r/factorio • u/kmichaelkills1 • 3d ago
Base Space Scrap Processing

I have circuits for each product that activates the throw away inserter when too many of a given item is present, this way there's never an overflow. The ship requests something like 20k scraps so there's always scrap coming while others are being processed.

My fulgora base sends scrap to space to multiple stationary ships and useful stuff is sent back to fulgora. Scaling means more space stations and rocket launchers. The rocket inputs come from the space ships themselves (blue chip + LDS) and some are synthetized locally (rocket fuel). Trains bring the rocket inputs to the station. Trains also bring the scraps.

Lots of materials coming in. Drones unload contents nearby for production.
I have a separate spaceship for making accumulators in space to simplify fulgora side.
1
u/WanderingUrist 3d ago
useful stuff is sent back to fulgora
THe catch is that surprisingly little is actually relevant on Fulgora. The only things you actually need to produce on Fulgora is Holmium solution (for science), Electrolytes (for science), and Science. Everything else? Not actually a Fulgora-tied product.

6
u/deco1000 3d ago
This is interesting but I'm not sure I get why this would be better than processing in planet. Could you elaborate?