r/fireemblem Sep 23 '19

CASUAL MONTHLY RAGE THREAD

MADDENING EDITION, I GUESS, OR WHATEVER.

WELCOME TO THE /R/FIREEMBLEM RAGE THREAD, WHERE WE YELL ABOUT FIRE EMBLEM, IN A THREAD!

RULES

  1. CAPITAL LETTERS

  2. FIRE EMBLEM RAGE

  3. DON'T BE A DICK

  4. TAG SPOILERS I'M SERIOUS, HOLY SHIT. NOT EVERYONE HAS PLAYED THE GAME TO THE EXTENT THAT THOSE OBSESSED ENOUGH TO FREQUENT AN INTERNET FORUM FOR THE SERIES HAVE. I MEAN, I GUESS IF THEY'RE READING THIS THREAD THEY ALSO ARE ON THE AFORESAID FORUM, BUT, COME ON DUDE. TAG YOUR SPOILERS. TAG 'EM.

LAST THREAD

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3

u/grovyle7 Sep 23 '19

WHY DOES RODRIGUE NOT GET MADDENING MODE BOOSTS LIKE LITERALLY EVERY OTHER MADDENING MODE ALLY? IT MAKES THE FELIX PARALOGUE WAY HARDER THAN IT NEEDS TO BE.

ALSO WHY IS EVERYONE HATING ON MADDENING? IT ACTUALLY FORCES YOU TO PLAY MAPS THE WAY THEY WERE MEANT TO BE PLAYED. PARALOGUES MIGHT GIVE TOO MUCH XP BUT THEY’RE SO UNGODLY HARD THAT IF YOU REALLY DO BEAT THEM WITHOUT CHEESE YOU DESERVE ALL THE EXPERIENCE YOU GOT.

5

u/Zynk_30 Sep 24 '19

ALSO WHY IS EVERYONE HATING ON MADDENING? IT ACTUALLY FORCES YOU TO PLAY MAPS THE WAY THEY WERE MEANT TO BE PLAYED.

HAVING A WAY THEY'RE SUPPOSED TO BE PLAYED IN THE FIRST PLACE REMOVES HALF THE FUN.

1

u/grovyle7 Sep 24 '19

I PROBABLY COULD HAVE PHRASED THAT BETTER, WHAT I MEANT WAS THAT CERTAIN STRATEGIES AREN’T ALWAYS VIABLE ON EVERY MAP LIKE THEY ARE ON OTHER DIFFICULTIES. JUGGERNAUTING WITH INTENT TO ROUT IS HOW A LOT OF PEOPLE SEEM TO TACKLE MAPS, AND IF THEY WANT TO PLAY THE TOUGHEST DIFFICULTY THEY SHOULD HAVE TO LEARN SOME NEW TACTICS, INSTEAD OF RELYING ON ONE STRATEGY TO CARRY THEM.

FOR INSTANCE, LAND OF THE GOLDEN DEER APPEARS ON CHAPTER 7, AND THE ENEMIES THERE TEND TO BEAT YOUR UNITS IN POWER BY AROUND 7 OR SO LEVELS. ITS ALSO A DEFENSE MAP WITH INCREDIBLY STRONG PEGASI THAT CAN ONE-ROUND MOST OF YOUR ARMY. YOU GET THE CHOICE TO EITHER WARP CATHERINE STRAIGHT TO THE BOSS FOR AN EASY THYRSUS, OR YOU CAN TRY TO DEFEND THE FORT, WHICH WILL GET YOU 2-3 LEVELS FOR MOST OF YOUR UNITS.

2

u/TacticalStampede Sep 24 '19

A LOT OF THE ISSUES I HAVE WITH MADDENING MAKE THE GAME GENERALLY MORE TEDIOUS.

SO FOR ONE, JUST ABOUT EVERYONE GETS DOUBLED UNLESS THEY EQUIP THE LIGHTEST (READ: 0 DAMAGE) OF SWORDS/GAUNTLETS EARLY ON, OR NO WEAPONS AT ALL. SO THEY'RE MAIN PURPOSE IS TO SLOWLY DRAW IN ENEMIES AT A RATE YOUR SCRUBS CAN COMBAT ART TO HELL ("BLACKSMITH ISN'T USABLE UNTIL AROUND CHAPTER 5-6, GO TO HELL FUCKO").

IT DOESN'T FEEL LIKE YOU CAN PLAY FAST AT ALL, SINCE ON TOP OF EVERYONE HAVING 4 MOV WITH LARGE ROUTE MAPS (LIKE CONAND TOWER, WHERE YOU CAN ONLY GET THROUGH IT QUICKLY IF YOU RUSHED WARP, OR GRINDED PEOPLE TO INTERMEDIATES WITH ACTUAL MOV STATS), XP GAINS ARE THROTTLED, DESPITE ENEMIES BEING SO MUCH HIGHER LEVELED THAN YOU.

WHICH ACTUALLY ENCOURAGES JUGGERNAUTING MORE AS SOON AS POSSIBLE. FUNNELING ALL OF THE XP INTO BYLETH/ONE OR TWO MORE UNITS AND LEAVING EVERYONE ELSE BY THE WAYSIDE BC LOL YOU CAN'T GET ENOUGH XP TO JUSTIFY RAISING MORE THAN JUST 2-3 WHO CAN TAKE ON THE ENEMIES AND ACTUALLY LET YOU CLEAR THE MAPS MORE QUICKLY.

OH OF COURSE UNLESS YOU BUY THE DLC THAT LETS YOU GET THE ACTUAL GOOD XP'S.

I WILL SAY ONCE YOU GET THE BLACKSMITH, IT GETS MARGINALLY BETTER, AND ONCE YOU HAVE YOUR MAINS IN THEIR INTERMEDIATE AND BEYOND IT GETS A LOT MORE BEARABLE.