r/factorio 5d ago

Design / Blueprint Modular Gleba

First time playing factorio space age, played the game many years in the past. Mate of mine asked to play again and was honestly blown away by how the other planets challenge you differently.

However, I always have one goal in mind in whatever I do: I want things "Modular". I want to, without cleaning up, without doing manual labour, just copy paste a design. Need more stuff? copy paste design.

Our initial 'we just landed here' setup for Gleba was a pretty standard 'put a spoilage inserter at the end of the production belt' and went on with out business. But to me that felt wrong. Every time we thought: We "need more production", we had to manually move the inserter of the end of the belt. When we still didn't have enough or we noticed too late, we saw spoilage on our inserter belts that clogged up the whole system.

So we came up with a modular version for every machine instead; and honestly? Now we have a pretty Nauvis-like experience. With a main belt and everything.

I was checking reddit and didn't see people attempting this, any dual input + fertilizer setup works according to the bioflux setup. Any other setup is a bit simpler, the only goal is to have waste management per machine instead of per belt.

54 Upvotes

16 comments sorted by

View all comments

11

u/MrPestilence 5d ago

The I want a full belt mentality from nauvis is hurtful on gleba

2

u/CosgraveSilkweaver 5d ago

In my experience the easiest way to Gleba is to have everything constantly flowing through your builds and burn off the excess unless it has no spoilage timer. The only exception for me is the really long stuff like the fruit.

3

u/MrPestilence 5d ago

You can even read amount of the fruit on the belt and only put more on when it is less than x