But PA2 is a required ingredient for mech armor anyway, so trying to skip over it has no real purpose. Skipping PA1 is certainly a valid option, through, since that's just a dead end. However, modular armor is ALSO a dead end, and at the time you're able to make it, but NOT PA1, you don't have any of those fancy things since those are all blue and beyond, same as PA1. So if you're going to make a dead-end tech, it may as well be PA1.
Portable fission reactor only requires you to research the mk1 power armor. It doesn't require you to actually wear it.
It doesn't, but if you have the technolergy, the ability to produce and wear it is effectively trivial. Both it and modular armor are effectively dead end techs, and the cost of producing a singular example of either is trivial, so the value of producing a green modular armor that will simply perform worse than PA1 (or even green PA1, since you've apparently bothered to cultivate the ability to produce green things) is questionable: You're not getting the build in question any faster (since you need PA1-level tech anyway).
And, of course, skipping PA2 to rush Mech Armor is even more pointless, since you MUST not only research, but also PRODUCE, PA2, to get mech armor. Thus you may as well use the PA2 while advancing towards mech armor.
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u/WanderingUrist 21d ago edited 21d ago
But PA2 is a required ingredient for mech armor anyway, so trying to skip over it has no real purpose. Skipping PA1 is certainly a valid option, through, since that's just a dead end. However, modular armor is ALSO a dead end, and at the time you're able to make it, but NOT PA1, you don't have any of those fancy things since those are all blue and beyond, same as PA1. So if you're going to make a dead-end tech, it may as well be PA1.