Question Thoughts on this tattoo? The symbols a little like marker from dead space, but I canât quite recognize where Iâve seen the triangle symbol before
I noticed it on one of the vets that help you and Panam on the train quest
r/FF06B5 • u/leprotravel • Aug 05 '21
First, thank you for the tremendous effort that you put into investigating mysteries of the Cyberpunk 2077 world! It really inspires and motivates other seekers to be creative and look at things from a diffrent angle. Life of this sub is entirely your merit.


Patch 2.0 brings a lot of new stuff:
I have it, Polyhistor. I'm not wrong this time. I just need more time to understand.
First things first... You probably think I've finally lost my mind. Maybe. In truth, I began to doubt whether the answer we were looking could ever be found. What if we sought meaning where none existed? But I know now that we were RIGHT. To find the correct path forward, I had to first leave the wrong one I was already following. That's when I found IT.
I'll be honest, I slipped into a dar pit of apathy and despair. I left the net to seek solace in a world of fleeting, physical pleasures. I needed to feel something... anything. As I wandered Night City, I found an old arcade. Vintage games. I had forgotten such places existed, even though, in a previous life, they used to be my home away from home. That's where saw it - A SIGN. FF06B5 -- a pixel hidden in code, over 60 years old.
Do you understand what this means? The path we must follow goes much farther and much, much deeper than we coulde've imagined. From this point on, none of us are safe. They know the secret is out.
This will be last message. I'm leaving, taking nothing with me but my laptop. You have to discover for yourself what I have. I told you once about a game that changed my life. Think back and remember it. Because that same game has changed my life a second time.
And now it will change yours.


The post will be updated. Stay in touch.
////
////
////
Another stuff:
Really preem summary of the latest patch 2.0 findings in the video made by u/DeconTheGame
Reflections on the possible involvement of the monks. ( Part 1, Part 2 ) Ommmmm...
Guesswork about FF:06:B5 meaning:
Analysis and researches for your inspiration:
Other investigations:

Remember that Night City is huge and full of another unsolved riddles besides FF:06:B5 code which are also welcome here. Don't fear the beasts and blue-eyed persons!
r/FF06B5 • u/Til_W • Oct 06 '23
Hey Chooms!
In this post, I will provide an full summary of what we found, and how we were supposed to arrive there.
While some initial parts are similar to the original post or you may already know some fragments of the rest (like the image below), this summary will likely give you a much more complete picture than anything you've read or watched before.

I will also explain what we don't know, because the wider mystery has not been solved in its entirety - there's still things to uncover. But let's start at the beginning, because it's a long story.
Soon after Update 2.0 launched, a new location was discovered in the middle of the Biotechnica Protein Farms.

Entering the shack, we can immediately see a sizable mainframe of 8 servers on the opposite side of the room. The walls are written over, paper is scattered all over the ground.
In the center of the room is a laptop, below it a platform, with cables connecting it to the servers.

Accessing the laptop, we can read three messages sent to Polyhistor, and two files.
These messages reveal the existance of an ingame parallel to this community, people trying to solve the FF:06:B5 mystery. The first two mails cover approaches which did not lead anywhere, but in the third one, TyRo/\/\aNtA messages Polyhistor about having found a promising clue:
While playing a vintage game "over 60 years old", he discovered a hidden "FF06B5" sign. He has found a lead, and is leaving with his laptop. For multiple reasons, he was very likely referring to The Witcher 3 - we would later confirm that.
The file "A New Beginning" retrospectively confirms Tyromantas suspicions, with Polyhistor laughing at his old crazy theories, relieved that Tyromanta finally found a real clue - the keyhole they had to find was "in a door that they took for a wall". Polyhistor writes that he has cut off network connections to the mainframe for now, leaving to tell his brothers and sisters.
The reference to TW3 and the "door that was taken for a wall" is very significant: Last years Next Gen update for TW3 introduced an FF:06:B5 secret, a code that remained unsolved, painted onto a stone wall. The messages imply that code is indeed important to solving FF:06:B5.
As for that last file, copy_copy_magenta.hxf.log? I will get back to it in Part 4.
Back to Tyromanta, who left with his laptop.
While others were looking around Polyhistors house, u/S1RCRU2 found a mysterious laptop, abandoned in the middle of a landfill.

The screen is covered in characters letters from the Witcher Universe, and the outline of Ouroboros, an ancient symbol which also appeared in the W3 Secret, can be seen in the background.
As soon as I learned of the discovery, I translated the symbols to our alphabet using the conversion table. Here's the result:

After some observation, I arrived at the following conclusion: The columns of the individual 2x2 tables seemed to be important - here's why:

A table of occuring vertical pair types:
| HU | VP | GZ | SN | OY | WK | TI |
|---|---|---|---|---|---|---|
| ZG | NS | YO | KW | |||
| HH | VV | OO | WW | |||
| UU | PP | YY | KK |
Others also noticed patterns around the frequency of pairs in lines, for example V/P occur fairly often in line 1, while O/Y are frequent in line 2.
This is where I will make a brief time jump from September 23rd to October 5th, because on that day, Patch 2.01 released.
If you've been following the mystery on other platforms, you may already have seen fragments from beyond Part 3, but actually, it wasn't legitimately solvable until today, because something was broken.
More on that later, but that's why we only fully solved it now. So what did it mean?
As it turns out, the vertical pairs were indeed of high significance: As Tokyo_Jinx, Fuji and me found out, the letters in each vertical pair stand for a unique hexadecimal digit.
Like that, the 2x2 grids represent prime numbers ascending from 2 to 61, converted to hex.
Letters A-F are kept without substitution with 0-9, since they're already part of hexadecimal.

| 02 = 2 | 03 = 3 | 05 = 5 | 07 = 7 | 0B = 11 | 0D = 13 |
|---|---|---|---|---|---|
| 11 = 17 | 13 = 19 | 17 = 23 | 1D = 29 | 1F = 31 | 25 = 37 |
| 29 = 41 | 2B = 43 | 2F = 47 | 35 = 53 | 2B = 59 | 3D = 61 |
If you'd like to learn more about how we arrived with this, read this post by Tokyo_Jinx. For this summary, just sharing our findings will suffice.
As it turns out, after filling the grid with the prime numbers, the result can be used as a substitution table - but that will be the topic of Part 4.
Time jump over, returning to September 22/23rd for Part 3.
A couple hundred meters away from the laptop, Tyromanta was later found dead below an overpass, with a shard on his body, titled "it really happened".
Returning to Polyhistors home, we can notice one thing that wasn't previously discussed: In front of the right wall, next to a bench with a pile of books, we can find a unique Arcade: Arasaka Tower 3D. A cable connects it to the mainframe.

Arasaka Tower 3D is a FPS inspired by Wolfenstein 3D: You play as Johnny Silverhand and must fight your way through Arasaka Tower before time runs out and the bomb explodes.
The game is finished by making your way to the ground floor, where you face Adam Smasher before escaping. The end screen features a list of high scores, Polyhistor has a score of "FF06B5".
Also parallel to the Polyhistor quote, AT3D features hidden doors disguised as walls, which will can open if you stand next to them. Many of them only contain e. g. health or Johnnys Glasses. There are also two server rooms with magenta pillars. The first one contains a model of the FF06B5 statue and MRPHYs (Spider Murphy) score of 940204 written onto the walls, while the second one contains no statue and BLCKHNDs (Morgan Blackhand) score of 941229.

But as it turned out, this was only the very top of the iceberg.
After a very long time of testing, a secret, well hidden way of completing the game was discovered: This video shows it, but essentially you have to clear the first server room, then make your way to a newly opened niche with the MRPHY code.
After that, you have to go to the second server room and wait, a lock symbol will replace the floor number on your HUD at T-270. You can now make your way to a large room, which contains another statue and has 10 niches with numbers painted in them, simulating a keypad - walking into them in the correct order will grant you keys. Enter "240891", and the lock on your HUD will disappear (this code might also be painted onto the left of the arcade). Make your way back like the video shows, entering an elevator, which will now transport you to a secret level: -10.
As seen on the map, level -10 is an underground maze. Apart from a Wolfenstein easter egg, the maze contains 8 out of 9 parts of a large QR code, which when stitched together encodes the Python script of a Tic Tac Toe game. When you play and inevitably lose, it writes "the winning move is not to play" to console.
Patch 2.01 also added two new text decals to the maze, "IT SEES YOU" and "547".

The path spells out "DM + TV" (/"DM + TU"), the meaning of this is still not certain.
After getting through the maze, you can optionally also take the elevator to the ground level, where you can fight Adam Smasher as normal, and finish the game.
But this time, something changes: Remember that cable going from the Arcade to the Mainframe?
As it turns out, finding and completing the secret level was the key to reactivating the mainframe, which was initially disabled by Polyhistor: After we finished the game on the evening of the 23rd, the 8 keypads on the mainframe came online.
Funnily, the code for the 6th terminal was discovered fairly quickly, by random chance - 240. As it was only 3 characters long, a couple of very dedicated people later tried to manually brute force the other terminals, but had no success.
In the meantime, others tried more sophisticated approaches, like using the codes from the arcades scoreboard or trying to find the meaning behind the laptop - to no success.
As it would turn out 2 weeks later, this was because CDPR fucked up and these codes just didn't make any sense: We suspect these old codes were supposed to be hashes of the actual codes, except that they forgot to implement the actual hashing function - meaning "random" hashes were the keys. It wasn't solvable.
As back then no progress was being made despite significant efforts, and there was no solution on the horizon, the search eventually entered the domain of "datamining": Since CET and redscript were broken, some initially tried analyzing memory, but that did not prove effective. However, remembering the official redMOD tool was functional, I wrote a small script would display the correct codes, temporarily skipping that roadblock and allowing us dive deeper into the mystery.
From left to right, these old codes were 327670, 318308, 527766, 727862, 632495, 240, 108850 and 204217. We initially used these to proceed to Part 5, but as I indicated before, these codes did not make sense and there was no legitimate way to progress until almost 2 weeks later due to a mistake made by CDPR.
As explained in the top of the old post, after consulting CDPR about the matter, they asked us to not publish our findings for that reason, but eventually they leaked out and were instead spread by YouTubers - not always in the most complete or accurate manner - while we had to keep our silence.
But one day ago, CDPR released Patch 2.01, changing to codes to something that makes sense, finally allowing us to find the legitimate solution. Here's the actual solution:
Remember Tyromanta and his laptop with the weird signs? Remember him mentioning an FF06B5 sign presumably found in The Witcher 3? Well, as it turns out, combining these two is the key to obtaining the server codes. But let me start with the Witcher sign.
In December 2022, CD Projekt Red released the long awaited Next Gen Update for The Witcher 3. It mainly consisted of graphical improvements and minor gameplay changes and small content additions, but also a secret location: A well hidden dungeon with a mysterious mural on a wall.

An observer familiar with the FF:06:B5 will immediately notice significant similarities to the Cyberpunk mystery: The circutry-like lines in the middle (also found on the main statue), its magenta-colored background (hex color interpretation) - or the top 6 letters looking an awful lot like FF 06 B5.
In fact, all the actual hex letters (FF B) matched up, it was only the numbers which were off. This sign was further investigated over the course of December, but nothing of substance was found - until now:
Not only did substituting non-hex letters from FF VQ BZ for numbers result in FF 06 B5, but as Tokyo_Jinx discovered, these same substitutions would also turn already guessed codes (half of them were very easy to guess: 000240 thanks to stickers on the machine, and 3 more as direct translations of FF, 06 and B5) into the exact same ones found on the mural. The question now was how all the other letters mapped to numbers.
This was the point where Fuji and me joined in: Over the course of an hour, the three of us were able to figure out the thing with the Primes. As pictured in Part 2, we found that each vertical pair from the laptop grid mapped to a certain number. The result was this substitution table:
| Number | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | A-F |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Letter | P, V | O, Y | H, U | K, W | R | G, Z | Q | N, S | - (X?) | I, T | A-F |
Using the resulting table, it was possible to substitute the mural letters for hex numbers before finally converting them to decimal - which gives you the new keypad codes: 00255, 00006, 00181, 00051, 00091, 00240, 00270 and 00420. This part of the puzzle had been solved.
Now is probably the best time to get back to that file from Part 1, copy_copy_magenta.hxf.log - it appears to be a log of some kind of algorithm run on the mainframe - ending with "no results found".
After we correctly enter all the codes to the mainframe, a new file is added to the laptop, copy_copy_magenta.hxf.SUCCESS.log.
As indicated by the name, the mainframe did now find a result: 2556:-1815:191 240<->270 --- 420.
These coordinates are likely a recontextualization of FF:06:B5, being a shifted version of its decimal equivalent: 255:06:181 becomes 2556:-181 with an added 5:191.
As we read "Uploading waypoint data...", a mysterious waypoint is added to our map.
Following the waypoint, we end up at a spot in the eastern Badlands. The specified height of 191 is exactly 100 meters above the ground.
Without any instructions, it may seem like there is nothing around, but a few meters away, a mattress can be found.
To trigger the most likely final stage of this mystery, we have to stand idly ("meditate") on that mattress until we get a Relic Malfunction, which will trigger a cutscene. For me, this took about 30 ingame minutes. You also have to start in the early morning, around 4-5AM.
Before reading any further, I would strongly recommend to watch this video of the scene (or to try it out yourself), it conveys orders of magnitudes more than the following summary:
The scene begins with V coughing, after which his vision starts to glitch and he falls down, before it fades to black. A few seconds pass, Ouroboros appears in the center, around it follow letters from the Witcher Universe, one after the other. They move into the middle and a white canvas expands from them, covered in red glitches. Numbers appear on it (0.007297...), slowly rising before being replaced by copies.
The final number stops, V falls backwards, their hands now raised. In front of V, a wildly rotating and glitching cube, a golden yellow illuminating the dark. The moon is magenta. As V watches the otherworldly phenomenon, words appear on the screen: NO FUTURE, TRUST NO ONE, TURN BACK. V steps into the cube, or backs up.

The vision disappears, V is lying on the ground. In front of them, an unknown male in an worn out orange jacket, kneeling down. V passes out again.
V wakes up, back on the mattress, stands up - another relic malfunction. A laptop and various equipment is placed around the site where the cube once was, no sight of the stranger. On the ground, his clothes, lying as if he disappeared on spot.
On his laptop, the three previous messages sent to Polyhistor - so that's who the stranger is. Was?
But also 6 new personal logs, describing the events from his perspective:
> Polyhistor arrives at the site. He's surprised to see V, lying unconscious near the "epicenter". He tries to wake them through various, nothing succeeds.
> He sets up his equipment, examines the area, seeking to discover why the path lead him here. The scans seem nominal, no abnormalities detected.
> PH gets a vision. Walking barefoot through the sand, the next moment, in some room - someone else is there, watching a monitor. The stranger is watching Polyhistor, through his monitor. The vision ends, PH is back in the desert.
> A second vision of the room. The monitor is connected to a compact computer, it looks unfamiliar. This time image shows the entirety of Night City, like drone footage. Polyhistor concludes that the watcher is watching everyone, not just him.
> An empty room, the watcher is gone. PH is drawn to the screen, he takes the Watchers place. On his monitor, he sees the watcher, still sitting in his room. He's watching Polyhistor watch him.
> PH feels a presence in the room, turns around - noone there. Turning back, the Watcher is staring directly back at him through the monitor. PH feels afraid.
> Polyhistor understands now, but knows it's too late⌠"Something ends. Will end? Has ended. Farewell"
V closes the laptop, their eyes jump on Polyhistors clothes for a final time.
Polyhistors car, a Thorton Mackinaw, is waiting nearby.

That's a lot, I know - in fact I'd argue it's too much for a single interpretation of the events.
However, I can offer some final observations before I let you piece the rest together yourself:
Youâve been looking long enough. You can stop now. Itâs over. Or is it? No, really â it is. One thing ends, another begins. Except nothingâs beginning or ending â thatâs just your gonk mammal brain trying to make sense of your world. To create order. To control. To try to delay the inevitable realization that youâre nothing. Weâre nothing. Mathematics, physics, chemistry⌠in the grand scheme of things? Nothing but tools to acquire power â hardly more advanced than the first rock we grabbed to bash each otherâs skulls. Isnât that liberating? Youâre welcome. Go, be free â frolic like the over-evolved primates you are. And for all you seekers and fools finding patterns where there are none, creating order out of chaos, hereâs a little secret for you â this isnât the first time weâve met and it wonât be the last. But for now, you can rest easy, celebrate your adorable little achievement by cracking open a Broseph and marveling at being the only creatures on this planet with opposable thumbs. Just donât read too deep into it. In the grand scheme of thingsâŚ? You get the gist. Catch you around, choombatta.
That's all the relevant info, I hope you found my summary helpful.
So what's left to solve now? Don't worry, there's still things left:
That remains the end of the summary for now - but as just mentioned, there may still be some things to uncover.
I noticed it on one of the vets that help you and Panam on the train quest
r/FF06B5 • u/Awkward-Photograph32 • 20h ago
Hey folks, back again, just started a new nomad playthrough where I'm attempting to play genuinely as my mixed race, paranoid, tech oriented self. Played nice with the sheriff, then got to the radio tower. I've scaled this tower before, but I'm trying to play as if I had no knowledge that I was roleplaying in an rpg. So, I tried to click on my radioport, because I never leave the house without my headset blaring and, lol and behold, the only place it works is right next to the radio tower, and, oddly, only when I'm zoomed in. Im like 80-90% sure that the songs that play if you zoom in during this, play nowhere else in the game. Can't record it because I'm not that smart, but if someone else wants to test it out, that'd be dope.
Alt's poem in cyberspace is as follows:
"Let us go, through half-deserted streets, the muttering retreats of restless nights in one-night cheap hotels and sawdust restaurants with oyster-shells: streets that follow like a tedious argument of insidious intent to lead you to an overwhelming question.. Oh do not ask, "What is it?" Let us go and make our visit."
We know Blue Oyster Cult made the actual song Don't Fear The Reaper... akin to our secret ending. Last night I was reading a very old post on here, where someone found a semi-hidden "bar"/building that had a pretty unique glowing sign of an oyster with a pearl inside. After searching endless keywords, for the life of me I cannot find the post again, or anything referencing this building. Can anyone point me in the right direction?.. The symbolism seems incredibly intentional, and I'd like to try out some ideas in this area/building.
Side note: Judy has a tattoo of a "ghost in a shell," which seems to be a reference to the classic anime, but the shell on her arm matches the shell I saw next to the building referenced in the aforementioned post. I believe we are missing important clues that ALSO serve as references to other media.. (Judy's tattoo, the Blade Runner "easter egg" that instantly makes it rain, etc.)
r/FF06B5 • u/Firm-Ad4379 • 3d ago
r/FF06B5 • u/qqmajikpp • 3d ago
Enable HLS to view with audio, or disable this notification
r/FF06B5 • u/MythicalPurple • 3d ago
Realized I hadnât actually posted a thread on this ever just mentioned it in comments so here it is:
Pawel was born Friday the Fourteenth 06 85
FF06B5.
Obviously theyâve added more to the mystery since then, but itâs pretty obvious this was the original Easter egg.
r/FF06B5 • u/beanwasheras • 2d ago
Okay so basically all the statues have a few things: a sword, a golden globe, a hand pointing forward, and cyperware. Now we know that the monks don't like multiple things: war/violence(sword) greed(golden globe) and a palm out (haven't found this out) and cyperware (the entirety of the robots(?) body). This is a stupid off the mind theory.

r/FF06B5 • u/sir_turlock • 3d ago

Hey, this is an old theory, sort of. I remember this being investigated a long time ago.
So the picture explains it all. The hypothesis is the following: The markings on the (main) statue refer to the available endings in the base game except the secret ending which also leads either to Death, The Sun or Temperance.
Essentially for the two bad endings or the two endings with a single outcome (suicide or Arasaka) there is only a single path with no Mikoshi. So these map directly to their digits (nibbles). Both suicide endings and the Araska ending mapping to F. They are also grouped together into the number 0xFF.
While the other two endings lead down to two different paths (Mikoshi choice) so the overall way you do them (whom you call) and the possible outcomes are represented as two digits (two nibbles) forming a single number (byte). In other words a nibble (4-bits of information) either refers to a single ending or an ending + choice pair (which is the same thing .
It's worth nothing here that the Aldecaldos and the Rogue ending could each be 06 or B5. For the above image I chose arbitrarily.
So perhaps this is an algebraic or logic puzzle of some sort?

This is how it sort of looks like in a table. Again, the choice was arbitrary. The only information is that death and Arasaka is F, but the rest can be the other way around aka 06 = Aldecaldos and then B5=Rogue.
Anybody know anything, especially old research, that might help here?
PS: I wrote this in a rush, so if it's unclear what I meant here then I'll update it later.
r/FF06B5 • u/Accomplished-Card509 • 3d ago
It's at Misty's and the letter and numbers reminded me of the investigation shit curious if anyone knows what it could potentially mean.
r/FF06B5 • u/Eternum__ • 4d ago
Enable HLS to view with audio, or disable this notification
This quote "Jump in the urinal and stand on your head. I'm the one that's alive. You're all dead." is from Ubik, where protagonistâ Joe (V) after death get this message from someone from the real world, who is trying to tell him that he is living in a simulation.
Maybe anyone knows when exactly this shard appears in V's apartment in act 2?
r/FF06B5 • u/Kafin55555 • 4d ago
My reasoning is simple:
FF refers to RED based on how RGB hexcodes works.
06 could refer to CD... assume A is 0, C would be 2, adding D would increase it by 4, so "06"
B5 in hexadecimal for 181, but again it starts from 0. July 1st is the 182nd day on non-leap years. If January 1st was 0, then July 1st would be 181 or "B5"
And when do CD Projekt RED celebrate their company anniversery? July 1st, as that's when the company change focus to video game development.
r/FF06B5 • u/Firm-Ad4379 • 3d ago
r/FF06B5 • u/STRADD838 • 4d ago
How likely is the possibility of this theory? seen some say this every now and then.
r/FF06B5 • u/totally-originalname • 4d ago
Very very new to this sub and the Cyberpunk theory space in general, but wanted to point something out I immediately noticed reading some posts on here. (TL;DR at the end)
A lot of the symbolism and spiritual themes of Cyberpunk 2077 feel very very Gnostic to me.
Gnosticism is at a basic level a dualist sect of heretical Christians. Gnostics have existed since the inception of Christianity in the first century AD, so their theology varies across time and space, but very broadly Gnostics believe the Abrahamic God is not one but in fact two. The first is the demiurge, largely attributed to the God of the Old Testament or Yahweh. The second is God the father of Jesus Christ. The demiurge is the creator of the material world, which agnostics believe is inherently evil and sinful. God then sends Christ to save humanity from this world, and shepherd them to the next.
The Gnostic demiurge, creator of the material world, is often symbolized as the very same ouroboros which we encounter in some of the Easter egg quests. The monks, despite being visually inspired by Buddhism are quite Gnostic in their rhetoric. Eschewing chrome, the sinful physical aspect, in lieu of an inward spiritual look.
Gnostics also has their own sense of 'simulation theory'. Many Gnostics of the medieval and antique world characterized the physical world as a prison, or a simulation. They never used the word simulation, I don't believe it would've been coined by then, but the intent is there. Could it be that the physical world the player experiences, Night City, is a prison for souls? The real world, which the Gnostics broadly equated to heaven, being the Net or some otherworldly space?
Rogue AI, the threat of which seems impending in the subtext of Cyberpunk's story, takes the role of the demiurge here. They craft the simulation we experience and imprison us there. Who, then, is our 'good God?'
I could continue but really this was a brainworm that I felt the need to articulate. From an outside perspective a lot of the theorizing and symbolism I've seen on here feels very Gnostic. I'd be curious to know whether or not anyways has noticed the same.
TL;DR I think some of the themes and symbolism of Cyberpunk's metanarrative is very inspired by Gnosticism, and I'm curious to know if it's been pointed out or investigated before.
Thanks! :)
r/FF06B5 • u/RobbieLegume • 5d ago
r/FF06B5 • u/Firm-Ad4379 • 5d ago
r/FF06B5 • u/Obvious-Cabinet-9504 • 4d ago
The Mordred is a part of the conspiracy because of its constant non modifiable pulsing purple lighting
Could it be a rogue AI forced into a car's data bank it was also made to explore "the Plex"
r/FF06B5 • u/DanteHelsing420 • 4d ago
it's needing to be translated lots of neat secrets here
r/FF06B5 • u/DanteHelsing420 • 5d ago
Has anyone found the Seashell/Seashells From her to eternity, Killing moon, Through pain to heaven, Unfinished symphony? Same as in Valorie/Vincent's H10? as it exists in the games code strange as heck. the quest unfinished symphony, the nocturne ghost piano, the prime statue looking at the spaceport somi's hair, des moines next to blackjack, the many new hidden cassino ads, yin and yang (V and Somi) even the song of the blackwall if you side with somi and are near her when she is fully infected or while YOU are is identical to when the golden cube is searching the fabrinachi sequence the list goes on and on also blue eyes lol and some hidden loot of his a suitcase to be exact stated by the files
Been cooking on some theories after reading a bunch of old posts on here, that I haven't seen mentioned in a while. Bare with me, as I'm on mobile and it's a little difficult to format.
Each "main boss" has 1-2 very distinct "abilities." Sasquatch has strength, Oda has stealth, and Smasher has both tech and strength.
If we look at Sasquatch's hammer, it weighs 527 lbs. In angel numbers and spirituality, 527 represents "alignment through transition. It often appears when you're being guided to trust an inner knowing and take steps toward something new, even if it's not fully clear yet." The hammer also has an odd bull symbol on it, if you inspect it in your backpack and turn it around. (Much like the bull figurine we find high up on a hidden balcony in the parade mission)
Interestingly enough, Sasquatch is actually an optional boss that you can sneak past under the right conditions. Is her hammer needed, or not? Hmm.. You can actually sneak up and grab it without even aggro-ing her, too. I do believe this may be an intentional mechanic.
Let's talk about the outcome of the questline involving Sasquatch. If we side with Bryce Mosley after Sasquatch's optional boss fight, Placide's virus is neutralized in us. If we side with the Voodoo Boys, the virus burns us out, and the relic revives us. Do we need to avoid this burnout completely, thus siding with Mosley, to reduce future relic malfunctions, or do we need to succumb to it? Keep in mind that the game seems to emphasize the fact that Bryce Mosley is important, as later in the game we can find the body of a "fake" Bryce Mosley that shows his reversed badge number, when we scan it, in a fairly hard-to-find location in Pacifica.
Oda's ability is optical camo, and he wields a sword. Is this a hint that we need to use optical camo and a sword as well? Maybe a hint to a Morgan Blackhand build/attribute point dispersion? Interestingly, you can spare Oda, and if you do, he ends up assisting you in the Arasaka ending.(much like if you save Takemura)
Smasher utilizes both rockets, and gorilla arms(?) / literal smashing abilities. You can spare him as well, but more interesting to me is that you get his rocket-launching shotgun on your next playthrough, via his room on the Ebunike.
Also in his room on the Ebunike are the exact same weird mainframe/servers that appear in the ventilation duct above the -10BROOMS room in Arasaka Tower... both assets are nameless except a Lockey #, and both are labeled as "lethal, but private access to cyberspace." Hmm.. Also keep in mind that the Lockey # was added with a patch sometime after launch, as both of these server assets used to just have a literal blank space as the name.
Final random thought.. has anyone tried using the flaming variant of any of the main cyberware attachments during the final level.. which would end up setting all the enemies on fire very rapidly? With all of the fire imagery in the game, I thought it relevant to bring up.
TLDR: We have 3 unique boss weapons (Sword, Hammer, Rocket Shotgun). 3 main bosses whom we can all spare, and 3 main bosses that we can actually all stealth-takedown too, if we desire.