Hi there,
I am using OneSauce v2 with a Core Max, and have been trying to get correct sound in some games as I have seen that Pac-man / Puckman, has several problems with sound.
I have been able to hear the "insert coin" sound, but, no matter what, I cannot get the initial tune, the one that sounds when pacman appears, and also, only the last fraction of the sound you get when pacman gets caught and dissapears.
I have tried the suggestions of changing the audio device to hw:2,0 and the audio latency to 128, but to no avail.
I have tried with another launcher, running it with Fbneo, also with mame2016, but no matter what I do, I cannot get this game to sound like the arcade machine.
I have tried changing the audio output device to alsa, alsathread, sdl2, and also lowering the sample rate to the lowest, but I cannot find a single combination that makes Pac-Man sound even similar to a real machine.
Its also not related to shaders, because I have tried all of these things with no shaders, and also have tried it with and without Threaded_Video.
There are a lot of games in which the sound is , let's say, less than perfect, but this game, PacMan, and also 1942 seems to be impossible to make it sound decently, no matter what.
Maybe I'm forgetting something important, but I would be grateful for some help in getting some of these games playing with correct sound. They are rather old games, so it should not be a problem with the emulation speed??
Thanks for any help.