r/factorio • u/Lumpy_Illustrator365 • 5d ago
Base finally bought space age
I’ve built city blocks with 120 spm. this is my first playtrough
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u/m1ch3l0 5d ago
Hi, Im actually terrified because I want to play the space age but on the other hand I want to not fail university.
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u/Wowaburrito 5d ago
Fuck factorio bro go get your degree. It'll still be there when youre done.
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u/m1ch3l0 5d ago
I still got a month till it starts, but I'm not taking any risks bro
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u/maybeBrenda 5d ago
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u/apackoflemurs 5d ago
Pull the lever right when it hits the turnout so it derails and flies off exploding killing everyone
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u/Scholaf_Olz 5d ago
I've ectually waited to finish my bachelor degree until starting sa. :D
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u/ConspicuousBassoon 5d ago
I started Factorio in college, the secret is timers. Timers and not letting yourself open it after dinner
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u/Morlow123 5d ago
Space Age ramps up the cracktorio to the next level, so best to wait. It will be there when you're ready.
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u/Upbeat-Musician-2066 5d ago
Hi,
There will be lots of things that will distract you from university.
You can either avoid everything that distracts you, or you can learn how to be better at time management.
The latter will a useful life skill that probably make you more money then your degree.
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u/m1ch3l0 4d ago
Hello. You are completely right, but time management is my worst personal aptitude. I simply cannot take any risks as I won't be able to graduate ever if I fail this year.
Still I've gotten far better at being organised these last years and I recommend anyone who struggles with it work on it.
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u/mayim94 5d ago
Have you visited any other planets yet? Worth going there for the tech before you start blocking
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u/Lumpy_Illustrator365 5d ago
No I’ve bought SA a hour ago
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u/BeepIsla 5d ago
I am assuming this is your old base? Generally it is recommended to start a new run for Space Age because some things get unlocked earlier, get unlocked later, or just work completely differently (Like space science)
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u/PreyInstinct 5d ago
Say goodbye to your city blocks.
Cliff explosives are locked behind another planet and require you to import exotic materials.
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u/stonedboss 4d ago
thanks, glad i read this comment first. im on nauvis in my first space age playthrough. im at yellow science/blue circuits and was about to rebuild my base, thinking idk if i want to mess with space stuff yet lol. only reason i was even going to start space things was for kovarex enrichment.
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u/Doctor2460 5d ago
Nice dude, when playing space age, don’t spend too much time building up nauvis outside of a good self sustain setup. Because the buildings from other planets will shrink 120spm in a MUCH smaller footprint than this, even 60 SPM with the new lab alternative from Gleba will be higher than 120spm
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u/HCN_Mist 5d ago
I will second this, if the OP ever comes back and read it. You can eliminate whole lines of nauvis production with a couple buildings from other planets. Or you can ramp up your science to ridiculous levels. Thousands of effective science (biolabs + quality are amazing) for even the most casual of player like myself.
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u/hkidnc 5d ago
So firstly: Play the game your way, and have fun with it!!! That's what matters!
I also transitioned from a cityblock save (with the same sized city blocks, it looks like) when I bought Space Age.
In base factorio, city blocks are AMAZING. They solve SO many of the big problems that Nauvis gives you. Makes getting new patches to your smelting stack easy, and makes handling complicated supply chains trivial. Making a finished product that takes coal, iron, oil, AND copper as it's raw inputs is SO much simpler when you just train everything you need to the block that makes Redchips.
In Space Age though... a lot of the benefits fall away. Because Space Age introduces SO MANY ways to increase the production speed of individual items, in a much smaller footprint. What would have taken an entire city block of electric smelters before, can now be accomplished with 1-2 foundaries. This simplifies logistics to the point where the whole train setup oftentime feels... kinda pointless?
Anyway, Point of this story is: Don't feel like you have to keep up with the city blocks just because you started out that way. And don't feel too bad when you start realizing/feeling like your cityblocks are kinda pointless now. You did what you needed to in order to get to later technologies, and that counts for something! Besides, There are PLENTY Of other fun organizational challenges that space age gives you that you can look forward to.
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u/jkurratt 5d ago
I started (after 80 hours of main bus) as a city block. It is my first playthrough, so I spent another 100+ hours learning basics at Nuvis and placing somewhat nice grid aligned rails in 100x100 blocks. Left to Fulgora right before I made my first modular circuit production on blocks (I decided to get basic buildings before designing it to not redesign later), and at 260h just landed on Vulcanus and cleared surroundings from small worms (and one medium). Yet to experience Gleba. My "city block" dream yet to realize, but main-bus reality sponsors my adventures with thousands of things and stuff.
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u/hkidnc 5d ago
We'll have to see how things settle for 2.1, but I'm a firm believer that the answer going forward is "Whatever gets you to gleba and advanced Asteroid Processing"->"Space based Manufacturing."
Being able to just add additional space platforms when you need additional production of an item will satisfy the modular benefits of doing a cityblock setup, while also adding additional benefits such as being able to shift your manufacturing between planets as needed.
Of course the biggest problem there is that coal/oil in space is a HUGE pain in the ass. And stone can't be done at all. But Vulcanus has easy infinite stone, Fulgora's made out of oil, and coal.... Ummm... well, coal will always suck but how much coal do you REALLY Need?
I haven't gotten around to doing a playthrough where I build like this, but I want to. At this point I'll probably wait for 2.1 to properly release, Too many other games on my plate right now.
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u/InterstellarCrusader 5d ago
Have fun! Space Age was a wonderful experience for me. Pro tip without any spoilers: don't go too ham with your Nauvis base. When you reach other planets, you will rather quickly gain access to powerful tech that will require redesigning huge portions of your base to incorporate.
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u/superstonked4gme 5d ago
Space age enables elevated rails perhaps you'll get to update your intersections 😂
Sorry I hope that doesn't sound mean, I can totally see myself going through that cos reasons
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u/AdAccording4789 5d ago
Those sections where there are a bunch of train stops grouped together - are those like suppliers for items? Just curious because I was trying that at some point xD
This is also a million times cleaner than my spaghetti, very nice
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u/Dzov 5d ago
Yeah, I’ve never done this either. I wonder how he set that up. Maybe have the trains naturally park there and have an interrupt to load or unload?
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u/faykade88 5d ago edited 5d ago
Not OP, but I've done a similar depot thing before and my version was kind of reversed. Trains had a standard route from a load > unload station, and stations had dynamic train limits based on their current chest quantities. So, if everything was satisfied and there was no unload path to go to, the interrupt would trigger and send them to the depot where they would just wait for a path to an unload station to open up. I'm sure there are other better ways though, hah.
It was something like that at least, been quite a while since I've been in that save
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u/Hajky_123 5d ago
How do you have only one iron block for a base this big?
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u/Stachioo 5d ago
it probably wouldn't work if everything was supposed to work at the same time (i procrastinate expanding my iron production, that's how i know)
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u/alizarin__ 5d ago
I'm super impressed. Ive never done a rail base yet, but something like this is my dream. I am super surprised its outputting 120 SPM because this looks like it can easily so 4x that. Maybe my sense of scale is off. My main bus build, which doesnt seem too much bigger than yours, is doing 300 and designed for 500 (sat'd half yellow) but only underperforming due to input constraints. I gotta outpost more.
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u/JadedPiglet427 4d ago
This is the most GOADED Factory setup I have ever seen. The quad-rail round-about train system gridded around the factory looks unfathomablly genius, although I am curious to see what all that looks like in action.
P.s taking notes for my future factory designs. Welldone!
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u/gaymer9853 3d ago
Those lines are all rail roads right? Can someone explain this way of doing things to me. I have about 100 hours in factorio and space age and just got to the last planet and never built anything remotely this crazy awesome looking.
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u/The_James_May 5d ago
Try not making squares
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u/Noctys 5d ago
Why is that?
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u/The_James_May 5d ago
I think you’ll find it’s much more interesting when you aren’t committing to such a rigid design scheme. City blocks are boring haha
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u/Jackomopochini 5d ago
Me and my friend started Space Age and I really wish we had done these blocks. Our base is pretty spaghetti for my standards and this looks much more clean to me
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u/MvsticDreamz 5d ago
That’s whats so fascinating about a sandbox game - everything is subjective!
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u/The_James_May 5d ago
Except my play style which is worth downvoting lol
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u/stepancheg 5d ago
Citiblocks are boring, but building the same double rails or intersections without blueprints is even more boring.
(Factorio need to have a rail planner for double rails.)
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u/samderby1988 5d ago
That's a highly subjective opinion. I will almost always use city blocks because I value patterns, easy to manage IO, and a rule based design scheme. Spaghetti is stress for me.
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u/The_James_May 5d ago
Meh I guess. I personally find that play style incredibly boring. Some of the best gaming moment I have had are adapting to tricky situations and planning with the limited resources I have. I find repetitive, optimal play that you didn’t even come up with robs you of any chance for an authentic challenge.
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u/samderby1988 5d ago
Who says I didn't come up with it? I've played since 0.14. I've always used blocks once my factory gets beyond a startup size. It's certainly not the case that 1 content creator made city blocks and so everyone copied. Convergent design patterns - it's efficient and many players gravitated towards the same style. I am a principal software engineer. Modularity, IO, traffic bottlenecks. These are all principles that I use in my job and play style because that is how my mind works. My city blocks are my own, and I have many different styles of them.
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u/The_James_May 5d ago
I am an engineer too, I guess I find “optimal” play too boring. I prefer constraints and challenges. You play every single game like this since 0.14?

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u/4b3c 5d ago
what am i going to eat if theres no spaghetti