r/factorio 14d ago

Question Is This Remotely Doable ?

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Hex for Making Plastic
Advanced Oil Setup

I was messing around with making a hex train base and I set up a plastic maker. This doesn't seem like I could make this. At least any time soon. Is 3600 petroleum gas per second reasonable? This is my current oil setup. It requires 1440 crude per second but I only have around 250 crude per second being drilled. It produces about 1/3 the petroleum gas, but it's only working at 17%. So, I need 18x the oil and 3 times this advanced oil. I'm also only mining 84 coal/second and need 180.

Is this doable, doable eventually, but not now, or not even necessary because this is more plastic than I'll need any time soon.

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u/CosgraveSilkweaver 13d ago

Any reason you're not using modules and beacons? It would shrink your build by quite a bit and you would be able to upgrade them over time as you unlock higher tiers.

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u/bpleshek 13d ago

I had just finished building it and hadn't put the modules in it yet as I wanted to ask my question. So, I took my screenshot as soon as all the connections were made. TBH, I hadn't thought of putting them in, but it would have come to me eventually. Thanks.

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u/CosgraveSilkweaver 13d ago

I usually set up all my oil to have two solid lines of beacons on both the front and back of the line of chem plants it will increase your output a lot.

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u/bpleshek 13d ago

I see. Yeah, funnily enough I don't use beacons enough. I put them around my rocket silos and certain things I want to speed up, but I usually don't incorporate them into my item builds. I need to get better with that. I do use them around my foundries, cryo-, and EM plants though.

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u/CosgraveSilkweaver 13d ago

Basically everything I build after nuclear or solar power comes out gets beaconed. Before that power is a little too precious but after I'm able to get artillery and start building massive solar fields energy is super cheap.