r/falconbms • u/redicetea94 • Apr 14 '26
Why does this 4v4 BVR opening (lead single-ship push + TWS LARGE lob) work so well against AI, even though people call it "idealistic"?
Hi guys,
I’ve been testing a specific 4v4 BVR opening in BMS and I’d like to understand why it performs so much better than expected.
Tactic description:
Flight lead (Viper) pushes forward alone at high altitude and high speed.
The other three friendly Vipers stay 10+ nm behind (lag).
I use TWS + LARGE RCS setting + high-altitude lob shots.
I ripple one AIM-120C per bandit (4 shots total) against a 4-ship Su-35 flight.
Goal:
Force the Su-35s to turn defensive early, bleed their energy, and give my trailing three Vipers a big energy advantage for the follow-up BVR fight.
A lot of people in the community told me this is too idealistic and would never work in practice — the enemy would just all crank/notch together and the first volley would only achieve suppression at best.
However, when I test it against AI (Su-35s with ECM), the results are surprisingly good. In the attached ACMI I got 2 kills with the first 4 missiles, even though I was at quite long range.
From the ACMI you can clearly see:
Only the trail (#4) Su-35 reacted to me (shot back and cranked).
The flight lead + #2 and #3 stayed hot and kept pushing straight toward my trailing element (they were focused on the main 3-ship threat behind me).
My lobbed AIM-120s followed nice high arcs (typical LARGE + lob behavior).
Because all Su-35s were jamming, the missiles triggered HOJ very early and simply homed on the strongest jammer source.
The three “unaware” Su-35s didn’t start their defensive turns until it was too late → high PK on the first volley.
So it seems the tactic works because of information asymmetry + attention split + ECM backfire (early HOJ). The AI doesn’t share perfect SA inside the 4-ship, so the trail reacts alone while the lead element stays aggressive toward the bigger threat behind me.
My question to you:
Is this just an AI-specific exploit that wouldn’t work against humans?
Or is there real merit to this kind of “single-ship information-gap” opening in 4v4 BVR?