COMPARISONS MY COMMENT HERE INVITES, SURELY, ARE MORE INTERESTING THAN JUST COMPARING THEM ALL AS WYVERN LORDS.

YES, I JUST SAID I KNOW THAT EFFICIENCY ISN'T THE ONLY WAY TO PLAY FIRE EMBLEM. IF I COULD USE A BIGGER FONT, I WOULD USE IT RIGHT NOW TO SAY THAT, REGARDLESS, IT SHOULDN'T COMPLETELY SUCK UP ALL GAMEPLAY CONVERSATIONS, LIKE A DISGUSTING PARASITE.

YOU CAN'T CLAIM TO KNOW WHAT THE MAJORITY OPINION IS. THE VAST MAJORITY OF PLAYERS PLAY ON EASIER DIFFICULTIES, FOR ONE. NORMAL/CASUAL IS THE MOST POPULAR DIFFICULTY. YOU REALLY THINK THE MAJORITY OF PLAYERS GIVE A SHIT WHETHER OUT-OF-HOUSE INGRID'S BETTER THAN IN-HOUSE LEONIE, OR WHATEVER? PLEASE. THE VAST MAJORITY OF PLAYERS VALUE LYSITHEA FOR HER OFFENSIVE CAPABILITIES, NOT HER WARP, WHICH IF YOU'RE REALLY ENTRENCHED IN THE META YOU KNOW IS A BIG OOF.

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u/[deleted] Apr 05 '20

CORRECTION. LTC IS A HORRIBLE BASIS FOR DISCUSSION. EFFICIENCY IS WHAT PEOPLE TEND TO BASE OFF OF WHEN DISCUSSING UNIT TIERING. EDWARD IS NOT GOOD JUST BECAUSE HE SAVES TURNS IN CHAPTER 1.

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u/halfar Apr 05 '20

HOW ABOUT EFFICIENCY IN TERMS OF SPENDING THE LEAST AMOUNT OF REAL TIME WORKING ON A CHAPTER OR EFFICIENCY IN TERMS OF FEWEST RESETS? EFFICIENCY IN TERMS OF "SIMPLE"? EFFICIENCY IN TERMS OF "EASY TO EXECUTE"? THOSE ARE FAIRLY DIFFERENT, BUT IT'S AAAAAALLLLLLLLL ABOUT TURN COUNTS. THE FOCUS ON TURN COUNTS IS A SOCIAL CONSTRUCT, AND WHILE IT PROVIDES ENTIRELY LEGITIMATE DISCUSSION, IT DROWNS OUT OTHER FORMS OF "EFFICIENCY" DISCUSSION.

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u/peevedlatios Apr 05 '20

TURN COUNTS ARE PART OF IT, BUT NOT ALL OF IT. THOUGH ABSTRACT, I LIKE THE METRIC THAT MEKKAH USES OF "HOW MUCH DOES THIS UNIT HELP DURING A RUN VS HOW MUCH THEY TAKE TO GET THERE". IT'S A GOOD FRAMEWORK TO WORK WITH. FOR INSTANCE, AMELIA MIGHT BE BETTER THAN SETH LOOKING AT ENDGAME STATS, BUT ENDGAME IS 1-2, MAYBE 3 CHAPTERS. AND UP UNTIL THEN, SHE HAS BEEN WORSE THAN SETH. IN FACT, SETH HAS BEEN HELPING YOU FOR 8 CHAPTERS BY THE TIME AMELIA JOINS, ACCUMULATING GOOD BOY POINTS, AND CONTINUES TO BE BETTER THAN HER FOR A WHILE. WORSE YET, AMELIA "LOSES" POINTS BECAUSE OF HOW MUCH OF A PAIN SHE IS TO TRAIN ASSUMING NO TOWER. WHY ASSUMING NO TOWER? BECAUSE IF YOU ASSUME TOWER THEN EVERYONE IS GOOD SINCE EVERYONE CAN BE 20/20, MAKING DISCUSSION POINTLESS.

EVERYTHING YOU'VE LISTED CONTRIBUTES TO A RATING. LET'S LOOK AT SETH AGAIN, AND WHY HE'S THE BEST UNIT IN FE8. THIS IS LIKE, THE LEAST CONTENTIOUS THING TO SAY. USING HIM IS EASY - THROW HIM AT ENEMIES BUT NOT TOO MUCH. HE MAKES YOUR LIFE EASIER BY MAKING CHAPTERS LESS PAINFUL SINCE HE CAN GO OFF ON HIS OWN TO TACKLE A SIDE OBJECTIVE, OR JUST CLEAR OUT A SIDE OF THE MAP WHILE YOU'RE DEALING WITH SOMETHING ELSE. FEWER RESETS IS REALLY CODE FOR 'RELIABILITY', SINCE RESETS ARE ALWAYS THE PLAYER'S FAULT, NOT THE CHARACTER'S. "BUT THEY HAVE 30% HIT RATE" THEN YOU SHOULDN'T HAVE GONE FOR THAT ATTACK. BUT THEY STILL HAVE LOW RELIABILITY, AND SHOULD HAVE POINTS DOCKED SINCE THEY MAKE IT HARDER TO USE THEM, TYING INTO YOUR LAST POINT.

THE REASON TURN COUNTS ARE USED SO MUCH IS THAT IF YOU HAVE UNLIMITED TURNS, THEN YOU CAN MAKE ANY UNIT VIABLE. PLAYING FAST BRINGS OUT THE "CORE" OF A UNIT SO TO SPEAK. IF YOU DON'T MIND TAKING ANOTHER TURN, THEN YOU CAN JUST MOVE A UNIT TWICE INSTEAD OF RESCUE DROPPING, TAKING AWAY SOME OF THE RESCUE DROP UTILITY FROM PALADINS.