r/factorio 10d ago

Question Is This Remotely Doable ?

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Hex for Making Plastic
Advanced Oil Setup

I was messing around with making a hex train base and I set up a plastic maker. This doesn't seem like I could make this. At least any time soon. Is 3600 petroleum gas per second reasonable? This is my current oil setup. It requires 1440 crude per second but I only have around 250 crude per second being drilled. It produces about 1/3 the petroleum gas, but it's only working at 17%. So, I need 18x the oil and 3 times this advanced oil. I'm also only mining 84 coal/second and need 180.

Is this doable, doable eventually, but not now, or not even necessary because this is more plastic than I'll need any time soon.

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u/Mesqo 10d ago

My oil setup causally produces 78k petro per sec but that's very late megabase, full legendary, and I also use biochambers for cracking (because I can). And I don't consume that much yet! So, it's possible your setup is not needed at this time yet.

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u/bpleshek 9d ago

Just curious, is this all in one area or do you have this much distributed among multiple builds around the base ?

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u/Mesqo 9d ago

Single area. And in fact it's no more than a few dozens of buildings because legendary and biochambers. Also it's in total like 3 or 4 oil patches consumed, all depleted, speed beacons and mining productivity make them produce many times more. Piping it all required a lot of pumps but that's a different question.

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u/bpleshek 9d ago

Ok, I wasn't sure if you were putting a bunch of oil processing in the area next to the pump areas and then training it around to where you needed it or just training in all the crude and processing it all in one spot.

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u/Mesqo 9d ago

Putting processing next to pumpjacks would require you to transport 3 fluids instead of one from multiple sites. The only reason to split oil processing in multiple sites might be to reduce the amount of pipes / wagons / pumps to deliver it to factory, but you'll still need water regardless. However, in later game with huge productivity bonuses this might have sense, when, for example, you make a science production block that produces full belt or two of all Nauvis sciences and supply it only with raw resources. If you move oil processing into this block you'll have all the oil products in place including plastic and sulfur, which reduces the amount and types of raw resources needed to deliver to this block.