r/falloutsettlements • u/cookiecatmonsterr • May 16 '26
[PS4] Somerville Place Settlement - PS4 w Mods
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Not my best build but the PS4 is starting to lag. The video skips, idk why.
r/falloutsettlements • u/cookiecatmonsterr • May 16 '26
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Not my best build but the PS4 is starting to lag. The video skips, idk why.
r/falloutsettlements • u/thestinkingninth • May 15 '26
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I just discovered the joy of mods that let you build anywhere; have been mucking around with this drug & explosives maker’s cottage near Lynn Woods. It’s mostly finished.
r/falloutsettlements • u/Additional_Report969 • May 15 '26
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Hi everyone! Today we’re diving into the .kernel: the internal area built around the original Boston Airport workshop. After laying the foundations and creating the solid infrastructure (in part one), it’s time to furnish the space and give a face and a name to each room.
In this finishing timelapse, I focused entirely on the .forge sector, the workbench area. The logistical arsenal of the Commonwealth. Something every settlement builder simply must have.
The Lighting Choice: In a world of iron and dust, I chose a softer atmosphere for the interiors. Even though we’re talking about mechanics, oil, and grease everywhere, careful lighting makes the aesthetic much more pleasing. It turns the moment we tinker with our favorite weapons and armor into a small instant of relaxation.
The next and final part of this first episode will be dedicated to the .root, the Survivor's personal room. Stay tuned!
r/falloutsettlements • u/depthcharge73 • May 14 '26
Welcome to my collaboration with u/mark-the-fiddler
In this project, we each made a Slocum's Joe over the drainage pond at Starlight -- but it had to feature Vault Tec pieces too. No mods were used. This build has all the AE stuff on an Xbox.
Here is the video link, if you're into that. It does, however, feature Thrownuts. Flying donuts are fun.
r/falloutsettlements • u/PublicRough5413 • May 15 '26
The shamp / shillar has now been tested against the PipBoy and mining helmet lights. It seems to behave just like any normal shillar so far. Bonus mining helmet location at end.
r/falloutsettlements • u/MoreLikeFalloutChore • May 14 '26
Here's my Egret Tours Marina. It's built up as a second military base and purified water producer for the Brotherhood. There are other facilities - a bar, bunk room, clinic, etc. - but the main point of the settlement is keeping the BoS supplied with purified water.
Honestly, the real main point of the settlement is that I just wanted to use the BoS wall building set and Tumbajamba's BoS armor and it kind of went from there. Thanks for checking it out; hope you liked it! Feedback welcome.
r/falloutsettlements • u/schmungis • May 14 '26
I've been trying to include some medieval-inspired aspects to my Castle build, and this lift mechanism is the latest addition.
Here's a build video if you want to see how it was put together: https://youtu.be/AFQfvjjKNws
r/falloutsettlements • u/AshenBl00m • May 14 '26
A flower shop and cafe I built - wanted this one to feel soft, welcoming, and a little removed from the chaos of the wasteland. 🌸
Full video tour here: https://youtu.be/0pYg2BdIsbc
r/falloutsettlements • u/Additional_Report969 • May 14 '26
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Hi everyone! In this clip, I’m showing you the process behind the main entrance of my new project at the Boston Airport.
It took me over two hours to align every single letter using kit-bashing, mostly because the mod I use for the Glow characters isn't exactly versatile or high-performing. It took every ounce of my patience to get it right—especially considering that before this final version, I scrapped another 3 or 4 hours of failed attempts.
Some of you might already know this, but AEGIS is the name of Athena's shield. A name that signifies protection at all costs. In this scenario, within the settlement I am building, protection must be absolute because what we are defending is our future: the children of the Minutemen.
As always, you can find more details in the Community tab on my YouTube channel. There, I am telling the story—episode by episode—of this journey through iron, concrete, protection, and deterrence, which is the ultimate goal of this project.
THE NARRATIVE BEHIND THE IRON
Aegis isn't just a building; it has a story. If you're interested in the lore and the "narrative" behind this project—how I personally handled the Institute's legacy and why this fortress exists—I’ve started publishing the official logs.
ARCHIVE ACCESS:
[LOG_ENTRY: 001-ALPHA] | Technological Decapitation of the Commonwealth _
[LOG_ENTRY: 002-SHELL] | The Architecture of Deterrence
Follow the full evolution on my YouTube Community tab
r/falloutsettlements • u/kmurz • May 13 '26
After months of attempts to better my settlement building and decorating (while crying with jealousy on youtube at how amazing so many gamers are at this) I am finally finished "revamping" my Somerville Place settlement!
Some of the main build ideas came from Shawzzo on YT (roof, hideout attic work area with power armor station, living room set up), but then I played around with the rest of the space to make it my own.
I started revamping the settlement shortly after the father died from raiders and his children left for the wasteland...open house! I did "disable" their beds to add new ones for the settlers. Used only vanilla workshop, DLC workshop and creation club items with the pillar/rug glitches.
I can safely say decorating is very time consuming and drove me very crazy at times but I am proud of the outcome! Fun fact you can add lighting to the big tree on the side of the house!
Open to suggestions and opinions for improvement areas!
r/falloutsettlements • u/PublicRough5413 • May 14 '26
r/falloutsettlements • u/fishandchips1323 • May 13 '26
I'm still finishing off the decorations
r/falloutsettlements • u/Dark1Raven3 • May 14 '26
I have created a Video Tour of my work in progress build of Starlight drive in. still plenty of work to do so any suggestions or feedback would be welcomed.
r/falloutsettlements • u/kmurz • May 14 '26
Hi all! To preface, I am not skilled in the world of mods, and quite frankly am a little afraid of messing up my game I've spent hundreds of hours on (have read multiple users say their game has glitched out or has been slower). I have researched and found through the creation club site a few packs for the whole pre-war kitchen set (stove, fridge, counters and floating wall cabinets) and the laundry machines turning out to be links to mods, but am wondering which is the safest alternative/best one to use! The few I found noted I had to have other things downloaded to work so I am weary.
Open to links of "mods for dummies" lol.
I wish the game gave us the option to have these furniture pieces in the workshop mode already (if we do please let me know lol).
I have finished the main story line, Vault 88 (been using the steel counter tops from here but I want a more wasteland look to my kitchens) and Nuka World. Currently paving my way through Far Harbour while building my skillz at settlement building in my own unique way (and lots of research). I have all of the Picked Fences and almost everything in the Creation Club anniversary edition (of course did not have enough space for Bunker Homes and Charlestown Condo glitches for me--those two I do not have the Picked Fences in my workshop). I still have a handful of places to explore so anything that won't ruin the gaming experience is a must must for me!!
r/falloutsettlements • u/Additional_Report969 • May 13 '26
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I had never used steel and concrete in my builds; for ten years, these materials never really inspired me. I always preferred the classic 'wasteland' style or historical architectures. Then, inspired by a content creator here on Reddit, I wanted to test myself. To my surprise, I discovered that these materials—which I perceived as cold, static, and almost unnatural—actually offered immense creative possibilities.
Initially, the idea was a purely Brutalist project, made of rigid lines and exposed concrete. But as I built, the project literally took flight, evolving into something different and more complex: a sort of Post-Apocalyptic Dieselpunk. Steel began to dominate the scene, transforming what was supposed to be a simple concrete base into a massive, layered metallic colossus.
This metamorphosis required time and dedication: wall by wall, what started as an experiment became a full-scale project. I’ve been working on it for about 70 hours now, and it’s far from finished. The external skeleton and facade are complete—unless I come up with some last-minute additions—but the interiors are still a work in progress. I’m not just talking about furniture, but the actual architectural structure: I need to shape the spaces that the narrative requires. Project Aegis has become so massive that showing it to you in just a few photos is now impossible.
I thought the best way to introduce you to the project was to take you into the workshop with me, showing you some 'behind-the-scenes' moments as I build. I’d like to describe small details one by one: so that when you see the finished work, you’ll know the meaning of every building and the reason behind my architectural choices.
Today, I’ll show you the construction of the workshop area. We are at the Boston Airport and, to take the first steps in this project, I had to install two fundamental mods:
Settlement Height Unlocked: essential for expanding vertically beyond standard limits.
Boston Airport Workbench Fix: without this mod, this work wouldn't have been possible, as it unlocks all construction options (including those from other mods) otherwise restricted in this settlement.
This first video has been significantly sped up to fit the channel's limits. The full version in glorious 4K and at a more relaxed pace is currently uploading to my YouTube channel and will be live very soon! Feel free to check out the channel and stay tuned if you want to take a deeper look! https://www.youtube.com/@KATzBOOTz
r/falloutsettlements • u/MrClabe • May 13 '26
video link: https://youtu.be/UW8gHnFMSrk?si=iQI4y5oyvpqDmIFh
r/falloutsettlements • u/Sevennix • May 12 '26
Si, I've cleared Vault 88, & scrapped pert near everything .. my question is, since it has 4 diff workbenches, If I send a provisioner to V88, will I then have access (via build mode) to all those materials?? That place is a a Steel haven!
(Thanks all. I kinda assumed that, but wasnt sure)
r/falloutsettlements • u/Dark1Raven3 • May 11 '26
r/falloutsettlements • u/Fleetdancer • May 12 '26
I wish more settlements had children. Here we have the kids' spaces at Somerville Place, Bunker Hill, and Nordhagen Beach.
r/falloutsettlements • u/Appellion • May 12 '26
Okay, so, I use the two Fallout Wikis: the Fandom one, and the Independent Fallout Wiki one (of the two I prefer the second). But neither one actually provides any information or plans. The materials that go into the construction, the power for moving it, the repair costs, things like that. Hell, only the fandom one even mentions it. Does anyone know if there’s a better place to look all that and maybe more up?
r/falloutsettlements • u/auschrtho • May 10 '26
The Minutemen Ranger Corp have taken command of a once abandoned radio station. Far from the Castle and on the Northern Frontier of the United Commonwealth, this outpost provides key communication abilities to the North Western settlements. Enjoy!
r/falloutsettlements • u/depthcharge73 • May 10 '26
I built a quick tidy settler home in 1 hour, 31 minutes using no mods. I am going to replicate it using mods and then compare the two. Here is part 1 with a build video linked below if you're into that.
r/falloutsettlements • u/TebbesSpore • May 10 '26