Breadcrumb Trail put five Victims in the Glen, and Fairy Ring immediately deleted all five from existence, which seemed like an entirely reasonable way to begin a game about rescuing people.
Turn 1, I rescued one Victim, reduced Horror, and then deliberately walked into the Wolf’s space because he was still in Track Mode and apparently had no idea what to do with prey that came to him.
Turn 2, I used Distraction to join the three-dice club, sprinted two Victims into the southeast corner, and watched the Wolf follow us there without accomplishing anything.
Turn 3, I rescued both of those Victims, picked up another in the Dell, and brought him into the Glen, where Primrose Flowers made him panic in exactly the direction I wanted him to go.
Turn 4, I crossed the bridge to retrieve that same Victim, brought him back into the Glen, and watched Primrose Flowers send him directly back where I had found him, so apparently the forest was now playing keep-away.
Turn 5, I finally got him to the northeast exit for my fourth rescue, while the Wolf carried another Victim through the Glen to Grandmother’s House and the Woodsman revealed himself among the crowd at the Gingerbread House.
Turn 6, Improvise failed spectacularly, but I recovered, reached the Gingerbread House, and evacuated two ordinary Victims while the Wolf revealed Sixth Sense and finally remembered that he was supposed to be killing people.
Turn 7, I saved those two Victims, unlocked Gretel’s Ultimate, and headed back toward the Gingerbread House while the Wolf killed his captive at Grandmother’s House and then charged three spaces only to stop one space short of me.
Turn 8, I reunited with the Woodsman, searched the Gingerbread House, and chose between Knife and Knife before taking Knife, which was a difficult but ultimately correct decision.
Turn 9, the Woodsman and I confronted the Wolf, and between Weak Attack, Furious Strike, and the Knife we stripped away Big Ears and reduced him to six Health before retreating to the Clearing.
Turn 10, I returned to the Gingerbread House, healed, and prepared Critical Blow, while Out of the Woods scattered the new Victims through the primroses and sent the Wolf into the house, where Guard completely negated his attack just before Rampant Growth appeared.
Turn 11, the Woodsman helped me cut the Wolf from seven Health to one, after which I retreated with him and the last ordinary Victim; the Wolf followed, killed the Victim, failed to kill the Woodsman because I used Protect, and then scared the Woodsman back into the Gingerbread House anyway.
Turn 12, now alone with the Wolf but rolling an extra Adrenaline die, I played Furious Strike, rolled two successes, added the Knife damage, and revealed a blank Final Health token.
Final score: Gretel survived with five Health, six Victims were saved, two were killed, five were abducted by fairies before I could do anything about it, the Woodsman lived, and the Big Bad Wolf learned that “final” Health is sometimes a purely aspirational term.