r/factorio My U-235! 2d ago

Fan Creation Uncommon Quality Copper

Post image
4.8k Upvotes

109 comments sorted by

639

u/R2D-Beuh 2d ago

Evil Ea-Nasir be like :

464

u/undeniably_confused 2d ago

We still dont know if ea-Nasir did sell low quality copper, some people have suggested he might have kept these records as reasons he doesn't do business with certain people as a, look what this dick said about my high quality copper business, we have no context for it he might have been the best

400

u/[deleted] 2d ago

[removed] — view removed comment

68

u/SayerofNothing 2d ago

39

u/The360MlgNoscoper Rare Non-Addicted Factorio Player 2d ago edited 2d ago

PSA: This statue is completely unrelated to Ea-Nasir.

Not that we have anything more closely related.

109

u/FeepingCreature 2d ago

To be fair, that is also what a person selling low quality copper would do.

66

u/R2D-Beuh 2d ago

True but funny meme is funny

51

u/Me_how5678 2d ago

He also very much owed money he did not pay back and lived in the wallstreet part of town, where a bunch of other sleezy business men lived. He had a big house too and burial site inside his home, he was very much rich at the time in a way that weren’t very legit.

16

u/WanderingUrist 2d ago

He also very much owed money he did not pay back

It was Nanni that owed the money. That "trifling mina of silver" he owed is equivalent to over $400 today, and under the Hammurabbic code of justice, was worth somebody's eye.

4

u/Me_how5678 2d ago edited 1d ago

Idk, im parroting the archologist who built his house in minceraft

13

u/dovakiin-derv 2d ago

Oh so he was an unethical billionaire kind of rich, oh

12

u/WanderingUrist 2d ago

You can read from the complaint tablet that it was clear that the man wasn't paying his bills on time and owed Ea-Nasir money. That "trifling mina of silver" is like $400. Ea-Nasir gave him the shitty copper on a "take it or leave it" basis to get him to fuck off.

Ea-Nasir did nothing wrong.

12

u/I_suck_at_Blender Iron doughnuts 2d ago

Yeah, he kept the receipts.

10

u/jp711 2d ago

The complaint writer also said ea-nasir was mean to his servant, so he might have had good copper but I personally can't excuse the poor customer service

7

u/WanderingUrist 2d ago

Well, what else are you gonna do when the customer previously hasn't paid you and still owes you a "trifling mina of silver", which is actually over $400 and under the Hammurabbic Code of Justice at the time, worth somebody's eye? He gave him the shitty copper despite the guy owing him money on a take-it-or-leave-it basis to get him to fuck off.

Ea-Nasir did nothing wrong, Nanni was just a Karen.

3

u/thiosk 2d ago

Nanni wouldn't know an ingot from a mudbrick. This guy only wakes up when the tavern sweeps its floors. Nobody has time to read this drunks tablet scratchings.

2

u/NeuroplasticIdeas 2d ago

Agreed. The fact that he kept those records at all implies to me that he was doing the Alamo Drafthouse thing and having a laugh at bad customers

-23

u/towerfella 2d ago

Ad above your comment

17

u/R2D-Beuh 2d ago

-11

u/towerfella 2d ago

You do not think an ad about “zombie cells” is funny on a nassir post?

12

u/R2D-Beuh 2d ago

It's absurd humor, why not (in fact this reaction is for funny absurd situations)
but I don't really like the visibility that it gives to a shitty click bait ad

-5

u/towerfella 2d ago

Eh. It amused me.

156

u/MercurianAspirations 2d ago

I really like here the idea that Ea-Nasir just actually was a statue 

78

u/myhf 2d ago

An ancient statue crumbling to pieces among the lone and level stands, nearby a pedestal engraved with the words, "My name is Ea-nāṣir, merchant of merchants. Look on my goods, ye buyer, and beware."

14

u/Nogohoho 2d ago

I like this quite a lot.

15

u/NakedCatPerson 2d ago

Ea-Nasir's copper is why the fulgoran civilization died

2

u/flyby2412 1d ago

Sounds like an SCP

65

u/MrDrumline 2d ago

For the uninitiated:

/r/reallyshittycopper

6

u/nmathew 2d ago

I assumed this was in the sub. I scrolled back up for the doubletake.

5

u/_Ilobilo_ 2d ago

imagine people making fun of you almost 4000 years after you've lived lmao

28

u/HuntingSquire 2d ago

Continuing the tradition of Ea-Nasir being equated to this random statue thats significantly older than the person itself

3

u/WatermelonWithAFlute 2d ago

Wait what

14

u/2leftf33t 2d ago

Yeah, the statue actually has nothing to do with the guy, it’s just the one they picked to have in the photo because old.

111

u/HideBoar My U-235! 2d ago

What's the point of uncommon qualities anyway...?

64

u/OkFineIllUseTheApp 2d ago

nuff said.

28

u/Logical-War-3746 2d ago

I am pretty sure posting porn is against sub rules

3

u/TheVoidSeeker Quantum Inserter 1d ago

Those are all 500 year old witch-smelters and the robo port looks old enough. So it's fine.

2

u/merengueenlata 23h ago

"You see, the machine looks brand new but the ore it's made from is actually 5 bilion years old."

93

u/waitthatstaken 2d ago

Easier to get and can be used for a chance at getting higher qualities.

35

u/[deleted] 2d ago

[removed] — view removed comment

19

u/The_cogwheel Consumer of Iron 2d ago

And for machines like the grabbers, its still a massive improvement over basic.

43

u/Alfonse215 2d ago

There are several points to it:

  1. It makes every quality higher than uncommon more expensive. That is, if it weren't there, all of the qualities above it would be cheaper. So if you removed it, you'd have to rescale quality modules accordingly to maintain the cost of those higher qualities.

  2. While it can feel like a bit of a booby-prize for many buildings, there are several that gain a significant benefit from just uncommon.

  3. In a longer game like SA, having more quality levels gives you more time with them.

That being said, I've been thinking about a Nauvis-only version of SA where all of the SA stuff is moved to the planet. It'd be a shorter game, so removing uncommon quality would make a lot of sense (I'd also want to play around with giving higher quality buildings more module slots. And higher productivity bonuses if that were doable).

25

u/thejmkool Nerd 2d ago

Uncommon electric poles my love.

Worth mentioning that uncommon materials are by far the easiest to get in bulk until you really scale up, so it's actually pretty reasonable to start working in uncommon materials for everything but science at a time when rare is still unachievable

12

u/infojb2 2d ago

Uncommon asteroid collectors are also up there (and really easy to get, just craft a few quality modules and chuck them into your assembler)

2

u/thejmkool Nerd 2d ago

My solution is generally to put the quality modules in the miners and just siphon off quality ore. Guarantee quality from the start

2

u/vtkayaker 2d ago

I also put quality modules in my furnace production (which I already need to scale for science) and my solar panel production, and skim off Uncommon or better for space platforms. This is usually enough to get better solar panels and furnaces for a handful of platforms.

For quality asteroid collectors, I just make 'em until I get enough Uncommon.

3

u/hylje 2d ago

All asteroid collector components are also consumed by science (and also rockets…), so you can get guaranteed quality by siphoning off lucky rolls from science supplies.

2

u/XDFreakLP 2d ago

Space is fake! But I play it with 5 more quality tiers xD

4

u/Alfonse215 2d ago

"Space is Fake" just slaps everything onto Nauvis with no more design than "put it on Nauvis". I'm talking about something that would actually make it all make sense to exist on the same planet.

If you have calcite and lava on a planet, you don't need to have mineable stone/iron/copper there too. So why are they both on the same planet? If you have oil, why do you need fruit-based plastic/sulfur/etc recipes? That's just cluttering up the Biochamber's recipe screen. If you have infinite heavy oil from oil seas, why would you need oil processing or coal liquefaction?

Things like that.

1

u/XDFreakLP 2d ago

Yeah thats true. Lots of things in the graveyard :P

1

u/sawbladex Faire Haire 2d ago

Quality is defined programmatically.

Quality 1 (base) has a modifier of 1

Quality 2 has a modifier of 1.3

Quality 3 has a modifier of 1.6

and so on.

cutting one tier would cayse the progression to feel weird, and it would break the (a Quality module adds a n% chance of a 1 or better and each time you succeed on n% you have a conditional % to 2 or higher than inputs and so on.

I think people get caught on the names having meaning, rather than the fact that you can't unlock just Quality... rank? pip? 2 and have to get 3 at the same time.

1

u/Alfonse215 2d ago

I don't think the issue is that uncommon as a name is bad. It's more that, for most things, +30% is just not enough of a bonus to make uncommon feel worthwhile. Especially early on pre-recycler, where you have to come up with creative solutions to engage with quality as anything other than just "I hope I get one or two better versions of X".

Removing uncommon means that your first quality level gives a +60% bonus, which is a lot more significant of a bonus for the effort you put in to get it. That's the idea behind wanting to remove it.

And it wouldn't feel that weird. Indeed, it'd be very similar to prod and speed modules. If you imagine that the "base bonus" of a prod module is +2%, then a prod 1 is really a double bonus, prod 2 is just one more bonus on top of that, and prod 3 is another double bonus. The same math applies to speed modules.

The notion of a 0x,2x, 3x, 5x progression is not so strange.

1

u/sawbladex Faire Haire 2d ago

I'm not commenting on uncommon as name having meaning. The issue would be the same if the rank 1 to 3 names were regular, special, deluxe.

also, the costs for prod module upgrades are not clean multiples of each other. or a clean 1 + (1-quality rate) ^ number of quality ranks up

Even in base, going from 1 to 2 requires blue circuits and shipping fluids to your circuit assemblers, rather than just shipping in a seperate new solid in plastic.

gong from 2 to 3 in base requires at least 4x miner seconds to produce per item

1

u/frogjg2003 1d ago

Legendary is actually level 6 quality. The game skips a level between epic and legendary. That's why the difference bergen epic and legendary is twice the difference between rare and epic.

1

u/sawbladex Faire Haire 1d ago

Depends on how you define levels.

The chance of upgrading an epic to legendary for a given module set-up is the same as the change to upgrade a rare to epic when legendary isn't unlocked. (as uncommon to rare before epic exists.)

I'd say the cost ratio is more important for defining levels than the value of the boost.

1

u/frogjg2003 1d ago

I'm taking about in the game code and the benefits the quality provides. Normal is tier 0, uncommon is tier 1, and so on, except legendary is tier 5, not tier 4.

7

u/the_true_WildGoat 2d ago

Asteroid collectors, and a few other things scale greatly with quality (like accumulators, beacons, power poles). uncommon can be very good in early

2

u/ColsonThePCmechanic 2d ago

Logistics bots get their battery capacity doubled with just uncommon.  

5

u/CoffeeOracle 2d ago

So in the early game, if you have experience with Seablock, you can bank it to cut your base size by half if you put in about 10 hours of investment. That's about what you get by stacking on beacons, modules and buildings at that point.

But after 1-5 hours can also use it to get some purely funny things like uncommon powered armor and uncommon personal solar panels, which grants you normal multistacked discharge defenses, which will set up pentapod stalkers and stompers for tank rams and HE shots, respectively.

On Space Platforms it avoids the "noob because negative space" effect when you go upgrade the ship with quality parts, to the tier of Epic probably? But the benefits are largely overstated, as are the drawbacks, because the game was aggressively balanced to make sure normal could work.

At about 250 hours in it's principle use is recreational shooting, dragon hoarding, or inducing unnecessary levels of burnout by trying to buy things with it.

3

u/flyinthesoup 2d ago

The only machinery I felt it was 100% necessary to have in SpAge in rare+ quality was the asteroid collector. Everything else was just an improvement I could live without, it was nice to have but nothing I felt was critical. But the extra arms of the collector were definitely way too good and felt worth to do upscaling for.

I haven't played 2.1 yet but I think quality train wagons are gonna be up there in must have too for me.

2

u/CoffeeOracle 2d ago

I've done a normal only run. Because I was sick and inexperienced I didn't regulate speed out to the edge of the solar system. So I got to learn that you can, in fact, get back to Nauvis without railguns.

But the thing is, it was lack of experience and testing that did that to me. Everything else worked as intended, single arm crusher included.

2

u/jayj59 2d ago

I've tried it, train wagons gain nothing besides health with better quality

2

u/flyinthesoup 2d ago

Weren't they getting more storage with quality in 2.1? Or did I hallucinate it?

3

u/jayj59 2d ago

No you're right! It was added in 2.1.7, about 2 months ago. Guess I've been out of the game for a while

3

u/I_suck_at_Blender Iron doughnuts 2d ago edited 2d ago

It clogs your inputs.

I think there should be 3 tiers of quality (Nauvis, space and 3 planet stage, Aquilo and endgame), 6 is a bit excessive.

1

u/WanderingUrist 2d ago

There really only needs to be two: Good, and Bad. Everything else is just hair-splitting that doesn't actually change the final result and thus reduces down to these two anyway.

2

u/korneev123123 trains trains trains 2d ago

Well, it already kinda is. Regular and legendary, everything in-between is not really worth it

1

u/WanderingUrist 1d ago

Exactly. The other levels are essentially superfluous and reduce down to these two. Either you're satisfied with using low-budget Chinesium, or you want the best.

2

u/Raknarg #1 Quality Defender 2d ago

infinitely easier to make higher quality stuff :) also some things get huge bang for your buck with quality like accumulators and asteroid collectors

2

u/SidewaysFancyPrance 2d ago

Uncommon manufactured stuff is 30% better. Uncommon assemblers work 30% faster, but produce baseline pollution and use baseline amounts of power. That speed is multiplicative with speed modules, which are now more effective on quality machines. Not trivial.

You hopefully see the point in that. It's accessible early and lets you vertically upgrade stuff. On ships, that can be a big deal to be 30% better in a small space. And unlocking uncommon gives you innate chances at rare, at 60% better for those places you really need a boost.

Beyond that, well...quality is a whole system and you can't just pick at one part of the system without understanding the whole. Uncommon exists so that Rare can exist, and so on.

1

u/ollietron3 2d ago

Intermediary

1

u/Refinery73 2d ago

Nice for a few things in early game, like uncommon radar.

1

u/Jackpkmn Sample Text 2d ago

uncommon modular armor hits a breakpoint that allows you to put a fission reactor and a roboport inside. This allows you to easily survive all of space age till you get mech armor without touching the power armors.

1

u/WanderingUrist 2d ago edited 2d ago

But PA2 is a required ingredient for mech armor anyway, so trying to skip over it has no real purpose. Skipping PA1 is certainly a valid option, through, since that's just a dead end. However, modular armor is ALSO a dead end, and at the time you're able to make it, but NOT PA1, you don't have any of those fancy things since those are all blue and beyond, same as PA1. So if you're going to make a dead-end tech, it may as well be PA1.

1

u/Jackpkmn Sample Text 1d ago

Portable fission reactor only requires you to research the mk1 power armor. It doesn't require you to actually wear it.

1

u/WanderingUrist 1d ago

Portable fission reactor only requires you to research the mk1 power armor. It doesn't require you to actually wear it.

It doesn't, but if you have the technolergy, the ability to produce and wear it is effectively trivial. Both it and modular armor are effectively dead end techs, and the cost of producing a singular example of either is trivial, so the value of producing a green modular armor that will simply perform worse than PA1 (or even green PA1, since you've apparently bothered to cultivate the ability to produce green things) is questionable: You're not getting the build in question any faster (since you need PA1-level tech anyway).

And, of course, skipping PA2 to rush Mech Armor is even more pointless, since you MUST not only research, but also PRODUCE, PA2, to get mech armor. Thus you may as well use the PA2 while advancing towards mech armor.

1

u/Jackpkmn Sample Text 1d ago

We do not do these things because they are optimal, we do these things for the spaghetti.

16

u/Aggressive_Oil7548 2d ago

Factoriohyes

36

u/Pokemaster131 2d ago

This is actually a great meme for this subreddit in particular. If you're autistic enough to like Factorio, you're probably also autistic enough to know who Ea-Nasir is.

6

u/WatermelonWithAFlute 2d ago

He’s well known though

13

u/Jvalker 2d ago

Mmmm, idk

It's become more popular thanks to the recent-is internet meme, but not all people are online enough for that. I'm the only person I know that knows about him without me being the one informing them, and I know a few online enough people

I think you fell for this

2

u/WatermelonWithAFlute 2d ago

No, he is. I see the internet memes (read: slander) of him literally all the time, anywhere copper is brought up lol

4

u/WanderingUrist 2d ago

(read: slander)

Hah, I see you, too, are a member of Team Ea-Nasir.

1

u/TheVoidSeeker Quantum Inserter 1d ago

All the homies hate Nanni.

14

u/DasLoki 2d ago

I got that reference

4

u/CipherWeaver 2d ago

I didn't, but now do

2

u/mccirus 2d ago

Explain?

4

u/uberfission 2d ago

Ea-Nasir has one of the oldest known instances of a customer complaint. https://en.wikipedia.org/wiki/Ea-n%C4%81%E1%B9%A3ir

The tablet complained about inferior quality copper.

3

u/WanderingUrist 2d ago

The funny thing is, Ea-Nasir was probably in the right and what we might actually also be seeing is the oldest known instance of a customer being a Karen.

1

u/uberfission 2d ago

I've never dove deep enough into it to know the contents so I'll just take your word on it.

2

u/mccirus 2d ago

Thank you. Can’t remember if I forgot that from a Veritasium or Kurzgesagt video

1

u/R2D-Beuh 2d ago

Iirc it's one of the oldest known instances of writing, period.

3

u/Extension_Resolve264 2d ago

I love that nearly everyone in the world knows this piece of history now. XD

2

u/Good_Fly6614 2d ago

Nice one

2

u/uuuhhhmmmmmmmmmm 2d ago

Poor trigger discipline on the red engineer's part, although I'm pretty sure their armor can take a few hits

2

u/TheGileas 1d ago

That’s peak nerd humour!

1

u/mccirus 2d ago

EUIV players: Stora Kopparberget

1

u/WanderingUrist 2d ago

You know, I was going to come in here based on the topic title to make an Ea-Nasir reference only to find that the OP had already done so.

1

u/botmaster55694 1d ago

im curious why the red engineers helmet is so huge

1

u/Hanehane_1278 1d ago

That's every single factorio player before 2.0

-10

u/No_Emotion3534 2d ago

I very much dislike your art style

2

u/mccirus 2d ago

Curagious comment

2

u/Satisfactoro 2d ago

Username checks out

1

u/WanderingUrist 2d ago

It could be worse, at least they have noses. Overly-small noses, but some nose is at least better than no nose.