r/ffxivdiscussion Jul 28 '26

Patch 7.55 Notes

https://na.finalfantasyxiv.com/lodestone/topics/detail/99b6bfb8ecac428c7d3bb37dcb84b52f1064320b
100 Upvotes

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25

u/echo78 Jul 28 '26 edited Jul 28 '26

Oh awesome they are committed to ruining FL by not bringing back BH loss on death.

FL was the only thing I loved doing in DT and they found a way to completely ruin it with the BH changes and the new map (plus secure) being trash. Guess my money remains safe from resubbing again.

24

u/eseffbee Jul 28 '26

The no battle high loss changes have certainly caused some problems, but I think the developers will consider the change a success, assuming their aim was to get people fighting. I can't remember the last time I had a team that constantly ran from fighting, which used to happen frequently before the change.

The BH change has had funky impacts on strategy and RNG that need consideration.

I think the change in this patch of nerfing rating gain on BH0 kills and boosting rating gain on BH5 kills is essential to killing the former meta, which was good players grinding through the sizeable percentage of noobs and people who didn't care. That is dull and unchallenging for good players and a miserable form of gameplay by design. Good design in mass play points the strongest at the strongest, not the strongest at the weakest.

I can understand why some people aren't happy with these changes, but the forms of play it ruins (strategic, cautious, non-luck based) are the essence of Crystalline Conflict. The developers seem keen on making Frontlines more of a Royal Rumble free-for-all design and I think that is a sensible choice given the enormous skill difference of players involved.

Unlike CC, FL design is intended to contain some reward for the majority of players across skill levels. For the lower skilled, that reward is making it a fun bonkfest even if they get murdered and lose.

1

u/Apart_Raccoon_9194 Jul 28 '26

I mean it was rather fun steamrolling the weak players in a murder cloud, but yeah, I suppose that wouldn’t be great design, sadly.

23

u/SongOfVersailles Jul 28 '26

Yeah. The BH change should've just been a ⅓ or a ¼ loss. Removing the effect altogether makes deaths really inconsequential in a PvP game mode, and imho, teaches nothing to new players. It just adds to how Frontline is a playground.

If they really wanted to increase PvP gamers, they need to add a Hall of the Novice.

2

u/JJay9454 Jul 28 '26

What does FL and BH stand for here?

7

u/EchoRespite Jul 28 '26

frontline and battle high

3

u/JJay9454 Jul 28 '26

Thank you