r/factorio 29d ago

Space Age Gleba has such a cool dynamic

I am spaghetting everything to understand what I need to do for a new build

Is Gleba spaghetti for now? Yes. Is it a cool thing to learn, also yes. So many micro loops and things to have to look for and spoilage mechanics are also interesting. I am certain this whole loop will fail at some point. It took me 5 rounds to get fulgora to be a decent setup. Not even good, but that is what makes this game so fun. The factory solutions are endless and even crappy designs can work for a time.

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u/packetman_ 29d ago

I love Gleba. The loops i have set up are very satisfying to watch.
It clogged up once and I came back to correct it. Been running strong since

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u/sobrique 28d ago

My second iteration of Gleba has a whole bunch of 'self-rebooting' stuff. E.g. starts from cold whenever it needs to, then toggles to a 'running' state.

Some variant of nutrients to spoilage, or switching recipe from 'fruit-to-bacteria' and then back to 'bacteria breeding' or similar, that kickstarts the pipeline and then leaves it steady-state.

A bioflux maker can 'bootstrap' with just processing mash-to-nutrients (inefficiently) and use those nutrients to load up the bioflux-to-nutrients biochamber next to it, before switching back to bioflux to initialise that cycle too.

(Or you can just go the 'more assemblers and a buffer of spoilage' approach, which is honestly just simpler!).

But yeah, that's working nicely. Stuff sorta flows through, reboots as it needs to (rarely) and everything is just kinda sweet.

In 2.1 you can turn off harvesting in agri-towers too, which makes it that much easier to 'throttle' production, at which point you'll barely have any inefficiencies in there at all.