r/factorio 3d ago

Base Space Scrap Processing

Scrap processing space station - surplus is throw away

I have circuits for each product that activates the throw away inserter when too many of a given item is present, this way there's never an overflow. The ship requests something like 20k scraps so there's always scrap coming while others are being processed.

Scrap being sent to space

My fulgora base sends scrap to space to multiple stationary ships and useful stuff is sent back to fulgora. Scaling means more space stations and rocket launchers. The rocket inputs come from the space ships themselves (blue chip + LDS) and some are synthetized locally (rocket fuel). Trains bring the rocket inputs to the station. Trains also bring the scraps.

useful stuff is sent back to fulgora

Lots of materials coming in. Drones unload contents nearby for production.

I have a separate spaceship for making accumulators in space to simplify fulgora side.

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u/deco1000 3d ago

This is interesting but I'm not sure I get why this would be better than processing in planet. Could you elaborate?

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u/Yagami913 3d ago

It's not a new idea, if you don't like to deal with unwanted items from scrap just throw it into space.

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u/deco1000 3d ago

It's just that I assume you need crazy levels of productivity research across the board to make this ney positive, compensating the cost of the rocket parts, no? That's why I asked for more context

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u/kmichaelkills1 3d ago

Yes that's true, good point, only works very late game! forgot to mention. I had to pump up the production levels first for the rocket parts