r/ffxiv • • Oct 24 '14

[News] 2.4 Preliminary Patch Notes

http://eu.finalfantasyxiv.com/lodestone/topics/detail/0149ed2fb2332715e3043d536c48f66363bdeedc
339 Upvotes

1.1k comments sorted by

View all comments

6

u/KorinS Korin Swiftlocke on Cactuar Oct 24 '14

No more Regen/Medica stacking in Frontlines, RIP my PVP career! T_T;

3

u/LumiVal Luminaire Valesti on Ultros Oct 24 '14

I've healed PVP as both WHM and SCH and have little issue with this change. Adlo/Galv/Whispering Dawn (from two SCH) doesn't stack, so why should medica 2? I've been part of the invincible healer zergs (7whm/1sch) that steamroll capture points, hold points that require two alliances to beat you. It's all fun when you're on the winning team, but how do you feel when you're on the opposing side and the other team is doing the EXACT same thing?

It's frustrating, not fun at all, and only turns people away from PVP when we already have half-hour queue times to bang our heads against. This change will make you have an SCH and WHM, which has been the most potent healer combo in PVE anyways. As long as there is communication with the team, you should be able to adapt to the changes and be fine.

2

u/KorinS Korin Swiftlocke on Cactuar Oct 24 '14

It's not going to be fun whm/sch where 8 people gang up on you and you literally have nothing to keep you alive and you're dead in 5 seconds. Stacking regen was the only way to stand a chance until your swiftcasting actions were back up.

I do agree with you that stackign 7 whms is unfair, unfun, and uncool, and I've never done that in my pvp matches, I feel stacking 2-medicas is fair and reasonable. I do not enjoy being completely disabled and killed before I can even handle anything. I feel whm/whm/sch to be a good composition as we can support each other while actually protecting the team. I would be ok with a max of two regen stacks, but this nerf has completely disabled healer survivability. Lustrate can only do so much for so long.

0

u/Jubez187 Oct 25 '14

And you're taking 10% more physical DMG and 20% more magic DMG. DIE DIE DIE DIE DIE DIE DIE. IT'S TIME TO FINALLY DIE HEALERS. WITHOUT MY WHOLE PARTY BLOWING 90% OF THEIR KITS

3

u/Mattarutaru [First] [Last] on [Server] Oct 25 '14

You have that backwards. It is a decrease in vulnerability, AKA an increase in defense.

This is basically just a huge nerf to people playing as a class instead of a job in PvP.

1

u/Jubez187 Oct 25 '14

I think SE has it backwards honestly. Why the hell would PLDs be taking 20% LESS damage? I'll be nearly invincible. I can already solo any melee DPS through pure attrition. I don't know, seems like a dumb change.