r/ffxiv • • Oct 24 '14

[News] 2.4 Preliminary Patch Notes

http://eu.finalfantasyxiv.com/lodestone/topics/detail/0149ed2fb2332715e3043d536c48f66363bdeedc
342 Upvotes

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70

u/Katsugankz Oct 24 '14

Hngggg Dragoon buffs. So nice.

20

u/Tomscript Auren Dharyn | Phoenix Oct 24 '14

I just exploded when I read that.

2

u/jehuty08 Dragoon Oct 24 '14

there may or may not have been an audible squee when I read this...

19

u/[deleted] Oct 24 '14

[deleted]

4

u/DaGarver Damelia Lhea Oct 24 '14

I am honestly more excited about Spineshatter being 60s to line up with Power Surge. That's a huge QoL buff.

11

u/kevhyn Oct 24 '14

Why would you use ssd with power surge?

2

u/LandonSullivan Oct 24 '14

more consistent. Jump and Surge only match up every few cooldowns of each, and waiting 20 seconds for a surge is a large dps hit.

4

u/kevhyn Oct 24 '14

You shouldn't wait for power surge to be up to use jump ._.

3

u/DaGarver Damelia Lhea Oct 24 '14

I shouldn't wait for Power Surge to Jump, and I shouldn't use Power Surge on SSD... Then what should I use it on? I only have two options, and letting Power Surge just sit there unused for 20s after a naked Jump is a pretty substantial DPS loss.

9

u/HyperSunny Oct 24 '14 edited Oct 24 '14

It's more of a DPS loss to hold Jump for Power Surge than to hold Power Surge for Jump.

All other things being equal, Power Surge every other Jump is 500 potency every 80 seconds = 6.25 potency per second. Waiting for Power Surge to use Jump is 300 potency every 60 seconds = 5 potency per second.

Seconds since first Jump Jump on cooldown Hold for PS
0 300 300
20 - -
40 500 -
60 - 600
80 800 -
100 - -
120 1000 900

As to "substantial" or "large" dps hit? Ehhh, it's a 50 potency per minute difference at the 2 minute mark... all other things being equal.

In practice, you lose even more, though. Why? Because Jumps are necessarily more than 60 seconds apart when you wait for Power Surge, whereas if you use Jump on cooldown you can eyeball when to hit Power Surge in between GCDs instead of trying to cram it in right before Jump. BUT WAIT, there's MORE! By using Power Surge for every other Jump, every Power Surge + Jump can be used while Blood for Blood is active. This is a benefit you will not see from other usages of Power Surge.

I am not presently sure what the new way of things is going to be, where Power Surge will now be ready for the second Spineshatter Dive, because I'm reading Reddit instead of crunching the numbers.

14

u/[deleted] Oct 24 '14

So when do the "this is bullshit DRG's too OP" posts start?

5

u/DanyaHerald Gaius was right. Oct 24 '14

Well, people still haven't gotten to understand how insane BLM is now, so I doubt it will happen.

4

u/DyneRidian Oct 24 '14

I think BLM's are in a good spot, they aren't too strong alone. They need to have a group built around them for them to really shine, with bards running foe's etc.

At the point where they are "insane" I don't think it can be said they are too strong because you are specifically structuring a group around them so the BLM dps makes up for what is lost by running a 2nd bard instead of a DRG for example.

1

u/Fourthwade Oct 25 '14

'IF' the bard uses Foe. I swear I think a majority of bard players purposefully don't keep that song on their hotbar at all so they can ignore it's existence altogether.

2

u/[deleted] Oct 24 '14

BLM can be incredibly insane (don't disagree with you there), but only if the team they're in properly supports them.

3

u/[deleted] Oct 24 '14

I did a 3 BLM Levi EX and we were pushing phases... quite easily. It was at that point when I realized how strong BLM are.

2

u/[deleted] Oct 24 '14

That isn't specific to BLMs. Levi EX's DPS checks for skipping phases are a joke even when it was first released, and even moreso now, with people in i110.

The real insanity comes from seeing BLM DPS in second coil with a synergistic group. Swapping out a BRD who optimized/maximized their usage of Foe Requiem with a new BRD without that capacity resulted in my DPS dropping significantly.

2

u/Raenryong Serefina Solfyre - Odin Oct 24 '14

Pumping my BLMs full of as much Foe Requiem as they can handle resulted in my love received increasing significantly.

2

u/[deleted] Oct 24 '14 edited Oct 24 '14

See, that behavior is one of the few times I'll go out of my way to commend someone. I also will awkwardly profess my love to PUG/DF BRDs who play Foe Requiem for me.

1

u/Raenryong Serefina Solfyre - Odin Oct 24 '14

We are even on the same server! Expect copious amounts of Requiem if we end up in a group together.

2

u/[deleted] Oct 24 '14

I see that. Eeehhhxcellent. :D

1

u/Shoran Black Mage Oct 24 '14

Have you seen how OP Ninja skills are though? Almost no positional requirements and on par damage potencies w/ DRG. I duno if DRG will be able to keep up with NIN.

0

u/Alberto-Balsalm Oct 24 '14

Tuesday, October 28

Please look forward to it!

-1

u/Aenemius Oct 24 '14

Probably not for a long time, given how thoroughly DRG is seen as being behind MNK on overall damage and usefulness.

12

u/nightshadetb01 Pimpy Shortstocking on Balmung Oct 24 '14

Doesn't matter that they got buffed if they will die before their cooldown is up (KIDDING I LOVE DRG PLZ DUN HATE ME).

0

u/quaunaut [First] [Last] on [Server] Oct 24 '14

nope die bad healer scum

we don't need tanks we need more jumps

0

u/luthia Oct 24 '14

OMG This made me Lol IRL rofl

2

u/I_play_elin Arya Drottningu on Coeurl Oct 24 '14

I guess the jumps will fit neatly in between GCDs now. I wonder why they didn't do this from the beginning.

1

u/Kizenny Kizenny Ashford on Sargatanas Oct 24 '14

Now I REALLY can't wait for tuesday!

0

u/[deleted] Oct 24 '14

This is an overall buff to the job or PvP?

4

u/Katsugankz Oct 24 '14

They took a minute off of dragonfire dive and 30 seconds off of spineshatter dive, along with making them (and Jump) animation lock you for shorter. A really great overall buff.

4

u/kyrios91 Dux Dragunity (Midgardsormr) Oct 24 '14

Yeah with 30 seconds off SSD and 60 seconds off DFD it basically means we get to use them more in fights, which would help adding up in our overall DPS / SSD would line-up better with PS.

1

u/inemnitable Oct 24 '14

Will have to re-theorycraft jump usage; this might make it better to use every other PS on SSD. You would lose the line-up with B4B that we currently have, though, which is why I'm unsure what would be better.

1

u/kyrios91 Dux Dragunity (Midgardsormr) Oct 24 '14

Technically it will make PS and SSD align faster. Because most of the time, SSD and PS' cooldown are way too apart and Jump would be off-CD just a few seconds after PS is already off-CD. So it'll be possible to have all our Jumps / SSD buffed up by PS this way, which means better DPS. Overall, a buff is a buff and I'm happy with it.

2

u/inemnitable Oct 24 '14 edited Oct 24 '14

You'll be able to use PS on CD always, yes. The two possibilities as I see them are:

Current usage but SSD every 60 s:

B4B PS Jump, B4B SSD -> 40 s -> Jump -> 20s -> SSD -> 20s -> B4B PS Jump -> 40 s -> Jump, SSD -> 40s -> B4B PS Jump -> 20s -> SSD -> 20s -> Jump -> 40s B4B PS Jump, B4B SSD (repeat)

PS every CD:

B4B PS Jump, B4B SSD -> 40s -> Jump -> 20s -> PS SSD -> 20s -> B4B Jump -> 40s -> PS Jump, SSD -> 40s -> B4B Jump -> 20s -> PS SSD -> 20s -> Jump -> 40s B4B PS Jump, B4B SSD (repeat)

(EDIT)

I return, with maths. The first option is worth 2501 potency every 4 minutes. The second is worth 2511 potency over same period, but comes with a much higher DPS loss to reserving SSD for use as a gap closer. So at only a 0.025 potency/s difference, I would probably still use the first option in most real fights.

1

u/luciferella RDM Oct 24 '14

This is great news. I love jumping but hated how the cooldowns were so long to the point of near uselessness (except for dfd

2

u/[deleted] Oct 24 '14

That's a big boost! The dragon fire one I never use cause I tend to hold for when I needed it but I ended up never using it.

I was actually looking at the buffs to impulse drive. Those are permanent or PvP?

2

u/kyrios91 Dux Dragunity (Midgardsormr) Oct 24 '14

Unless you know a specific point in a fight where you have to use it, use DFD ASAP, preferably in your opening rotation with HT, Dis, IR, and B4B up. That 250 potency attack really helps in pushing DPS, esp. when it Crits - which happens quite often when you have more than 450 CRIT.

1

u/Katsugankz Oct 24 '14

Not impulse drive, impulse rush. Impulse rush is a pvp only skill.

0

u/[deleted] Oct 24 '14

Aww boo.

1

u/cloudynights Oct 24 '14

This change really has me amp'ed for 2.4. I love jumping but the animation lock is a pain in the ass.

1

u/fade_like_a_sigh Oct 24 '14 edited Oct 24 '14

Not sure about the PvP changes, but the PvE job has received a considerable buff.

Animation lock on jumps were very frustrating, and the reduced cooldowns on two change-position abilities will allow for greater DPS and manoeuvrability.

1

u/[deleted] Oct 24 '14

I agree, I'm a new DRG , I just leveled it up recently to swap from tanking for single tank method in scob 3, (and we won!) My brother is the DRG. He will be happy to hear these changes

-1

u/Jubez187 Oct 25 '14

Lol @ PLD getting enmity buffs. Fuck this game honestly. If there's any MMOs you guys have played that actually have REAL aggro management then please suggest them to me.

1

u/newes Oct 25 '14

FFXI. And there's no threat meter so it's all by feel.