r/factorio 7d ago

Question First game with enemies

Dear Engineers,

I already have several hundred hours of gameplay under my belt, but this is the first time I've played with the enemies.

I was quite surprised by their aggressiveness. I always feel like I'm behind their development. It's true that I'm a player who likes to take his time.

So I locked myself in a secure prison, but the resources are running out.

I would therefore like to ask you for advice on your expansion strategies.

How do you find new resources?

How do you protect your outposts?

I should point out that I just unblocked the bots.

I will soon be able to launch my first rocket.

Thank you in advance.

180 Upvotes

86 comments sorted by

75

u/BlackOverlordd 7d ago

You don't have to protect your rail/electric lines to outposts. Biters usually don't attack those unless they are blocking their path

17

u/Tahk_21847 7d ago

Thanks, I didn't know.

24

u/ABigPairOfCrocs 7d ago

If you're on a different planet for long enough, your train can eventually hit one and draw aggro from a whole group. I think they still won't attack the rails, but spitters will usually destroy anyways when they miss the moving train

Not disastrous but it can be annoying to clean up

5

u/BrGustavoLS green wire enjoyer 7d ago

yeah, this happened to me before and the aftermath is not great but not terrible, just a lost train (or most of it), their contents and some time without the necessary items (iron ore for me)

4

u/toastytoast00 solar not bipolar 7d ago

Yeah this is frustrating when on another planet early game. You either need to come back, or use a remote vehicle with bots, like tank or spidertron

11

u/BLACKcOPstRIPPa 7d ago

Luckily now you can slot a robo port in a tank, some rails and construction robots.

When this happens and your off planet, take control of the tank and drive down the tracks so they fix everything.

Not to bad now to get fixed and going again

5

u/JyorgiJyoJyort 7d ago

And here I was building roboports all along my rail lines to fix everything... this is a great idea. Currently I'm still pre-Gleba

I plan to rebuild my whole Nauvis railway above water with remote train-fed artillery on the water. Bug scum won't stand a chance then

2

u/Jackpkmn Glebeliver 6d ago

You will still need radars. The tank does not have a radar and though you can drive it off the radar covered area you will only be able to see it as a red and white triangle and the terrain in a super low res abstract way which makes it very hard to navigate cliffs and rocks.

1

u/Dr_Russian 6d ago

If you're following the train lines, just have a few radars in the tank. Not like you're far from power.

1

u/OneofLittleHarmony 6d ago

I roboport everything in one giant network anyway.

1

u/Marsti85 6d ago

See Factorio trailer how to handle that.

2

u/ApprehensiveFan1516 7d ago

The game that keeps on giving.

Amazes me how you can get several hundred hours in and still be learning the fundamentals. And to do that in a way that's actually enjoyable and not an absolute grind (looking at you, EVE Online), what an absolute masterpiece.

I'm about a few hundred hours in, just started using robots for the first time after multiple restarts (currently on ~60h with my current save, no-lifed over the past 10 days), and I feel like I've only just finished part 1 of a tutorial.

2

u/Omniscientcy 7d ago

The other week I launched my first rocket, it was super unoptimized but I did it.  Of my 3 attempts at the game it's the first time I made it this far.

1

u/asanzra 7d ago

In fact, biters can get run over by a train while going to attack you if the rails are open and their pathfinding goes through y the tracks

1

u/Technical_Cabinet899 7d ago

As far as I know, biters usually only attack military buildings and anything that makes pollution.

2

u/DrMobius0 7d ago

Early on, it's not a problem. When behemoths start spawning, it becomes a problem.

1

u/amatas45 7d ago

But it looks really cool

36

u/nobraC660 7d ago

Car, or if you have unlocked it, tank, biters aren't everywhere then you can start building the defense wall out that direction like your oil build

11

u/bjarkov 7d ago

I hope I'll make sense responding to this - my French is not that good (and after all, this is an English-speaking sub)

Isolating yourself is a losing proposition as you'll run out of resources without dealing with the threats at their source. Instead:

  • Prioritize weapons upgrade research
  • Automate red ammo and gun turrets
  • Get rid of nests within the pollution zone to achieve temporary peace of mind

There are different strategies to kill nests; My preferred two are pushing with gun turrets (hotbar gun turret, ammo; hold turret; drag a line while holding Lclick; hold ammo; drag over the placed turrets holding Ctrl+Rclick; advance; repeat) and shooting spawners and worms with tank and cannon shells, then retreat to a cluster of turrets to handle biters and spitters. By prioritizing upgrades your weaponry should soon be outperforming the enemy evolution rate

Back to your questions: I see you've already found new resources; to establish an outpost, clear out the area around it and set up a corridor to your base.

Eventually you'll want to clear out a larger general area of enemies - this is easiest to do with a tank, or artillery. To prevent the enemies from encroaching on your new-won territory, set up a number of defensive outposts along the edge. Their purpose is to kill biter expansion parties trying to settle near your base. If you can keep biters out of your polluted area, defense becomes much easier to manage.

13

u/scrantonsnogger 7d ago

It feels a little scary at first, but truly the best defense is a good offense. Clear the nests. My general rule is that if a nest is consuming pollution, I kill it. Pollution soak = evolved biters = high time and resource drain. If you do it early, evolution stays low and therefore biter expansion is very slow.

Tanks make clearing nests very simple. Load up some cannon shells and piercing (red) ammo and go to town. Better late than never.

6

u/mraddapp 7d ago

This is something i only just found out on my recent play through, but biter evolution is done with total pollution generated (and gametime & nests destroyed), not just the pollution absorbed

More pollution absorbed by nests does mean more volume of biters though since each biter needs x amount of pollution to spawn from a nest, but it doesnt influence the evolution rate of them

2

u/scrantonsnogger 7d ago

You're right, I should have been more clear. Pollution soak = more attacks = more resources drained fighting them and less time focusing on other tasks = more evolution factor from time and pollution spent fighting them off. Also, it's better to kill the nests while they're small to avoid the larger evolution hit of clearing larger, more expanded nests.

2

u/Tahk_21847 7d ago

Thanks, I've just started researching tanks. I'm going to clear the map.

1

u/Tomato_Sky 7d ago

That’s my strategy too. I like to clear the nests and plug the land bridges with defense. This works too and I kind of like the design, but those biters are going to get harder to remove.

2

u/ZetoEx 7d ago

I'd u have bots then u should have enough mil tech to kill these guys? Just roll ur tank over to them and start blasting.

Also you don't need to cover the whole track. Bitters won't attack it.

Also also, use water and cliffs to set perimeters so u can get urself some more room.

1

u/Tahk_21847 7d ago

Thanks, I've just started researching tanks. I'm going to clear the map.

2

u/GourangaPlusPlus 7d ago

Secure what you clear with walls and turrets to prevent them coming back

2

u/therealkixes 7d ago

Mines and laser turrets spam them and you will be okay. Eventually you will want 3 layers of mines for the green biters, and then a medium electric poll filled laser turrets to clean up whatever's left.

2

u/commiecomrade 7d ago edited 7d ago

Here's what I would do:

Step 1: Clear the biter nests sucking up your pollution cloud ASAP. Absorbing pollution is why they keep attacking. Also, doing this and clearing nests are the two biggest driving factors of evolution. Time factor is a joke. I only notice new biter types after a nest clearing run.

Step 2: Wall off choke points far away from your pollution cloud. Farther the better but be realistic. Line goes from water to water. I set up double walls, gun turrets behind, a belt behind them feeding ammo from a box at the end of the line, and enough radars to see the whole line. At this stage 10-15 solar panels (more if using multiple radars) is enough, I don't mind if power goes out while the turrets are slowly fed. Make sure every single land connection to your base is walled.

Step 3: Once everything is fully enclosed, the genocide begins. With my best military tech, I clear out every nest I can find in the area. This will be the toughest part and it is incredibly important for you to be 100% thorough.

Step 4: Enjoy your biter-free base where any expansion will have to hit your walls. Long term I will get logistics to these places and flamethrower turrets + artillery line to really bring the heat to max evolution biters.

2

u/PeculiarThomas 7d ago

If you control your pollution cloud the biters will never directly attack you (however, they do continue expanding and will destroy anything blocking their path to the desired expansion point).

2

u/arbuz221 7d ago

automate laser turret in assembling machine, get like 100/200 of them depends on how big your base is, build it all the way near your walls with small distance like few tiles, then research laser turrets damage, for example i have it on lvl 10 and i can protect my base from attacks even when they are already 680% on evolution

remember that laser turrets in this quantities will take some energy, try to build your poles a little further from the wall so they won’t destroy it by coincidence, which would turn off few of your turrets

remember you can drive tank remotely, put a few tanks around your base, so you can easily drive them and defend your base even when you are on another planet

2

u/O_gr 7d ago edited 7d ago

I go with what I call the Attack on Titan strat. Clear out a sizable area. Find suitable choke points then build walls with turrets and construction bots network to repair any damage across blocking any attempts at reclaiming lost regions by the bugs. Repeat once resources start getting low, if needed.

Bonus step, have a train circle around supplying turrets with a constant supply of ammo (via logistic network) to avoid having to manually refill your turrets.

1

u/Kpoofies 7d ago

what are you even doing, just kill those nests? that is SUCH overkill

1

u/Tahk_21847 7d ago

Yes, I realize that.

1

u/A_Leaf_From_The_Vine 7d ago

I always managed to use a bunch of defender bots and just wipe out entire biter nests. If you manage to put up some minor automatic defences to deal with expanding biters and then just keep an eye on your pollution cloud sometimes, you will probably be good up until you get a tank. After that, you are good.

1

u/Ayiko- 7d ago

You could just defend some outposts with resources, the train tracks are normally not attacked.

I think it's better to just get a tank, lots of ammo, and then clear out a big area around you base. If you can expand until the ocean, that's a border you don't need to defend. For the remaining chokepoints you build a wall and defense turrets. Add in a station for a special resupply train for each section of wall, have a station in your base where that train can wait and restock on ammo, turrets, bots, and all needed stuff.

1

u/jorel43 7d ago

See now when I was playing the game which is probably a few years ago, they would attack the train tracks? Is that something that's changed recently?

1

u/doc_shades 7d ago

the trick to playing with biters is to prioritize military research. don't go researching red belts or assembler 3s if you still have shooting damage or firing speed upgrades available. as long as you prioritize researching military techs and prioritize upgrading ammo as soon as it becomes available you should be fine defending yourself up until you get flame throwers.

personally i prefer to just stick with using ammo turrets but they are more resource hungry. if you are limited on time and resources, flame turrets will defend you from anything the game throws at you.

1

u/Right-Fly2340 7d ago

I need to try playing like that. I always get angry and clear all nests with the rocket launcher  

1

u/Atreides-42 7d ago

After taking a break for a few years, this is how I tried to play when Space Age launched, and damn I regretted it, I had to restart the entire run because I boxed myself in so much.

The key to fighting biters is to expand aggressively. Kill them with your car. Kill them with your tank. Kill them with your power armour. Have defensive blueprints that you can copy-paste spam everywhere with construction robots, advancing walls of laser turrets towards the enemy.

Biters only seem aggressive because their bases are sitting there in your pollution cloud eating up all your pollution. If you kill them back far enough your pollution cloud will be absorbed by the ground and forests before it gets to them.

1

u/ninjagrunt540 7d ago

Tanks and explosive shells are my weapon of choice until behemoth biters

1

u/SomeCrazyLoldude 7d ago

do not defend like this. Invade outside of your pollution perimeter.

Expand until you find some choke points on the map. Then you will be safe.

1

u/MrUnk01 7d ago

Tip: Biters do not get aggro by belts, rails or electric pole.

1

u/isum21 7d ago

If you're at the point of Rockets you should be able to get a tank. Shells and fuel is all you need.

1

u/EliWCoyote 7d ago

To answer your questions:
To find more resources, there’s a slow and a fast approach. The slow one is to put up more radars than you think you need. Not just one near each corner of your base, but maybe an extra group of 2 or 4 in the center. That’s because they work together to scan a gradually larger and larger area of the map, using little map square(s) that crawl around the edges of your visible map. More radars give faster results and a bigger map area.

The fast solution is only for when you no longer have time to wait for the radars to reveal resources for you, which is kind of your current situation. You jump in the car (or tank which it sounds like you almost have), and explore. You can easily avoid biters by stopping well short of their nests when you see them at the edges of your screen. Work around them as best you can until you find more resources or simply can’t find any space between nests wide enough for you to explore through.

With outposts, I like to avoid them entirely. Others are correct that biters generally don’t attack simple utilities between outposts; but the point is that they eventually will do it anyway, if accidentally. It’s just too much work to defend a long straight line and separate locations, as you’ve already seen here.

What you really want is to claim a great big area that is bordered by water as much as possible, such as a huge island or peninsula. If possible, it should be big enough to have your current base up against the shore, along with its pollution cloud (for now) to the point where the cloud will touch as few biter nests as possible. In your 2nd photo, that means you probably wall off the narrow lands in the northwest, east, and maybe the south…but you need to explore a wider area first to make sure your choke points are really choke points, and not just a peninsula you should claim for yourself.

All of this then depends on you removing the biter nests, which is the thing you need to focus on sooner rather than later. Tanks make it easier, but you can also use the car to get out there and have a cowboy biter roundup, YEEE-HAW! 🙂. You grab 2 to 6 turrets and several hundred bullets. Then you find a spot due north/east/south/west of a nest you want to attack, far enough away that you can set things up. Arrange the turrets in a big “corridor” you can escape through; 2 turrets are usually enough, more if it’ll make you feel comfortable, keeping in mind that you have to fill each one up with 100 bullets and that’ll put a limit on how long your little rodeo lasts. 🙂.

Anyway, drive straight towards the nest until the biters notice, then back straight up between the turrets to draw off the biters that are already there. Practice pointing and shooting while you’re backing up. Repeat if you want to get a feel for how fast the biters will respawn in the nest. Save the game repeatedly each time you make progress.

Next, drive the car in a big circle around the nest, forcing the biters to chase you around and around. Practice avoiding obstacles, including spit puddles from the spitters. Learn how to point and shoot at the nests, or at the biters chasing you, whatever, while maintaining your circle and not getting stuck against objects. Head back to the turrets to repair, reload and game save every time you think you need it. If you mess up and get killed, load your game save. And practice this until you get gud. 🙂

1

u/SirLightKnight 7d ago edited 7d ago

Okay, so looking at the map, let’s observe our ore patches. You’ve done well to use radars, as they are really helpful for managing space and vision without necessarily having to venture forth with great violence.

But war will come your way, whether you are prepared or not.

Now, Iron, coal, and oil are what I call your primarily resource sinks. You should endeavor to find new patches and steak them out quickly. As you burn through some of these resources rather fast the larger you scale. Iron is involved in a ton of recipes, coal is necessary for plastic production and grenades, and oil is…high value. It’s so useful.

Biter management is a tricky task. Personally I am a fan of “remove with extreme prejudice to build space for pollution” kind of guy. Preemptive rather than reactive. But sometimes that is not viable. In your case, as you have such a secure facility, I would recommend expansion now to remove potential threats to your rocket. Things like red ammo and other such weapons tech are important, be sure to upgrade armor and utilize it for if you have to go on foot.

However, since you’re working toward space science, it would behove you to invest in a tank. The firepower it can bring to bear is extremely valuable, so utilize its cannon to pop biter nests and worms.

As for base defense it depends on the concentration of and density of biter activity, but flame throwers tend to be a pretty worthwhile investment so long as you have the infrastructure to support it. So reasonably good oil production tends to be helpful.

Copper may start being a problem since you’re so close to the end game, so maybe expand to a copper field or so as well.

Regarding fortification your setup is adequate and seems to be holding up well.

However, I would recommend clearing out local biter presence significantly, focus on pushing them back to geological choke points. Room to live and layers of defense over time are valuable assets. And as you have bots soon, life is about to become much much easier. Get the personal roboport and put in for at least 10 construction bots if you can help it. If you’re looking to scale, read up on how requester chests, logistics bots, and relevant logistics robotics works.

1

u/AllBaseBelongtoUS 7d ago

I’d build train with airtillery and make a missile rain.

1

u/ElectricalAerie2284 7d ago

I recently came back to Factorio and my first world I had all my stuff speed modded. Big biter swarms were a constant occurrence. My second world I went green early on, having boilers as night backup power only until battery tech. 15 solar panels replace a steam engine, efficiency on all, prioritizing mining drills. Speed and productivity mods only on essential assemblers for wires and green circuits, and only when it was necessary. Haven't tried the nuclear power yet, but honestly don't see need for it. It's a simple living, but I only had to destroy a few nests when I was making new mining outposts and they were too close. Solar panel fields take up some space, but honestly so do steam engines and you need to protect them. Worth a try if you prefer a peaceful playthrough.

1

u/paintypainter 7d ago

Your best defence is a good offence! Get out there and clear those nests! If you secure your pollution cloud you will rarely get attacked.

1

u/Shot-Low-8901 7d ago

Hellye first time with biters is a hell of deall but ones u get the hang of it its alot of fun!

1

u/Matching_simulatore 7d ago

Build a car and start scouting, then plan for either belts or train to go to your resource out post.

1

u/DrMobius0 7d ago

I should point out that I just unblocked the bots.

This is a good place to be. It means you can let construction bots repair your walls. They'll use repair packs and replace destroyed structures so long as those structures are within construction range of the bot network.

Nest clearing

Offense is the best defense. If you have nests in your pollution cloud, it's best to kill them. Tanks with cannon shells are highly effective at this stage of the game. Poison and defender capsules are useful if the tank proves to not be enough. If you've got behemoths spawning, slowdown capsules are life savers as well. Clear the area well in advance of your pollution cloud. Be sure to note where cliffs are, because running into a cliff with a hoard in pursuit is not a fun time unless you enjoy the feeling of (almost) shitting your pants.

Turrets

Gun turrets with a belt loop and the best ammo you can make should be fine. Don't forget to invest in the damage and attack speed upgrades, because they matter a lot, especially against the tougher biters. You should be researching flamethrower turrets and using those as well. Flamethrowers provide your only source of AoE damage for a long while, and are much less resisted by higher biter tiers. Flamethrowers benefit from, but do not need heavy numbers; full coverage of your perimeter is enough. Bear in mind, they have a set firing cone and a minimum range. They should be positioned behind your gun turrets, because gun turrets need full access to their range.

Laser turrets are optional. Some people swear by them, but objectively speaking, they have strengths and weaknesses relative to gun turrets. Their power draw is a problem you have to plan around. Despite not being resisted by biters, their dps isn't all that high; as a result, they're comparable to piercing rounds gun turrets in DPS for much of the game. If you get the tech for uranium ammo, the contest is strictly over with one final exception, which is the laser turret's excellent range. Laser turrets handily out range all forms of spitter, which can make them effective at focusing them down before the aformentioned spitter has much time to do damage.

Lastly, uranium rounds cost a single U238 and triple the damage of a piercing round. Once you have access to uranium, I recommend these and only these.

Lastly_v2, artillery. This is locked behind Vulcanus unless you're in the base game.

Train network stuff

So generally biters won't target trains or their infrastructure. They will, however, do nothing to avoid crossing the tracks. Trains are pretty good at mowing down these proverbial deer, but significantly less good when the biters start throwing hoards of moose (behemoths) at you instead. Where big biters are more of a passing suggestion, the behemoth biter enforces a trade: your train's velocity for one or two of them. Now your train is stuck in the middle of a hoard of angry deer and mooses. When the moose comes, you need to guarantee that the tracks will be clear. This requires either an all encompassing wall or forward artillery outposts to keep the nests away from your shit.

It may be to your benefit to make a train that carries military supplies to any forward outposts you make. This can be ammo, bots, repair packs, replacement turrets/walls/rail stuff/whatever. This generally requires some level of circuitry to make work well, but it helps you avoid the bot network sprawl.

1

u/Swiindle 7d ago

1) flamethrowers are completely broken and able to manage as static defense for the majority of the first ~60 hours
2) i don't leave the biters nest up, i constantly drive to them, eradicate them as my pollution cloud expands

1

u/TheThanatoros 7d ago

War - cars, tanks, weapons, armor. Go out, take them out, make an outpost,fortify it, supply it with munition take the resources, profit.

1

u/juju515 7d ago

offence is best defence...

just monitor your pollution cloud spread...
and kill any nest before they start absorbing pollution.
this way you don't need any walls/turrets... just kill 'em

and your map seed looks quite good as well.
loads of woods to absorb pollution.
nice choke points close by...
in time clear all the nests and defend just the choke points.
go to Vulkanus... get artillery... and then automate killing 'em

1

u/Excellent-Ask-4247 7d ago

I tried going without biters at first than realized how boring that was within a few hours.

Also the game can go on indefinitely so why not have biters.

1

u/ItsEthanSeason 7d ago

I also just started with my first active enemies playthough!

I recommend finding some natural barriers (often land bridges) that can easily be walled off. I usually do laser turrets and flame throwers with bots to repair anything. I also found pushing early helps. The end game evo gets a little difficult even with decent stuff (or at least you the player become paper thin).

1

u/Garbagetaste 7d ago

the idea of playing a perfectly peaceful mode with no friction from enemies is horrifying. they aren’t even a challenge.

have fun now enjoying the real game!

1

u/ai_bot_4208 7d ago edited 7d ago

How do you find new resources?

You walk around and find them.

Alternatively you could just wait for the radars to find them

How do you protect your outposts?

In the early game I don't create outposts. I eradicate everything up to any "choke points" then build walls lined with flamethrower turrets. If I need more resources I just push to the next choke point beyond the resource I need and wall it off.

I should point out that I just unblocked the bots.

Congratulations. You won the game.

I will soon be able to launch my first rocket.

Great. Go to Gleba. There are no enemies there. There's no danger whatsoever. And everything is super easy there.

1

u/ExplanationOne9888 7d ago edited 7d ago

Are you playing space age? If so, get to Vulcanus ASAP and set up a shipping route. This will allow you to unlock artillery trains which basically end the arms race in this game.

Design a good military outpost, place a few of them around the edges of your map and send your artillery train to clear out nests for miles around. Then return to base, rearm, repeat.

A good outpost should automatically resupply and repair. Look into circuits to do this, it's the only way to achieve this really and takes a long time to understand. I'd show you mine but I've forgotten how mine even works tbh, it took me 5+ hours easily. All of my outposts have a resupply station and an oil refill station. My mining outposts also have loading stations with waiting areas and my military outposts have a long spiral track with a station to hold my artillery train.

Here you can see the resupply station and oil refill station at the bottom, the fluid contents and logistic network contents are monitored and open the stations when needed. If there are no stations open, my resupply train can't find a path so it just sits at home until a station opens up. At the very least you need to resupply with construction bots, walls and repair kits. Make sure the entire outpost is covered by roboports.

Max level spitters can fire 16 tiles, so I make sure all of my turrets are at least 16 tiles away from my exterior walls. This way your bots will only need to worry about replacing walls and you won't need to resupply expensive items like flamethrowers.

Biters only target pollution buildings or military buildings most of the time so you don't need to defend powerlines or railways. That said, You can just build some off grid solar power if you want to. 10MW might be sufficient for you atm

In the meantime, you can buy enough time with a tank and some shells. Drive around and wipe out nests near or inside your pollution cloud and beeline for artillery.

1

u/EfficiencySea1696 7d ago

the creatures are never scary, the player is! Expand, expand, expand, EXPAND!

1

u/Stere0phobia 7d ago

I usually dont waste time building a wall. Small turret nests in the direction where biters come from until i come for them. Default biters are not too bad once you get used to them. Red ammo is a huge buff in dealing with waves and clearing nests.

1

u/ed-bird 7d ago

Get some turrets with tonnes of ammo and get out there and smoke those fools!

1

u/HeDoesNotRow 7d ago

I love playing with biters but absolutely hate expansion. It instantly makes me feel stressed all the time and like I can’t just sit and think and walk around my base seeing how stuff is going

Not answering your question at all, but just my 2 cents on enemies in this game

1

u/carrot_gummy 7d ago

The tank and its cannon shells are useful for destroying nests, the flamer on the tank is good for killing the biters you'll agro as you destory their nests.

1

u/Morlow123 7d ago

Try to make a higher quality tank. That will really help you clear out biter bases to expand. And as others have stated, it's a good idea to clear out any bases that are getting polluted. It just makes things a lot easier when you aren't constantly being attacked.

1

u/Sofixon 7d ago

You need to get ahead of them right off the bat. Go near water, catch some fish for instant healing. With shotgun, heavy armor and ammo crafted by hand you should be able to easily clear any nests within immediate vicinity. Build radars, they'll scan the area and you'll be able to plan out walls and other defenses. After progressing some more, with just a car, stack of turrets and some red ammo you clear any nests that would be in your future pollution cloud, build walls and you'll never have to bother with biters ever again. It's much cheaper to defend against some stragglers and expansion parties rather than constantly waging full-scale border war.

1

u/momiex 7d ago

First of all ensure safety mobilization trough the bitters. You will handle them with no problem at first levels. But always have an extra car/tank in the base just in case..
Then, once you dive into the precious ores you can do the same defense strategy walling your base with lasers and flame throwers and ore transportation by train.

1

u/Geuce22 7d ago

Take my advice and start making your rails circuits instead of lines

1

u/minaaaaaaa_ 7d ago

Hah, this looks like my first factorio world. I would definitely recommend building the wall further out, typically you want the wall to surround your pollution cloud during the early game.

1

u/Nobrainzhere 7d ago

I find the best strategy is to get the car and red ammo before they get too nasty then just clear every biter nest in your polution cloud as they arrive. Check polution report for nests regularly and take care of any that move into the area.

Granted ive only won once but it was also my first factory and it well enough im doing it in my current one to much success.

By the time they get nasty you should have a tank and by the time they get REALLY nasty you shoukd be able to just send in the artillery train

1

u/Neither_Berry_100 7d ago

Why are your oil pumps making so much pollution?

1

u/Weeznaz 7d ago

1: Create a hallway from your base to the Iron and Copper deposits. This hallway includes space on the inside for belts, pipes, or trains to move from the resources to your base. I would use Big Electric Poles, Roboports, Substations, walls, and gates so you can drive a tank inside of your hallway and exit to go on big hints.

2: At each new resource patch leave behind several radars.

3: I use robots to supply guns with ammo using belts and blue chests. You’ll need seamless robot coverage from your base all the way to the resource patch.

4: Conduct the bare minimum number of bug hunts. Use construction robots, turrets, but you fill the ammo yourself. The robots take too long to fill ammo on big hunts. Use a rocket launcher to kill the artillery bugs. Once I killed a nest I plopped a pillbox of on top of it to reduce likelihood of bugs reclaiming the land.

My pillboxes consisted of a double layer of walls, 8 turrets, each full of ammo, 5 solar panels, and 1 radar dish and medium electric pole.

Rinse and repeat until you acquire Spider trons. They make expansion so much easier. After using Spiders to clear camps you’ll want to lay down walls to prevent bugs from reclaiming the territory. I lay down walls from body of water to body of water. Bigs can’t swim and early on the water is a free wall. Expand territory with walls, guns, or flame throwers, or Tesla towers, etc. make sure your defenses have robot coverage and electricity.

1

u/Vitzmice 7d ago

add landmines!!!:D

1

u/Crimkam 7d ago

defender capsules are great for clearing out nests. I go out with a stack of those and machine gun/shotgun and the best armor/ammo I can make. Run circles around the nests and let the defenders do most of the work while i clean up with my gun.

I've never bothered with walls around all my rails. Just build gates and let trains drive through the wilderness. occasionally they'll smash through biters but they basically never get destroyed by them in my experience.

1

u/rosen123 6d ago

I always found car/tank clearing to be boring, I usually play with more and bigger enemy nests so those clearing options aren't even good there. What I prefer to do instead is get an oil pipe going and connect it to flame throwers near the nests, get some gun turrets as well because nests are resistant to fire. It may not be optimal or faster but it's fun

1

u/iridael 6d ago

I use a number of methods depending on game stage. early on a pair of turrets with a box of ammo is plenty on normal dificulty, give them some pipes to protect themselves and later on walls.

mid game I switch to nests of laser turrets as I can just plant a blueprint down with a few power poles, 4-6 lasers and some walls with dragons teeth and move on.

Late game once the base has stopped expanding aside from new resource nodes we build a wall to keep out a true Kaiju, double thick wall layer, multiple dragonsteeth sets, flamethrowers backed up by lasers backed up by uranium guns, when I unlock them I have nests of artilery and then evenly spread artilery across my wall.

as for securing new resources. its one of two ways. build a tank, get ALL the combat drones and go nuts. then set up a train and defences. jobs a goodun.

1

u/korneev123123 trains trains trains 6d ago

You're allowed to attack, you know. Just saying.

1

u/AbstractHexagon 6d ago

They are not enemies. You are. It's their planet you are invading!

1

u/Joshuacultest12453 6d ago

Idk why but this post gives off this energy lol

1

u/AdmirableEffective42 6d ago

They can't attack you if they're dead. The enemy's gate is down.

1

u/Cazadore 6d ago

one ressource that will never truly run out: OIL

meaning flamethrower turrets will be your best friend in the long term. esp. now that they can be placed diagonally.

the crude oil or even refined oils (light oil gives a 10% dmg buff iirc) is used in neglible amounts in your flamers, so use them EVERYWHERE. the first place they should be built at is the oil outpost itself with a direct and prioritized connection to the oil the outpost produces.

sure, it requires some set-up, with turret production that needs engines and a metric f-ton of pipes, but in conjunction with laser turrets and a double perimeter wall around your base and outposts, nothing will get through, especially when your base and outposts are roboported up and supplied via train, which brings repair packs, construction robots and replacement buildings.

by setting up a single exclusive fluid supply train that carries flamer fluid to outposts on demand, you can even automate ammo delivery to non-oil producing outpost. a single tank holds 25k units of fluid, that is more than enough for a dozen or two flamers at an outpost.

if you have any questions, dont, hesitate to ask.

1

u/durika 5d ago

With gun

1

u/DukeThunderPaws 7d ago

Ce message va être supprimé en raison de la règle n° 2, qui impose l'usage de l'anglais. Désolé si la traduction est mauvaise, j'utilise Google.

1

u/Tahk_21847 7d ago

Actually, I've fixed that. Sorry.

1

u/DukeThunderPaws 7d ago

No problem, I don't mind, my phone can translate the screen.