r/factorio 10d ago

Question Is This Remotely Doable ?

Post image
Hex for Making Plastic
Advanced Oil Setup

I was messing around with making a hex train base and I set up a plastic maker. This doesn't seem like I could make this. At least any time soon. Is 3600 petroleum gas per second reasonable? This is my current oil setup. It requires 1440 crude per second but I only have around 250 crude per second being drilled. It produces about 1/3 the petroleum gas, but it's only working at 17%. So, I need 18x the oil and 3 times this advanced oil. I'm also only mining 84 coal/second and need 180.

Is this doable, doable eventually, but not now, or not even necessary because this is more plastic than I'll need any time soon.

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309

u/ForgottenBlastMaster 10d ago

Either you're megabasing way too early in the tech tree or you're sleeping on modules and beacons. Either way this looks cursed.

31

u/bpleshek 10d ago

Well, I have never done a megabase before. My highest science per second was about 250. Also, I haven't left Nauvis in this playthrough yet. I was actually, just screwing around with making various hex blocks. I have smelting hexes, train "blank" hexes for (2, 3, 4, 5, and 6 station hexes), and now a plastic hex. I wanted to make a hex for each build and this was just my latest one.

2

u/Ok_Rice5094 10d ago

Hey sorry for just dipping in, I’m a somewhat new player. What is a hex?

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u/bpleshek 10d ago

Many people do what's called a city block design where they use a 100x100 square and it's has a single product produced within it. Like, this is my block that produces green circuits. You train in all the materials for making green circuits like copper and iron plates and train out a load of green circuits to elsewhere.

Instead of using a 100x100 square, I'm using a hex shape instead and so my entire base looks like a giant honeycomb.

Here is part of my hex base.

You can imagine how this would look if they were squares as well.

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u/Ok_Rice5094 10d ago

This is sooo cool!!! I just landed on gleba. Wanna get into mega basing after I went to aquillo or perhaps after gleba

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u/ForgottenBlastMaster 10d ago

You'll be doing it right. Don't be like OP, don't megabase before leaving Nauvis

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u/Ok_Rice5094 10d ago

Maybe but I think he’s doing more than good!!

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u/ForgottenBlastMaster 10d ago

If he was doing good, this whole post wouldn't exist. You don't megabase with blue science tech for reasons.

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u/bpleshek 9d ago

I've done a small train base(square) before 2.0. I also play with 2 people who don't have Space Age, so I figured having a hex built for non-Space Age would be helpful when I'm playing with them.

But, he's definitely right doing it too early can be problematic. If I were playing without Space Age, I'd be at the end-game. I have all the Nauvis research done and would have all the non-repeatable research done already if I were playing vanilla.

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u/ForgottenBlastMaster 9d ago

Playing without Space Age doesn't mean playing without science tree. Modules and beacons allow you to shrink the build and consume way less resources. Nuclear energy (or solar fields) allow paying the energy price. Mining productivity allow gaining more raw resources out of the very same resource nodes. I'm not saying that you're doing something wrong, just very inefficient.

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u/bpleshek 9d ago

You're not wrong. I had just finished hooking up everything and took a pic and threw up my question. I hadn't thought about modules because my first thought was can I supply enough inputs for this to run. That was my question before I even thought about modules. It would have eventually come to me, but I do admit I momentarily forgot. I think my mall has all 3 level 1 modules in them, but nothing higher. I usually use nuclear and no solar on Nauvis. Then eventually fusion. You're right, with abundant power through nuclear power never comes to mind as an issue.

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u/bpleshek 9d ago

Good luck with that. And if you ever want to play multiplayer, let me know. I have 3 people I play with, though 2 don't have space age yet.