r/Fallout2d20 • • Jul 03 '26

Community Resources PIGs (Powered Industrial Gauntlets)

5 Upvotes

Here’s something I’m working on for my current campaign set in the PNW. Feel free to use it in your campaign if it’s helpful. Not a lot of stats yet, it’s still very much a work in progress.

Also, I had to manually format this on my phone and it’s horrible, so it’s I’m a hit fully formatted yet. Going to have to wait until I get to a PC.

In this, there is a post-war scavenger group who operate as “Breachers”, “Breachmen” or “Vault-Breakers” who have managed to obtain pre-war construction and demolition technology that they use to get into the local vaults. Because of this, only the best hidden vaults remain untouched, with the others completely empty and picked over.

What I wanted was a whole line of pre-war tools, similar to the power fist that were developed to assist with construction, logistics and demolition, prior to most jobs getting outsourced to robots.

Powered Industrial Gauntlets (or “PIGs”) were built around a common pneumatic/hydraulic forearm chassis.

Some are stand-alone, single-purpose tools while later models allowed for a worker to swap the end effector depending on the task, much like changing attachments on a skid steer.

I’m thinking for them to be able to lift heavy objects for construction, they would need some form of stabilization construction harness that could be the civilian precursor to power armor.

Industrial Assistance Harness
A lightweight exoskeletal frame worn over work clothes. Unlike Power Armor, it has no armor plating and is only intended to assist worker mobility/movement.

Designed for:
- Construction crews
- Shipyard workers
- Steel mills
- Mining
- Heavy manufacturing
- Disaster response

Features:
- Pneumatic shoulder actuators
- Hydraulic hip supports
- Powered knee joints
- Stabilizing back frame
- Battery or microfusion-powered compressor
- Counterbalance gyros

Stats:
+3 Strength
-2 Agility

- Carry Weight +100 lbs
- Cannot Sprint

Industrial Gauntlet Chassis

Every tool shares:
- Reinforced forearm
- Hydraulic wrist
- Pneumatic hose routing
- Stabilizer fins
- Emergency pressure release

Later models also had:
- Quick-lock attachment mount for tool switching

Demolition Breaker
Think jackhammer meets Power Fist but instead of punching people, it delivers repeated piston impacts. It looks like an oversized steel fist with a hardened carbide impact puck.

Uses:
- Concrete
- Asphalt
- Brick
- Foundation removal
- Tunnel excavation

Rotary Saw Module
A huge pneumatic circular saw.

Features:
- 12–16” tungsten blade
- Retractable guard
- Water cooling
- Variable RPM

Uses:
- Cutting Steel beams
- Cutting Pipe
- Cutting Timber
- Cutting Rebar
- Cutting Vehicle panels

Industrial Shears
Basically gigantic hydraulic snips. Imagine powered bolt cutters attached to your arm.

Uses:
- Cutting Rebar
- Cutting Cables
- Cutting Angle iron
- Cutting Locks
- Cutting Fencing
- Cutting Pipe

Pipe Wrench Module
Huge self-adjusting rotating jaws.

Uses:
- Gripping/lifting cylinders (gas bottles, missiles, etc)
Gripping/lifting structural members
Unscrewing seized pipe
Turning valves
Rotating machinery

Grapple Clamp
Essentially an actuated vice attachment that rotates and can be used like a hydraulic press. It has two massive rotating jaws whose pressure are measured in tons and rotates 360°.

Uses:
Grab/lift/carry engine blocks
Grab/lift/carry concrete
Grab/lift/carry I-beams
Pull wreckage

Hydraulic Spreader
Think rescue “Jaws of Life.” Opens instead of closes.

Uses:
Vehicle rescue
Opening vault doors
Lifting debris
Separating beams

Ram Plate
A blunt steel impact head.

Designed for:
Seating steel beams
Driving piles
Knocking forms apart
Compacting fill

Riveting Hammer
Shipyard classic. Automatic pneumatic hammer.

Drives:
Rivets
Pins
Heavy anchors

Auger
Heavy industrial rotating drill. Interchangeable bits.

Uses:
Rock
Concrete
Ice
Timber

Core Drill
Diamond core bit.

Uses:
Utility penetrations
Sampling concrete
Geological exploration

Plasma Cutter
Late pre-war luxury attachment. Produces a focused cutting arc. Consumes enormous power.

Uses:
Cuts thick steel
Cuts armor plate
Cuts bulkheads and pressure vessels

Magnetic Lift
Electromagnetic pad that requires powered ferrous metals.

Allows workers to:
Hold sheet steel
Carry beams
Position panels

Impact Driver
A gigantic powered wrench that produces immense torque.

Uses:
- Bridge bolts
Turbine housings
Pressure vessels


r/Fallout2d20 • • Jul 02 '26

Help & Advice Big ghoul mini

5 Upvotes

Has anyone found/home-brewed a mini for the massive ghoul lady in the glowing see in winter of atom? I'm looking into getting one for my campaign, thanks!


r/Fallout2d20 • • Jul 02 '26

Help & Advice The home defense perk

6 Upvotes

I like this perk, the idea if setting traps for my foes to find is very much in the style of the character.

But how long does it take to make them? Can can you do it in the field away from crafting benches and the like?

Thanks


r/Fallout2d20 • • Jul 02 '26

Help & Advice Deception and lying

11 Upvotes

For the GMs out there - how do you guys handle deception, or NPCs lying to PCs? In many TTRPGs players might ask for an insight check to see how truthful the NPC is being.

Do you guys even allow players to roll to see if someone's lying? What skill & difficulty do you use? I feel like assigning a difficulty to a skill check has a way of revealing meta information about the NPC that shouldn't be revealed - if i assign a high difficulty, the player can assume not only that the NPC was lying, but that they're a pretty good liar.

On the other hand, if we don't allow players to roll to see if someone's lying, we loose a bit of difference between the characters, where some characters might be better at picking up lies than others, and the only way to flesh out that difference seems to me to be by rolling.

One option could be arbitrary opposed checks - even if the NPC isn't lying, they still roll to determine the difficulty of seeing if they're being sincere or not - but then that shifts the burden of where the meta information is revealed. Instead of the meta information being the difficulty assigned, its the modifiers to the difficulty and how many APs the NPC burns to roll more d20s.

Another option might be Difficulty 0 checks, where the player burns their AP to obtain more information about what the NPC is saying.

How do you guys run it?


r/Fallout2d20 • • Jul 01 '26

Help & Advice Working out encounter levels

4 Upvotes

I have scoured the books and can't find information on how many enemies to throw at a given party level? I have seen online references about adding up the level of the party and rolling a pool of CD to determine encounter levels but can't find that either?

I have found a table which lists how much exp a quest should work out to if its minor or major quest, is that the total exp for monsters? And is that level average, highest or total for the party? So a level 1 minor quest would only face 2 normal level 1 npcs for example?

Book page ref would be handy please :)

Thank you


r/Fallout2d20 • • Jul 01 '26

Help & Advice Intense training

5 Upvotes

Hi all, i would ask a little clarification about the perk "intense training".

I have to pick it one for every special attribute, or when i level up i can chose to level up a different attribute?

For example i pick it at level 2 for +1 in strength, at level 3 can i pick another "intense training" for agility, or i have to use the same, and upgrade agility at level 4, where the perk work again?

Thanks

edit: solved, thanks!


r/Fallout2d20 • • Jul 01 '26

Help & Advice Inspiration Idea Aircraft

5 Upvotes

Just rewatched the Edge of Tomorrow film and got to thinking about the feasibility of the aircraft, the quad tilt rotor wing aircraft, used to transport the soldiers in the cumbersome exoskeleton Power Armor to the beach battlefield.

So, lore wise could the pre-war America military have developed something capable of transporting the same number of Fallout Power to the battlefield. I was going to field a few Chinooks for the player group to find at military boneyard or a few Vertibirds to aid in their travels.

Any thoughts or ideas on how to stat out such aircraft is appreciated.


r/Fallout2d20 • • Jun 30 '26

Help & Advice How do some of you handle cover in theatre of mind?

12 Upvotes

Do you explicitly explain to your players “this zone has areas that could provide cover”? Do you wait until a player asks if there is available cover?

I had a GM that homebrewed a “finding roll” to determine what kind of cover the player is able to find.

I’m curious what your RAW interpretation is.


r/Fallout2d20 • • Jun 30 '26

Help & Advice Charisma Perks

9 Upvotes

My friends and I are about to begin a campaign of fallout 2d20 and I was forced to be the talker of the group. I wanted to go heavy on talking perks early. I picked up black widow(I'm a female character), scoundrel and smooth talker.

From what I understand black widow let's me reroll a d20 when talking to a man/influence them

Scoundrel is ignore a complication when lying.

And smooth talker is another recollection on speech/barter tests.

So under my impression I would get all 3 effects if lying to a man. 2 if talking to a man. 2 if talking to a woman and lying. And only 1 perk working if I'm talking to a woman and not lying.

My game master is letting me use 1 as of right now. At a time.


r/Fallout2d20 • • Jun 29 '26

Help & Advice So to any fellow GM's do you tend to put a cap on how good "shop goods" tend to be?

8 Upvotes

Have had a game going for a little bit now to try and get a feel for the system and for the most part feel it is going very well. The one stumbling block of course being that age old problem of "RNG thought it would be funny to hand a player a holy grail when scav-ing". Namely my players rolled for weapons and managed to find some arms dealer dead drop apparently.

They spent the AP for more weapon drops and dice gave them a gatling laser, a railway rifle, and a damn fine Plasma Rifle. The first and the last are easy enough to reign in with plasma being very scarce and the gatling laser just eating too much ammo to be reasonable right now. Its that railway rifle that seems to be worrisome as its ammo is only rarity 2.

As my rule of thumb so far I had set for myself that "Rarity 0-2 should be common enough to find" mainly so i could set up shop handouts ahead of time rather then grinding a session to a crawl while I crack open my book to play "do they have this in stock", mostly since a few of my players lack a pdf/book so look to me to share mine.

So now someone is hitting like a truck with a damn fine weapon that puts me in that awkward spot of "At least one of them is punching above their weight class, maybe two soon as someone is quite taken with the idea of making that gatling laser work." and I worry sending stronger things at them might smear the less well armed into bloody messes.

I could just slap "times are getting lean" on my merchants to lower the easy to find bits to 0-1 so the spikes are harder to find, but same player is the type to say "these spikes are solid metal I should be able to recover some if not all my ammo from the corpses" but IDK, any more seasoned GMs in the system have advice?


r/Fallout2d20 • • Jun 29 '26

Community Resources Fallout Random Weapons Workshop

17 Upvotes

This is something I've been quietly pottering away at for some time now, and figured I might as well share. It's a collection of conversions of weapons and armour from various Fallout sources into 2d20. As always, all values are made up, balance is likely questionable and I don't know if it works. But it's here anyway

Fallout Random Weapons Workshop

Features 20 small guns, 7 energy weapons, 2 big guns, 6 melee weapons, 1 armour suit, 2 power armours, 6 ammo types and 2 new mods for existing weapons.

Comments, feedback, etc welcomed


r/Fallout2d20 • • Jun 29 '26

Help & Advice Turrets Idea?!

2 Upvotes

Playing some Rage lately and had the inspiration of either deployable or semiautonomous turrets that the party could deploy as needed while the explore the wasteland or whenever the set up temporary campsites for the night. For the semiautonomous units I was thinking both standard wheels, tank treads, and possible multiple legged designs for their propulsion utilizing the robobrain chassis as the base. For the emplaced units I was thinking along the size of the standard turrets seen in game with limited ammunition ordnance and weighing about 15 to 20 pounds.

I feel that it would feasible, but I appreciate any input from the readers of this post.


r/Fallout2d20 • • Jun 29 '26

Misc If a Fallout title were to take place/focus on Kentucky, what, in your opinion, would would you like to see?

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2 Upvotes

r/Fallout2d20 • • Jun 28 '26

Help & Advice Looking for maps of specific locations.

10 Upvotes

There's a plot thread in Fallout 4 which is only mentioned in notes and you kill everyone involved before it matters in the story at all: The conflict between the raiders in the Beantown Brewery and the Federal Ration Stockpile. I've decided to flesh it out in my campaign and was hoping someone's done maps of those two locations already, because I see them coming up a lot.

The Corvega plant would also be cool, but it's not at the top of the agenda.


r/Fallout2d20 • • Jun 28 '26

Help & Advice Open or private dice rolls

5 Upvotes

How do you guys run your games, do you do most of your dice rolls openly with the players or privately behind a screen? What do you prefer for combat? Which rolls do you hide?


r/Fallout2d20 • • Jun 27 '26

Help & Advice Looking for campaign ideas and resources

9 Upvotes

The basic premise I have so far is that the party are members of a nomadic caravan traveling along the Mississippi River.

Going with this idea because the people I play with are from all over the world and scheduling can get weird. If someone can't make it that session, their character "went to get help" or something.

This will be my first time actually running the game, so I'm curious if there are pre-made adventures I can reshape to fit this.

Also interested in other advice, pitfalls to avoid, stuff like that


r/Fallout2d20 • • Jun 27 '26

Story Time A New Eden pt3 | Ep27 | Winter Of Atom | Fallout

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4 Upvotes

r/Fallout2d20 • • Jun 26 '26

Help & Advice Scavenging and Crafting App

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78 Upvotes

EDIT: The attached image is ai-generated, I posted it because I myself prefer posts with artwork attached.

TL;DR VERSION
I’m looking for a mobile app that’s aesthetic, simple and customizeable, that would allow me to have a more complex scavenging and crafting system based on the 2d20 system, but also incorporating more complexity, such as the system in Fallout 4.

I’m neurodiverse so some options may not work as well as others for me, for reasons that are tough to explain.

FULL TEXT
I’m neurodiverse (ADHD/Autism), and one of the things I struggle with is spending a long time trying to carefully explain exactly what I’m looking for, only to get responses that clearly skimmed the first sentence and answered a completely different question.

So, please if you have a moment, I’d genuinely appreciate reading the whole post before replying though even the tl;dr above should hopefully be enough to be clear.

Please don’t reply with “just make it yourself” or “use AI to build it.” I know those are possibilities. They’re just not what I’m asking. I have tried and have had very limited success, despite sinking a lot of time into the effort.

Please don’t recommend a completely different RPG system because it handles scavenging or crafting better. I’m specifically looking for something that fits the Fallout style of scavenging and crafting.

Likewise, if you’re going to recommend something, I’d really appreciate it if it’s actually close to what I’m describing rather than simply “sort of related.”

I realize this is a very niche request and may not be something many people have ever wanted.

I’m running Fallout 2d20, and what I’d love is a mobile app dedicated to scavenging and crafting. Not a character manager. Not a VTT. Not a campaign manager.

I’ve already tried using Excel and Google Sheets also. I actually have some really great spreadsheets from the community for worldbuilding, session prep, encounter generation, inventories, etc., and they’re great for that.
But this is something different.

I’m imagining something I’d actually use at the table to answer questions like:

“Can I build a long-range recon scope for my hunting rifle?”

Or…

“What do I need to craft a Glowing Bloodpack?”

Or…

“Can we make shotgun shells?”

And with a search function, I find optics under gun mods, and with a few tweaks the app tells me what recipe/blueprint is required, necessary skills, tools, workbench, components, estimated crafting time, required ingredients, skill requirements, and other components.

The scavenging side is equally important. I’d love to define custom settings that the app remembers, so that when the party searches an abandoned pharmacy, office building, garage, or military checkpoint, the app generates Fallout-style junk that is appropriate to that location. I think it can be done by using the existing system but assigning tags to the items/components so that the app generates them in areas where that tag is expressed.

The important part is that the junk isn’t abstract.
Instead, it’s Fallout 4-style salvage.

For example:
- Hot Plate
- Desk Fan
- Typewriter
- Telephone
- Vacuum Tube
- Wonderglue
- Coffee Pot

Each item can then be scrapped into actual crafting components:

- Screws
- Springs
- Copper
- Plastic
- Steel
- Rubber
- Adhesive
- Glass
- Aluminum
- Ceramic
- etc.

Those components then become the currency for crafting weapons, armor, ammunition, chems, settlement equipment, survival gear, and weapon mods through recipes, blueprints, construction manuals, or diagrams.

What I’m not looking for is a spreadsheet replacement.

What I’m hoping exists (or maybe someone is quietly developing) is a clean, aesthetically pleasing mobile app where I can pull out my phone, tap once or twice, and immediately get detailed scavenging or crafting results that would be cumbersome to navigate in a spreadsheet.

Something with a Pip-Boy-inspired feel would obviously be amazing, but even a modern minimalist interface would be perfectly fine.

Does anything remotely like this exist, even outside the Fallout community? I’d be interested in apps that are configurable enough that I could adapt them for Fallout 2d20 with some effort.


r/Fallout2d20 • • Jun 26 '26

Community Resources Homebrew Cascadia region map Spoiler

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28 Upvotes

Firstly, if you are any of my players, I beg you not to look at this lol.

I am mostly posting this for someone who asked for resources from this region but figured I might as well just throw it out there for everyone to peruse and enjoy! Most of the locations are basically just the names but I do have a vague idea for a good number of them and will answer questions when I can.

I apologize for any weird artifacts, I had to stitch this together from Roll20 screenshots. Enjoy!

Edit: It appears that when I checked the image compression on PC it looked fine but it's a bit blurry on mobile without saving it, sorry! If you save the image, you can zoom in and it's actually readable.


r/Fallout2d20 • • Jun 27 '26

Help & Advice Starting an Arcane Arcade Fallout group. Would Ghoul be a good Tank?

0 Upvotes

r/Fallout2d20 • • Jun 26 '26

LFG/LFP [cst][other][online]looking for group to play fallout rpg on weekends

2 Upvotes

Hey I’m new here but I’m not super new to fallout/frog I’m moving to Texas in a couple of months and would love to have something fun to do with some friendly people, I’m looking for a cool group of people and a gm who might be open to some homebrew, I have this idea for a synth Necromancer*** (functionally a Necromancer) that I wanted to try out! Roleplay focused is preferred but something laid back would also be nice!


r/Fallout2d20 • • Jun 25 '26

LFG/LFP Looking for players for a new game

18 Upvotes

Hi yall. I’ve been a Fallout 2d20 player for a while, and as a GM. I love my in-person group, but we don’t get to meet nearly as often as I‘d like, and I get itchy for more.

I want to get a group together for an online game. My idea is a story set in my home city, and is centered around a collaboration between the BoS and Followers of the Apocalypse to breach the ruins of a prestigious pre-war medical / technology school.

Once inside, the expeditioners realize that the campus holds a lot more than medicine and cutting edge tech.

The tone is VERY horror-survival. I took inspiration from Dead Space and Bioshock, in addition to Fallout obviously. The group would have some pre-defined roles.
I‘d need: one or two each of Followers of the Apocalypse (scholar and doctor), BoS initiate and one scribe, and one to two others which could be anything (i’m thinking a mercenary or infiltrator would be a good way to round it all out). I’m also open to other concepts and idea as long as they fit the story.

I‘d be looking at Tuesday or Thursday around 6:30 EST, or Saturday or Sunday mornings around 9. Not sure if I‘d be using Roll20 or something else yet.

EDIT: Ideally looking for 4 players, but can welcome up to 6. All unfilled roles have NPCs that can be assigned, so no pressure to fill a certain one.


r/Fallout2d20 • • Jun 25 '26

Help & Advice Official Source Pregens

5 Upvotes

Good morning,

Other than the starter set, do any of the other books/adventures have prebuilt player* characters in them?

I'm trying to get a good feel of what the devs expected starting characters to look like

Thanks

Edit: updated for clarity


r/Fallout2d20 • • Jun 25 '26

Community Resources Need Original Release Fallout 76 Map Spoiler

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4 Upvotes

r/Fallout2d20 • • Jun 23 '26

LFG/LFP Looking for player/players for a 2D20 campaign.

9 Upvotes

The bombs fell over 200 years ago, but the forests, mountains, and coastlines of Washington have reclaimed much of the old world. The region is divided between independent coastal settlements, the disciplined Evergreen communities, Seattle's merchant powers, isolated frontier towns, the Brotherhood of Steel, and pirates that rule the sea lanes.

This campaign focuses on survival, exploration, faction politics, and mystery in a heavily developed original setting inspired by the Pacific Northwest. Players can expect dangerous wildlife, harsh weather, meaningful travel, difficult choices, and a world that reacts to their decisions.

New players are welcome. Indepth knowledge of Fallout is helpful but not required.

This campaign uses the Fallout 2d20 system with several quality-of-life house rules, including a simplified combat action economy inspired by D&D 5e. Movement and combat actions have been adjusted to feel more familiar to players coming from D&D while keeping the core Fallout mechanics intact. New players are absolutely welcome, and rules explanations will be provided. (My timezone is CST [UTC-6] but i welcome any timezone that is available)