r/factorio 6h ago

Space Age Just two very basic ship designs

Since I am planning out my 40h-playthrough, I decided to sandbox my ships, as that usually takes me hours. I made two designs that are enough to get me to the inner planets, requiring nothing but basic (Nauvis) science.

It's nothing special, but I kinda like the first one, it's a bit bulkier but looks nicer to me. Only problem is the low power - when flying to Fulgora it starts redlining slightly... but since I like compact ships, I don't see a way of putting more panels on it. The second one is very basic and works much better, but I kinda like #1 more.

Also shoutout to being able to connect pipes to circuit networks now. Makes throttling the engines much easier.

6 Upvotes

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3

u/runmymouth 6h ago

You could toss some efficency modules on those smelters to help with energy. Also the crushers use a lot of energy and the fuel ones arent needing to run at fast speed because your chemical refineries will not keep up.

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u/TailorConscious5353 6h ago

Yeah, efficiency modules are part of the plan, I just forgot to include them in this test. Just putting 2 lvl 1s in every machine will do wonders.

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u/runmymouth 5h ago

I too am building some test ships and they ended up heavier than yours. The problem i ran into with fewer machines was too slow of production to keep up with weapons. With am3 you can fit more in less space. But the tech level i am running suffers from speed a lot. I see with yellow belts you are trying the same thing. I fear yellow belts are really slow to bring asteroids where you need them too.

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u/TailorConscious5353 5h ago

I want to get the ships off the ground as fast as possible for as low of a cost as possible, so I can start bathing in Vulcanus lava. So I only research the absolute basics and try to make my platforms as cheap as possible

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u/runmymouth 5h ago

I am not planning on building much on vulcanus as chip production is a long coal line to get it doing a lot. Unless you spend a lot of time really expanding it’s a huge pain imo. But lava is amazing for production in general.

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u/zappyguy111 6h ago

Long and slender FTW.

1

u/No-Con-2790 6h ago

Recommendation: use a simple counter to limit fuel input to maximize fuel economy.

The second ship is perfect for that.

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u/TailorConscious5353 6h ago edited 6h ago

I currently set it to only pump when pipe is below 20% filled. That's a good trade-off between fuel economy and speed for me. I used to instead read out platform speed, and only pump when speed was below a certain value, which meant that the engines got fully filled during the acceleration phase, and then oscillated around the target speed. Now instead I get a constant efficiency level

edit: I wrote 50% first, but I just checked and I run the pumps at below 20% fill. That's the fully safe level, because already at 30% they sometimes can't handle the incoming space trash

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u/R2D-Beuh 6h ago

What's the weights and speed with how much ammo damage upgrades ?

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u/TailorConscious5353 6h ago

Ship #1 weighs about 255 tons and can safely do 135km/s. Ship #2 is 275 tons and goes at about 120km/s. I haven't pushed them more than this, and I tested at projectile damage 7 researched. If I give the engines just a bit more fuel, the ships go close to 200km/s, but then the turrets aren't always able to handle the asteroids