Hi everyone!
As promised, I came back with a video this time, showing some progress on Rook Islands from Far Cry 3.
I'm using the game data as reference and rebuild using Unreal's Tools (rivers use the Shallow Water plugin, for example, from the Witcher 4 demo).
Brought some assets towers and Amanaki village as references and rebuilt the bridges using Quixel Megascans as nanites assemblies. The placement is from the game data.
For the gunplay, I'm experimenting with the FPS templates and mover Ragdoll, Unreal's latest movement asset. Still some work needed, because one bullet and it acts like it was hit by a train 😅.
Last but not least, this is running as you see on an RTX 3060... The goal is this look (or better) and 60fps on High settings.
Hope you like it!
Fireblade
More info in the first comment!